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    <title>Rusty ♥♥♥♥♥ RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/RustyC]]></link>
    <description><![CDATA[Events and Announcements for Rusty ♥♥♥♥♥]]></description>
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    <item>
      <title>Coming Soon...</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;RustyC Is Coming Back!&lt;/div&gt;&lt;br&gt;We are bringing back the server, with some big changes to what we've done before, and trying something new.&lt;br&gt;&lt;br&gt;The short description is basically &lt;b&gt;Battlefield&lt;/b&gt;... No, not like the other Battlefield servers you see on Rust with the x1000 gather rates and so on. This will be run like the &lt;b&gt;Battlefield games, made by DICE and published by EA.&lt;/b&gt; What this means is a large map, with 2 teams fighting over objectives, choosing their weapon loadouts, and even using vehicles to fight each other. All done on a custom hand-made map made by &lt;b&gt;Cherios&lt;/b&gt;.&lt;br&gt;&lt;br&gt;&lt;b&gt;The list of planned features include:&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;Custom Map&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;2 Teams&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;Capturable Objectives&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;Customisable Weapon Loadouts&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;Vehicles&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;And more (check closer to server release for full details)&lt;/i&gt;&lt;/u&gt;&lt;/li&gt;&lt;/ul&gt;These are all subject to alteration depending on the tools available, and is not the final list of features.&lt;br&gt;&lt;br&gt;The custom map is based on French villages around Normandy, built along riversides, with thick foliage, hedgerows, and militarised with trenches and artillery positions, as well as a railway bridge over the river and forests lining the edges of the map. There is a town on one side with a bridge crossing the river, and the buildings there are designed to be breakable. You will also be able to build your own defenses and buildings on this map. The plan is to allow players to make-and-break their own cover.&lt;br&gt;&lt;br&gt;While we don't have a proper preview of the map yet, as it's still early in development, I can share a few screenshots of what Cherios has been working on. They are viewable on our &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FKGfKmVA&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Discord server&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[discord.gg]&lt;/span&gt;.&lt;br&gt;&lt;br&gt;Thanks for taking the time to read this post, and I hope you're interested in what we're working on.&lt;br&gt;~Grish (Previously known as Nat)&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustyC/announcements/detail/2619297772146433538]]></link>
      <pubDate>Tue, 02 Oct 2018 03:41:35 +0000</pubDate>
      <author>Grishyy but not really</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustyC/announcements/detail/2619297772146433538</guid>
    </item>
    <item>
      <title>Inactive Base Purging</title>
      <description>I have added in a plugin that will remove bases owned by inactive players.&lt;br&gt;&lt;br&gt;I have configured it to consider a player inactive after 4 days. &lt;br&gt;All buildings will be checked for inactivity every 12 hours, those owned by inactive players will be removed.&lt;br&gt;&lt;br&gt;Clans will be taken in to account, so clan bases who's owner is inactive, but is still being used by clan members, will &lt;b&gt;&lt;u&gt;not&lt;/u&gt;&lt;/b&gt; be removed.&lt;br&gt;&lt;br&gt;This is mainly due to the fact that we are slowly run out of locations for players to build is but also to reduce the total entity count on the server.&lt;br&gt;&lt;br&gt;- Jay</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustyC/announcements/detail/536324417595804462]]></link>
      <pubDate>Thu, 22 Dec 2016 15:16:43 +0000</pubDate>
      <author>Jay</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustyC/announcements/detail/536324417595804462</guid>
    </item>
    <item>
      <title>Drug Lab Dungeon Now Open!</title>
