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    <description><![CDATA[Events and Announcements for RustEUPT]]></description>
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    <item>
      <title>WIPE 18/09 - RUN FROM THE HELI!</title>
      <description>Some major changes to Rust happen this update, a new event that calls a Helicopter,a GATE, new weapon attachments and more.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt; ---------------- &lt;b&gt;SERVER INFORMATION&lt;/b&gt; ----------------------------------------------------------------------&lt;/div&gt;&lt;br&gt;&lt;b&gt;KITS&lt;/b&gt;&lt;br&gt;Since our server is now x10 gather for a while, Kits were not that rewarding. So i've tweak them a bit, not to make it super easier because there is limitations, but at least I've improve the quality of tools and more  to help you start&lt;br&gt;&lt;br&gt;&lt;b&gt;COMPASS&lt;/b&gt;&lt;br&gt;Usually compass GUI is a bit anyoing, but I've edited the plugin to make him as smaller as I can and its a good alternative if you dont have a computer that can have the the playrust.io map,simultaneously, open.&lt;br&gt;&lt;br&gt;&lt;b&gt;REMOVER TOOL&lt;/b&gt;&lt;br&gt;Remover tool was updated, now you dont need to have a item to remove stuff. Just do /remove, be close and look at the item and press mouse1. Remeber you can't have anything on your hands to do this, no weapons, no tools, just your bare hands out :D&lt;br&gt;&lt;br&gt;&lt;b&gt;Blueprints&lt;/b&gt;&lt;br&gt;I've manually save all you guys blueprints, this way it won't be so frustraing to wipe and start again.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;All this changes was feedback that I've recieve in this 3 weeks from players on the server, so keep sugesting stuff and if majority players agree i'll keep improving :)	&lt;/div&gt;&lt;div class=&quot;bb_h1&quot;&gt; --------------------------------------------------------------------------------------------------------------------------&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt; &lt;b&gt;DEVBLOG 78&lt;/b&gt; &lt;/div&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fplayrust.com%2Fdevblog-78%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://playrust.com/devblog-78/&lt;/a&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; &lt;li&gt;&lt;b&gt;Upgraded to Unity 5.2.0 &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed various mid-gameplay stuttering issues (some improvements require 64bit) &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Updated how we define ironsights to be more accurate &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Can wear hats with bandanas &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added holosight weapon mod &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Unified viewmodel FOVs &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Can drop weapon attachments on weapons to equip &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Weapon slots shown on icon &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Weapon attachment sounds when attaching &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed allowed to put any item inside weapon slots &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed signs sometimes having no image &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Weapon attachments now lose condition &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Admin give commands can take a partial item name &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed weapon attachments disappearing after walking a long way &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed NRE disconnect in NetworkDestroy &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed a condition where the player could get stuck in a wounded state &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added admin.mutevoice  &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added admin.unmutevoice  &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added admin.mutechat  &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added admin.unmutechat  &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed arrow disappearing in bow viewmodel &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed pumpkin falling through world &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Show last death info on server join (if there is one)&lt;br&gt; &lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed death screen sometimes not showing &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added indexes to databases &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed menu music playing over loading music &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added global.streamermode &amp;lt;0|1&amp;gt; &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Improved screen overlay shaders (normal mapping, dynamic lighting) &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Improved deferred decal system (ambient light, reflection probes, emission maps) &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Improved non-authoritative client side projectile prediction &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed projectile tracers ending one frame too early&lt;br&gt; &lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Added flags for client side effects and attacks to projectiles &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Disabled