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Just remember that modifying juggle properties is just the fringe of what is possible. MoveTool is able to edit almost everything, just like my SF4 tool Ono! could.
You guys could go as far as SF5Remix if you really wanted, and pak files make it easy to distribute mods for SF5 too! Good luck, ill be watching!
"Index": 12,
"HIT_STAND": {
"Type": 1,
"Index": 1,
"DamageType": 0,
"Unused1": 0,
"NumberOfType1": 2,
And damage should be in this tab
the hitboxes are pretty big
Heres a emtpy one so you can see how long they are
{
"Index": 17,
"HIT_STAND": null,
"HIT_CROUCH": null,
"HIT_AIR": null,
"HIT_UNKNOWN": null,
"HIT_UNKNOWN2": null,
"GUARD_STAND": null,
"GUARD_CROUCH": null,
"GUARD_AIR": null,
"GUARD_UNKNOWN": null,
"GUARD_UNKNOWN2": null,
"COUNTERHIT_STAND": null,
"COUNTERHIT_CROUCH": null,
"COUNTERHIT_AIR": null,
"COUNTERHIT_UNKNOWN": null,
"COUNTERHIT_UNKNOWN2": null,
"UNKNOWN_STAND": null,
"UNKNOWN_CROUCH": null,
"UNKNOWN_AIR": null,
"UNKNOWN_UNKNOWN": null,
"UNKNOWN_UNKNOWN2": null
},
this is interesting because a lot of moves in the game have built-in small x-axis adjustments, like cammy's low forward for example she lunges forward a bit, but if you decrease the amount of this lunge by even a small amount, the camera will noticeably jerk backwards on those frames.
is this just some property of the animation files or something, is this something that can be exposed and altered? i was especially perplexed because i noticed that some of the dolls have versions of moves with different "positions" values than cammy. it definitely doesn't seem like something that's in the BCA's or BCM's, but maybe i'm just dumb.
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