<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated on Tue, 07 Apr 2026 14:12:04 -0700 -->
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <atom:link href="https://steamcommunity.com/groups/NZ-RUST" rel="self" type="application/rss+xml" />
    <title>NZ|the.peoples.rust| RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST]]></link>
    <description><![CDATA[Events and Announcements for NZ|the.peoples.rust|]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>Live Now!</title>
      <description>AU|NZ [X2RUST] ¾CRAFT ×2GATHER ×2LOOT ×17.03 x2VANILLA&lt;br&gt;&lt;br&gt;&lt;br&gt;_---Core Mechanics---_&lt;br&gt;&lt;br&gt;2×GATHER (dispenser/pickup/quarry)&lt;br&gt;2×STACK (5k resource)&lt;br&gt;2×LOOT (quantity with vanilla rarities)&lt;br&gt;2×QUICK SMELT (quantity output vanilla)&lt;br&gt;&lt;br&gt;_---Server Features---_\n\n&lt;br&gt;&lt;br&gt;PROC/BARREN ROTATION&lt;br&gt;2 WEEK WIPE CYCLE&lt;br&gt;NO DECAY (inside of building priv) &lt;br&gt;PUMPJACK (dry biome, 15% chance to strike black gold)&lt;br&gt;PLANECRASH (x2 rockets to take down, 2 airdrops/4 purple crates)&lt;br&gt;HOME TELEPORT (only)&lt;br&gt;DAYVOTE</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/501429233310192561]]></link>
      <pubDate>Fri, 17 Mar 2017 01:54:10 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/501429233310192561</guid>
    </item>
    <item>
      <title>RP Tokens &amp; Rewards Store!</title>
      <description>We've now implemented a fully functional Rewards store for our server. &lt;br&gt;&lt;br&gt;Earn RP points by playing and spend them on items in our store. &lt;br&gt;&lt;br&gt;Points will accumulate through wipes!</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/799767053021882549]]></link>
      <pubDate>Tue, 07 Jun 2016 02:19:02 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/799767053021882549</guid>
    </item>
    <item>
      <title>Up-coming suggestions/changes to the server</title>
      <description>Right now we've got a pretty good selection of mods that work really well together.&lt;br&gt;&lt;br&gt;I'd like to list a few of the changes seen implemented over the past two weeks.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;- Monument Radiation -&lt;/div&gt;&lt;br&gt;Added radiation zones to all monuments &amp;amp; buildings&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;- Demolish Refund -&lt;/div&gt;&lt;br&gt;Using the build hammer you can now demolish and refund any structures you place (incl. external walls). We will be phasing out the /remove function as it will no longer serve a purpose.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;- Loot distrubution -&lt;/div&gt;&lt;br&gt;Tweaks to the loot system have been implemented making weapons &amp;amp; c4 a lot rarer.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;- Info Panel -&lt;/div&gt;&lt;br&gt;/info will now provide the players will a usefull help screen with server commands &amp;amp; updates regarding the server.&lt;br&gt;&lt;br&gt;** I have been toying with the idea of removing the teleport function from the server. I feel this would be a welcoming change for some and not so much for others. &lt;br&gt;&lt;br&gt;I am open for suggestions in regards to this.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;- The Peoples Rust Vanilla+ -&lt;/div&gt;&lt;br&gt;I have recently opened a vanilla server with a x3 gather &amp;amp; loot modification. You can connect via 45.121.211.113:49965 or search in the modded section.&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/843667280843923951]]></link>
      <pubDate>Thu, 18 Feb 2016 22:51:33 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/843667280843923951</guid>
    </item>
    <item>
      <title>Roofcampers Rejoice and Update news</title>