small furnace smoke because it looked weird &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added memory usage/garbage collections to perf 2/3 &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Made building LOD switches more accurate &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Increased the LOD and batching grid size (faster LOD refreshes, less draw calls) &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed certain far objects being temporarily invisible between spawning and batching &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Optimized UI event system (saves 1-2ms per frame) &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed airdrops being allowed to drop on powerlines &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Wood type gate ingame &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Improved external wall stone visuals/barbwire on top deals damage &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;You can do &amp;quot;spectate @&amp;quot; to spectate non player entities &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed beartrap looking unarmed when it was armed &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed opening chat when typing in the console &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed holdtype could be wrong on initial encounters &lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/100559288327977483]]></link>
      <pubDate>Fri, 18 Sep 2015 15:35:01 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/100559288327977483</guid>
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      <title>03/09 - RUST UPDATE WIPE</title>
      <description>Every first update in the month rust improves the generation of terrain and this forces servers to wipe&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt; ---------------- &lt;b&gt;INFORMATION&lt;/b&gt; ------------------&lt;/div&gt;&lt;br&gt;&lt;b&gt;TOOL CUPBOARDS&lt;/b&gt;&lt;br&gt;Previous patch, rust changed the way cupboards range works. Bascialy in on gives protection to surroundings and everything above but doesnt protected anything above the cupboard.&lt;br&gt;You should be carefull how you build your toolcupboards now, and I advise you guys to watch this video so you can compreend more what im describing:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=ym5aerXb5kQ&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://www.youtube.com/watch?v=ym5aerXb5kQ&lt;/a&gt;&lt;br&gt;&lt;br&gt;This is very important, since i've removed the plugin this video shows how RUST default and our server uses the tool cupboards&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Blueprints&lt;/b&gt;&lt;br&gt;I've manually save all you guys blueprints, this way it won't be so frustraing to wipe and start again. I remember that I can't controlo this wipes but I want to help as much as i can with this small detail :)&lt;br&gt;&lt;br&gt;&lt;b&gt;DEVBLOG 76&lt;/b&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fplayrust.com%2Fdevblog-76%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://playrust.com/devblog-76/&lt;/a&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt; &lt;li&gt;&lt;b&gt;New SavasIsland_koth no-build map &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Hapis Island finally spawns barrels again &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Improved large furnace VFX &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Improved small furnace VFX &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added frosty breath when temperature drops &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Lowered field rocks &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Reduced waterside rock scale &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Tweaked per-biome forest shape, size and frequency &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Cliffside topology (to be used for new object spawns) &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Support for empty topologies (relevant for custom maps) &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Wood barricades can be penetrated by certain rifle bullets and shotgun slugs &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Twig building parts can be penetrated by all bullet types &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Increased health of twig building parts from 5 to 10 &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Reduced the penetration power of arrows and throwables &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Improved sky reflections &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Smoothed server/client time sync &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Censor shader no longer falls back to a black rectangle on low shader LODs &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Server events like the airdrop are no longer always triggered after a server restart &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Added weapon attachment: Silencer &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed muzzle flash positions on some weapons &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed worldmodel collisions for some dropped weapons &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Spectating first person now views through target's eyes &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Pressing F4 will take a screenshot with and without the HUD &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho) &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed player eye brightness &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Raid camera automatically hides the HUD and has smoothing &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Tweaked viewmodel aiming to reduce jitter at lower framerates &lt;/b&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Fixed dropping blueprint on item sometimes combining/stacking them &lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/101683923594835544]]></link>
