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    <title>Pokémon Mystery Dungeon: Online RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/PMDOdev]]></link>
    <description><![CDATA[Events and Announcements for Pokémon Mystery Dungeon: Online]]></description>
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      <title>Merry (early) Christmas!</title>
      <description>...Well, some of you might already know what I'm about to say.&lt;br&gt;This is the first pre-alpha release of PMDO.&lt;br&gt;Here's a list of all the current features, and what we'll be looking to test:&lt;br&gt;&lt;br&gt;&lt;ol&gt;    &lt;li&gt;An Ini file system to save and load your configuration (includes certain settings and key bindings.&lt;br&gt;    &lt;/li&gt;&lt;li&gt;An improved netcode (temporarily set it to update quite often)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;The possibility to access all debug maps, the hub and the random generated dungeons (which, unfortunately, aren't sync'd yet, but since the game always uses the same random seed, if everything goes right, it means everyone SHOULD see the same thing, probably...)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;You can attack, and it PROBABLY will sync to everyone&lt;br&gt;    &lt;/li&gt;&lt;li&gt;A functioning chat system&lt;/li&gt;&lt;/ol&gt;&lt;br&gt;&lt;br&gt;A few debug binds are allocated to the following keys:&lt;br&gt;(yes, the number keys on your keyboard, not the numpad)&lt;br&gt;&lt;ol&gt;    &lt;li&gt;Change player Pokémon to Riolu&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Change player Pokémon to Cyndaquil&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Access debug map 1&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Access debug map 2&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Access debug map 3&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Access hub&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Random Dungeon&lt;/li&gt;&lt;/ol&gt;&lt;br&gt;You can find the controls in the option menu, and rebind anything to your leisure. (Don't forget to press save, though.)&lt;br&gt;One last note: if you mistype something in the IP, port or nickname fields, just press enter and click on them again to enter them again.&lt;br&gt;&lt;br&gt;Download &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.sendspace.com%2Ffile%2F789px5&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.sendspace.com]&lt;/span&gt;.&lt;br&gt;Please leave feedback/bug reports in the comments or to me directly!</description>
      <link><![CDATA[https://steamcommunity.com/groups/PMDOdev/announcements/detail/529569018161051356]]></link>
      <pubDate>Sat, 24 Dec 2016 20:54:32 +0000</pubDate>
      <author>Maximosa</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PMDOdev/announcements/detail/529569018161051356</guid>
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    <item>
      <title>Status update on PMD:O</title>
      <description>Hey, all!&lt;br&gt;There's been a few major features that're being worked on, hence the slow development recently. I'll explain them briefly.&lt;br&gt;&lt;br&gt;The random dungeon generation is a vital part of the PMD games. I've previously worked on a dungeon generator, as shown &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fs17.postimg.org%2Faa71ut873%2Fdungeongen2.gif&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[s17.postimg.org]&lt;/span&gt;. Now, it needs to recognise how to place tiles, as well as refresh tiles if walls are destroyed.&lt;br&gt;&lt;br&gt;True colored text is also an important aspect. It allows players to recognise if someone is mentioning an item, a name, or other unique things. The current implementation of text only supports coloring the entire spoken dialogue's text, not individual bits of it. This requires manually re-implementing linebreaks as well as figuring out the individual position of each character, their width, height, and what line they're on.&lt;br&gt;&lt;br&gt;Improved netcode is also being worked on. To put it as simply as possible, it will no longer send information on every frame, and instead only update when neccesary, and frequently update other important variables like player position and their actions.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;On the bright side, I've recently acquired a professional license for Game Maker: Studio. If PMD:O ever becomes popular, then experimental Linux and OSX builds will be pushed out.&lt;br&gt;&lt;br&gt;If you have any questions, contact me directly on steam or leave a comment on this announcement. Have a nice day!</description>
      <link><![CDATA[https://steamcommunity.com/groups/PMDOdev/announcements/detail/805406238199394333]]></link>
      <pubDate>Tue, 20 Sep 2016 22:08:14 +0000</pubDate>
      <author>Maximosa</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PMDOdev/announcements/detail/805406238199394333</guid>
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