      <description>- 4x Zoom Scope&lt;br&gt;&lt;br&gt;The newest addition to weapon mods is here: A 4x zoom scope! Like other attachments, it can be added to any weapon with available mod slots (but can't be used at the same time as the holosight, duh). Costing 25 high quality metal, it is the most expensive - and arguably most useful - weapon mod to date.&lt;br&gt;&lt;br&gt;- Building frames&lt;br&gt;&lt;br&gt;All the new building blocks require a frame to be placed. Found on the building plan, frames can be upgraded just like walls, doorways, and windows.&lt;br&gt;&lt;br&gt;- Double doors&lt;br&gt;&lt;br&gt;Like the doors you currently use, times two! That’s right, double doors are here and your days of bumping bodies while getting back in your base are over. Like single doors, these are crafted through the construction menu.&lt;br&gt;&lt;br&gt;- Chain links&lt;br&gt;&lt;br&gt;A new way to define your property is here: Chainlink fences. This wall and gate combination allows you to segment your compound, secure a quarry, or just trap random sleepers. However, given it costs more, doesn’t block ladders, and is less resilient than exterior walls, it needs some significant balance before being more than a novelty.&lt;br&gt;&lt;br&gt;- Prison cells&lt;br&gt;&lt;br&gt;Prison architects of Rust rejoice - cells are here! Like fences, a prison cell has two parts: cell walls and cell gates. Also, like its chainlinked sibling, it's probably more a novelty than function at this point. That said, I think it's a perfect addition to Rust. Oh, and the slide action of the cell gate is sweet!&lt;br&gt;&lt;br&gt;- Shop front&lt;br&gt;&lt;br&gt;Ever start a store in Rust but have trouble passing items without someone sneaking in a stealing your shit? Worry no more, the shop front is here. With a friendly half door and convenient window (with ledge), shop keeps will be able to dispense goods without having to worry about pesky robbers jumping through their window.&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/705179697448158820]]></link>
      <pubDate>Thu, 28 Jan 2016 19:50:04 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/705179697448158820</guid>
    </item>
    <item>
      <title>Devblog 94</title>
      <description>Fixes all round. Some changes to the server as well.&lt;br&gt;&lt;br&gt;* Server Info GUI&lt;br&gt;* Rare guns + C4&lt;br&gt;* x8 Gather&lt;br&gt;* x5 Quick smelt&lt;br&gt;* Fire arrows &lt;br&gt;* Freeze arrows&lt;br&gt;* Third person for all players &lt;br&gt;&lt;br&gt;Doors open and close 2x faster&lt;br&gt;Sentry uses new AK47 model&lt;br&gt;LookingAt entity uses sphere cast&lt;br&gt;Fixed RCon banning legit connections for 60 seconds&lt;br&gt;New rain effects&lt;br&gt;Can throw melee weapons while running&lt;br&gt;Added &amp;quot;ent kill&amp;quot; admin command&lt;br&gt;Fixed seeing through walls by resizing window to be long and thin&lt;br&gt;Animal animations are smoother&lt;br&gt;Material specific impact sounds for some weapons&lt;br&gt;Better tree impact sounds&lt;br&gt;New plant picking sounds&lt;br&gt;New semi-auto rifle sounds&lt;br&gt;Better foliage rustle sounds&lt;br&gt;Tree/bush leaf wind sounds audible from a shorter distance&lt;br&gt;Lots of small sound tweaks&lt;br&gt;Fixed water reflections on OSX&lt;br&gt;Fixed skin shader on OSX and Linux&lt;br&gt;Fixed pink sky on Linux&lt;br&gt;Fixed new SSAO frame lag&lt;br&gt;Fixed new SSAO induced wall seethrough&lt;br&gt;Improved water reflection performance&lt;br&gt;Added sphere entity for modders (assets/prefabs/visualization/sphere.prefab)&lt;br&gt;Added entity spawn console command (entity.create)&lt;br&gt;Physics queries are no longer allocating memory&lt;br&gt;Batched building meshes refresh when building parts are rotated&lt;br&gt;Roofs can no longer be placed facing downwards&lt;br&gt;Reduced max placement distance of roofs&lt;br&gt;Signs can no longer be placed on players&lt;br&gt;Added flashlight weapon mod&lt;br&gt;Added lasersight weapon mod&lt;br&gt;Attachment costs reduced&lt;br&gt;Added lighttoggle key&lt;br&gt;Semi-auto rifle recoil more snappy&lt;br&gt;Eoka ladder exploit fixed</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/705178956914014709]]></link>