      <pubDate>Thu, 03 Sep 2015 22:10:59 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/101683923594835544</guid>
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      <title>GATHER X10 - WIPE 22/08</title>
      <description>After more than 3 weeks of adventures server was wiped today!&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt; ---------------- &lt;b&gt;CHANGES&lt;/b&gt; ------------------&lt;/div&gt;&lt;br&gt;&lt;b&gt;Gather from x5 to x10 - Quaries from x4 to x8&lt;/b&gt;&lt;br&gt;Well, imo gather x5 is the perfect balance, not to hard, not to difficult, but more and more rust players won't to spent less time farming and more time having fun. Since alot of feedback was pointed to increase the gather, i've done that and now x10 for gather and x8 for quarries will help you guys achieve the late game more fast and it will less frustrating to get raided.&lt;br&gt;&lt;br&gt;&lt;b&gt;Stacks&lt;/b&gt;&lt;br&gt;Since gather is now way faster, stacks need to improve aswell: Wood/Stones/Charcoal = 100K | Metal.Frags/Sulfur= 50K | HQ Metal/Oil = 10K Etc.&lt;br&gt;&lt;br&gt;&lt;b&gt;Players Online GUI&lt;/b&gt;&lt;br&gt;Sometimes In-game overlays are a bit buggy and gives an error that disconnect players. I've tested this alot and it seems stable so we will have a fancy way to see the online players. &lt;i&gt;This explanation is just to justify why I don't have to much overlays on the server&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Voteday&lt;/b&gt;&lt;br&gt;Plugin was renamed to it is more 'intuitive' so goodbye &lt;i&gt;/dayvote&lt;/i&gt; and welcome &lt;b&gt;/VOTEDAY&lt;/b&gt; !&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;   &lt;li&gt;&lt;b&gt;NEW WIPE  &lt;/b&gt;(STARTED TODAY 22 AUGUST)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;GATHER IS x10 &lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;MORE STACKS&lt;/b&gt;(to keep the gather ratio)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW OVERLAY&lt;/b&gt;(players and sleepers)&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/101682655104876645]]></link>
      <pubDate>Sat, 22 Aug 2015 13:33:17 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/101682655104876645</guid>
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      <title>07/08 - FORCED WIPE (LIVE)</title>
      <description>Hey guys I'm happy to see that our rocket change is the same as implemented by this patch. Also you can't build on monuments now, another change that we already had :D&lt;br&gt;&lt;br&gt;So as you know every server was forced to wipe today and since I was here for 4hours waiting for plugin updates I'll hv to delay and server will only be up after midnight of today.&lt;br&gt;&lt;br&gt;There is alot of new goodies. A new kind of barrel(crude oil) more barrels split across the map, great loot on the ORB monument,etc.&lt;br&gt;&lt;br&gt;But lets talk about our server&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt; ---------------- &lt;b&gt;CHANGES&lt;/b&gt; ------------------&lt;/div&gt;&lt;br&gt;&lt;b&gt;Animals&lt;/b&gt;&lt;br&gt;On the last couple of days I was already testing a new plug-in that allows me to spawm and guarantee more animals on the server. Comparing to vanilla we have more 100 animals and they keep that number every 15min.&lt;br&gt;&lt;br&gt;&lt;b&gt;MAP SIZE&lt;/b&gt;&lt;br&gt;Server doesn't have enough people to support that huge map we had, so I've tweak it down a little, we know have 3km2 of map to explore :)&lt;br&gt;&lt;br&gt;&lt;b&gt;Radiation&lt;/b&gt;&lt;br&gt;Radiation was turn off, we like the way it was last week so we will continue without any radtions on the towns :)&lt;br&gt;&lt;i&gt;ps:Its automatic but can take 30s to disable radiation when server restarts&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Reminders&lt;/b&gt;&lt;br&gt;&lt;i&gt;Quick notes:&lt;/i&gt; there is a new type of material &amp;quot;Leather&amp;quot; dropped on animals to craft armour or more high end gear. Now its worth to explorer the satellite and even more the orb monument.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;   &lt;li&gt;&lt;b&gt;NEW WIPE (starts on 07/08 at 1h00) &lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;ANIMALS TO FARM&lt;/b&gt;(everywhere)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;MAP SIZE&lt;/b&gt;(a bit smaller)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;NO RADIATION&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/101681387557400907]]></link>
      <pubDate>Fri, 07 Aug 2015 13:33:07 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/101681387557400907</guid>