      <description>Our drug lab dungeon is officially open.&lt;br&gt;&lt;br&gt;You can access this dungeon through the &lt;b&gt;/druglab&lt;/b&gt; command.&lt;br&gt;&lt;br&gt;Each completed dungeon will have their warp added to the warp list within the &lt;b&gt;/help&lt;/b&gt; command.&lt;br&gt;&lt;br&gt;&lt;br&gt;You are to participate in a raid on a large drug lab found within an apartment block. &lt;br&gt;You start in the back of a SWAT trailor and must battle your way through floor after floor of thugs and chemists unaware of your presence. You must put an end to this drug cartel by taking the life of the boss, Friedrich.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://images.akamai.steamusercontent.com/ugc/177162202727822974/42EA6171A649D9B5CCD281FD68680CC0083CD6A1/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt; Preview of the entrance.&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustyC/announcements/detail/535197955684882755]]></link>
      <pubDate>Mon, 19 Dec 2016 13:55:47 +0000</pubDate>
      <author>Jay</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustyC/announcements/detail/535197955684882755</guid>
    </item>
    <item>
      <title>Server is fully updated.</title>
      <description>The problems we were having earlier with gunfire kicking players has been fixed.</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustyC/announcements/detail/535197955672040556]]></link>
      <pubDate>Fri, 16 Dec 2016 03:10:52 +0000</pubDate>
      <author>Cherios</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustyC/announcements/detail/535197955672040556</guid>
    </item>
    <item>
      <title>Global Building Blocked bug has been fixed!</title>
      <description>The Building Blocked problem that wouldn't allow for /remove and /tpr has been fixed.&lt;br&gt;&lt;br&gt;However, to do this we've have to change some server settings.&lt;br&gt;&lt;br&gt;Raid Block is now implemented, users may not use /tpr or /home for 3 minutes after entering combat or damaging another's base.&lt;br&gt;&lt;br&gt;/remove is now only available for the OWNER of the building part, so unfortunately friends may not /remove a part anymore.&lt;br&gt;&lt;br&gt;Tool Cupboards can no longer be /remove'd, but seeing as how they're wooden and have 100 health, this shouldn't be a problem.&lt;br&gt;&lt;br&gt;We apologise greatly for the issues caused by this bug and hope that it will never happen again. &lt;br&gt;If you find any problems, please tell Nat, Jay or Me immediately, as well as what the issue is causing (I.E. no remove, no building, no teleporting, ect.).&lt;br&gt;&lt;br&gt;Thank you for putting up with this problem.&lt;br&gt;&lt;br&gt; - Cherios</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustyC/announcements/detail/535197253784129833]]></link>
      <pubDate>Wed, 07 Dec 2016 09:04:44 +0000</pubDate>
      <author>Cherios</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustyC/announcements/detail/535197253784129833</guid>
    </item>
    <item>
      <title>The RustyC Rust server is up again... again</title>
      <description>Yes, we're back again, again.&lt;br&gt;&lt;br&gt;Cherios has convinced me to start up the server once again.&lt;br&gt;&lt;br&gt;NPCs seem to be working better than before, so we should be able to recreate our custom built NPC PvE raids. Cherios is having fun creating custom loot towns with hostile NPCs as well as arenas. There is currently 1 active arena and Cherios is currently working on another.&lt;br&gt;&lt;br&gt;Server plugins haven't changed all that much apart from the odd few new plugins. &lt;br&gt;&lt;br&gt;I've also implemented a feature that will triple the gather rate during the ingame night time.&lt;br&gt;&lt;br&gt;client.connect 221.121.158.121:28045 &lt;br&gt;&lt;b&gt;Server Name:&lt;/b&gt; RustyC | 5x | TP | Kits | Events | NPCs | BetterLoot &lt;br&gt;&lt;b&gt;Server Live Map:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fmap.playrust.io%2F%3F221.121.158.121%3A28045&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://map.playrust.io/?221.121.158.121:28045&lt;/a&gt; &lt;br&gt;&lt;b&gt;Discord:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FKGfKmVA&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/KGfKmVA&lt;/a&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustyC/announcements/detail/535196703180162853]]></link>
      <pubDate>Sat, 03 Dec 2016 07:21:37 +0000</pubDate>
      <author>Jay</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustyC/announcements/detail/535196703180162853</guid>
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