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      <title>24/07 @ NEW CHANGES</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt; ---------------- &lt;b&gt;CHANGES&lt;/b&gt; ------------------&lt;/div&gt;&lt;br&gt;&lt;b&gt;SETHOMES&lt;/b&gt; &lt;br&gt;You can now have 2 HOMES :)&lt;br&gt;&lt;br&gt;&lt;b&gt;BARRELS&lt;/b&gt;&lt;br&gt;Alot of default blueprints were eliminated from barrels, still need more feedback to remove more.&lt;br&gt;Also it now spawns 4 itens on crates instead of 3&lt;br&gt;&lt;br&gt;&lt;b&gt;NEW MATERIAL / STACK SIZE&lt;/b&gt;&lt;br&gt;Rust introduced a new material, HIGH QUALITY METAL. One change is that instead of 500 metal fragments to upgrade to armored now you'll need 50 High Quality Metal Refined.&lt;br&gt;It seems that metal fragments to HQMetal is 1/10 racio, so the stacks will be set on 1,5K (for HQM ore and HQM refined)&lt;br&gt;&lt;br&gt;&lt;b&gt;ROCKET DMG&lt;/b&gt;&lt;br&gt;Since now building upgraded walls is more expensive and rare, I had to nerf the already super strong rockets.&lt;br&gt;NORMAL rockets (others stay the same) are giving same AOE as HV rockets (3 units instead of default 5) and 200 damage from 275. &lt;br&gt;&lt;i&gt;To have a prespective HV rockets deal 150 dmg(not changed).&lt;/i&gt;&lt;br&gt;&lt;br&gt;TL;DR:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;   &lt;li&gt;&lt;b&gt;NEW WIPE (started on 24/07 at 00h) &lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;NORMAL Rockets deals LESS DMG&lt;/b&gt;(16 or 17 of July)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;Can have 2 HOMES &lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW MATERIAL STACK= 1,5K&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/101680118548614071]]></link>
      <pubDate>Thu, 23 Jul 2015 22:25:37 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/101680118548614071</guid>
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      <title>NEW SERVER IP</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;PROBLEM&lt;/div&gt;Server was not full and it got me thinking about why... well the BIGGEST problem was found, no ONE could find the server throw rust server list...&lt;br&gt;&lt;br&gt;&lt;b&gt;Why did this just happen?&lt;/b&gt; On the same machine a CS:GO server was banned, and since the IP is the same and we have VAC system on RUST, our server was putted on a BLACKLIST making it impossible to find unless you have the ip!&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Client.connect 185.38.148.24:28055 &lt;/div&gt;So we changed machine and got a new IP, everything was transferred and I have to thank everyone that is here on the group because we were 20 sleepers just from WORD to WORD, we're going to be &lt;b&gt;ONE AWESOME, SUPER GOOD SERVER&lt;/b&gt; =D</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/101680019127196494]]></link>
      <pubDate>Mon, 20 Jul 2015 22:46:58 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/101680019127196494</guid>
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      <title>NEW WIPE TODAY - 17/07</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;WIPE&lt;/div&gt;Hello guys! Past couple of days server as been a bit empty, in part because we didn't implement the restriction of ladders at the beginning and now we need a fresh start to call more attention. &lt;br&gt;&lt;br&gt;Not everything is bad, &lt;b&gt;Blueprints&lt;/b&gt; won't be wiped! &lt;i&gt;(unless we encounter some kind of bug.)&lt;/i&gt;&lt;br&gt;&lt;br&gt;Since I had some new features check our server commands here &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/groups/RustEUPT/discussions/0/530646715638929545/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt; RustEU/PT Server Commands&lt;/a&gt;&lt;br&gt;&lt;br&gt;The wipe will depend of the RUST update, so it can be today(16 JULY) starting from 21h00 or just during the few hours of the next day &lt;i&gt;(gmt+1=UK time)&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt; ---------------------------- &lt;b&gt;NEW FEATURES&lt;/b&gt; ----------------------------&lt;/div&gt;&lt;br&gt;We keep improving each time we wipe and this means balancing the game and new stuff introduce!&lt;br&gt;&lt;br&gt;&lt;b&gt;ANIMALS&lt;/b&gt; &lt;br&gt;Since a few devblogs ago animals are really rare, I can't make them spawn more, what I can do is make them last longer when harvesting them. This will mean that (ONLY) when a animal is dead he will have 2x more hp than before, giving you guys more satisfaction to find one and more loot.&lt;br&gt;&lt;br&gt;&lt;b&gt;CHAT and Private Messages &lt;/b&gt;&lt;br&gt;Alot of people use teamspeak to communicate but I'm sure that sometime your friends are not on TS or you want to negotiate something private with a stranger, now you can send them a PM and replay without anyone on the server seeing it.&lt;br&gt;&lt;br&gt;Example: I want to send a message to anti-logic&lt;br&gt;&lt;b&gt;/pm anti you are so dead bro, watch your back!&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Clock with Server Time&lt;/b&gt;&lt;br&gt;If we are not on the same timezone its a bit inconsistent for me to say &amp;quot;hey guys server restart at 17h00&amp;quot;. Well, not anymore, we all have a GMT+1 clock overlay on the top left corner :)&lt;br&gt;&lt;br&gt;If you want to disable it just type /clock&lt;br&gt;&lt;br&gt;&lt;b&gt;/remove&lt;/b&gt;&lt;br&gt;Now when you do remove a overlay will start a countdown informing how much long you have it.&lt;br&gt;&lt;br&gt;&lt;b&gt;MAP&lt;/b&gt;&lt;br&gt;For 50 players, the map is too big, we almost don't see anyone nowadays. And if you want to go to biomes or farming you need to walk so much! &lt;br&gt;So the map will be a bit smaller,a a few of you guys won't even notice. &lt;br&gt;&lt;br&gt;From 4,5km2 to 3,5km2&lt;br&gt;&lt;br&gt;&lt;b&gt;LADDERS&lt;/b&gt;&lt;br&gt;You can now place ladders on rocks (even if building is blocked), but you CAN'T on player made structures (walls/founda/pillars/etc)&lt;br&gt;&lt;br&gt;TL;DR:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;   &lt;li&gt;&lt;b&gt;NEW WIPE AFTER RUST UPDATE&lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;This will hapen TODAY night or Tomorrow &lt;/b&gt;(16 or 17 of July)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;ANIMALS GIVES MORE STUFF &lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;&amp;quot;/REMOVE&amp;quot; HAS A FANCY overlay&lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;A CLOCK with real time (gmt+1)&lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;PRIVATE MESSAGES&lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;SIGHTLY SMALLER MAP&lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;LADDERS&lt;/b&gt; works on rocks but not on buildings&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/101679637835546877]]></link>
      <pubDate>Thu, 16 Jul 2015 17:25:41 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/101679637835546877</guid>
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      <title>NEW SERVER - UPCOMING CHANGES!</title>
      <description>&lt;b&gt; Server provider &lt;/b&gt; &lt;br&gt;This information its a bit extra but I like to give feedback when I experience a bad service so It won't happen again... and well, our server had, more and less, 7 days of life and every time it reach 1/4 of full capacity it started lagging out!&lt;br&gt;&lt;br&gt;We had to restart server 3/4 times a day and we don't want that kind of frustration on our players! So people, DON'T CHOOSE &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gameservers.com%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt; GameServers&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.gameservers.com]&lt;/span&gt; !! NO!!&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt; ---------------------------- &lt;b&gt;NEW SERVER&lt;/b&gt; ----------------------------&lt;/div&gt;&lt;br&gt;So we will have a new server, with a new adress starting all over again!&lt;br&gt;Yes I know its a bit sad for people that already had a good house, but is it better to start over on a server that as a, IMO, good gather rate or keep playing and suffer lag on this one? So new server, new wipe, new start!&lt;br&gt;&lt;br&gt;&lt;b&gt;Some changes on the new server&lt;/b&gt; &lt;br&gt;Alot of people are annoyed don't having /remove , the reason I disable It was mainly because of griefing... raiding and controlling Tool Cup means destroy all bases on raid and I didn't want that!&lt;br&gt;So solution? Adding another plugin: every time someone builds something he will be the OWNER (tool cups still work for friends being able to build inside that area), and only OWNERS can use remove! &lt;br&gt;&lt;br&gt;This will prevent griefing but plugin its a bit buggy, and for instance you won't be able to remove furnaces or objects. &lt;br&gt;Also the remove will not give you resources back, this will prevent building and demolish without having a draw back.&lt;br&gt;&lt;br&gt;TL;DR:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;   &lt;li&gt;&lt;b&gt;New Server Host &lt;/b&gt;(new address=WIPE)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;This will hapen TODAY night or Tomorrow &lt;/b&gt;(7 or 8 of July)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;NO MORE LAG &lt;/b&gt;(lets reach 50 PLAYERS)&lt;br&gt;   &lt;/li&gt;&lt;li&gt;&lt;b&gt;&amp;quot;/remove&amp;quot; Will be available for everyone&lt;/b&gt;&lt;br&gt;   &lt;/li&gt;&lt;li&gt;If you have any other suggestion (like some resources needs to give a little more or less) post on the comments bellow&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/101678799664591109]]></link>
      <pubDate>Tue, 07 Jul 2015 10:35:50 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/101678799664591109</guid>
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      <title>Server Provider Having Issues - Server offline for now -</title>
      <description>At 16h30 GMT+1 (UK TIME) our server provider send us the following mensage: &lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&amp;quot;Network difficulties are currently being experienced in the London, UK location. End users may experience elevated latency levels and/or an inability to connect to services. We are working in an effort to correct the issue. We will provide additional updates here once they become available.&amp;quot;&lt;/div&gt;&lt;br&gt;So I guess the dificulties is the network beeing F*****, nothing we can do and no ETA for server beeing up  :/&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;PS: ITS 19h30 (GMT+T), server is back and ALIVE!!&lt;/div&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/RustEUPT/announcements/detail/101678738048154369]]></link>
      <pubDate>Mon, 06 Jul 2015 18:11:01 +0000</pubDate>
      <author>INSERTT</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/RustEUPT/announcements/detail/101678738048154369</guid>
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