      <pubDate>Thu, 21 Jan 2016 23:39:24 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/705178956914014709</guid>
    </item>
    <item>
      <title>Devblog 90</title>
      <description>Improved water movement&lt;br&gt;Fixed various lag exploits&lt;br&gt;Fixed foundation steps being unplaceable in certain situations&lt;br&gt;Fixed LODGroup errors on the keylock&lt;br&gt;Fixed lantern stacking / hiding exploit&lt;br&gt;Fixed nighttime water reflection highlights&lt;br&gt;Fixed floor / foundation overlap exploit&lt;br&gt;Fixed floating doors when placed next to stairs&lt;br&gt;Fixed embrasures and shutters randomly collapsing&lt;br&gt;Fixed being able to block monument entrances using signs&lt;br&gt;Missing footsteps on generic surfaces fixed&lt;br&gt;Building parts door frames see through fixed&lt;br&gt;Fixed ladders and painting frames clipping inside walls&lt;br&gt;Fixed rockets going through building parts&lt;br&gt;Removed ability to place locks on some prefabs&lt;br&gt;Updated stone world model/physics&lt;br&gt;Fixed lock LOD distances&lt;br&gt;Fixed barrel/trashpile LOD distances&lt;br&gt;Removed blood/battery/note from spawn tables&lt;br&gt;Radial reset for sleeping bags/beds&lt;br&gt;Can no longer throw melee tools underwater&lt;br&gt;Stuck projectiles spawn ontop of corpse if would fall through world&lt;br&gt;Healthbars (player and world objects) now round up instead of down&lt;br&gt;Can no longer heal underwater&lt;br&gt;Made impact sounds more consistent&lt;br&gt;Tweaked the m249 fire sound&lt;br&gt;Tweaked the metal hatchet impact sounds&lt;br&gt;Tweaked fall damage sounds&lt;br&gt;Made fall damage sounds only play when you take 20+ damage&lt;br&gt;Fixed a couple little bugs with sound playback&lt;br&gt;Disabled the sounds in the new dungeons when far away (perf)&lt;br&gt;Fixed footstep sounds not playing on surfaces with a generic material&lt;br&gt;Set up voice limiting for some of the helicopter sounds&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121959095671576238]]></link>
      <pubDate>Thu, 10 Dec 2015 21:51:26 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121959095671576238</guid>
    </item>
    <item>
      <title>We got dungeons, bitch!</title>
      <description>It is update day and dungeons are here! As with all first updates of the month, a map wipe will be forced.&lt;br&gt;&lt;br&gt;The Basics&lt;br&gt;&lt;br&gt;Dungeon is the new rad town - loot crates, enterable buildings, underground tunnel systems, research/repair benches - you’ll even find the occasional pump jack. Keep in mind, they are still a work in progress; most textures are missing, they aren't optimized, they don't always align with the surrounding landscape, animals don’t adhere to the rules of gravity, etc, etc... I don’t care, these dungeons are fucking awesome!&lt;br&gt;&lt;br&gt;Before specifics, let's cover the basics:&lt;br&gt;&lt;br&gt;There are a total of 5 new dungeons (some big, some small).&lt;br&gt;&lt;br&gt;Most placeholder rad towns (like school bus and apartments) are gone.&lt;br&gt;The satellite (which has been revamped), airfield, and the big sphere still exist.&lt;br&gt;&lt;br&gt;Like other points of interest, building is blocked in the general vicinity of dungeons.&lt;br&gt;&lt;br&gt;- Water treatment plant&lt;br&gt;&lt;br&gt;We start with the biggest. Take 9 water pumps, 5 buildings, 3 tanks, and a couple canals. Mix it with a complex underground system of tunnels, then throw in a sniper's nest and a pump jack to boot. Now you’ve got yourself the water treatment plant.&lt;br&gt;&lt;br&gt;- Train yard&lt;br&gt;&lt;br&gt;It is smaller than the treatment plant, but does still have a sniper's nest and a pump jack. With many different forms of ingress (including an underground tunnel), several buildings to explore, and tricky pipe walking required to get at certain loot, the train yard is destined to host some intense action.&lt;br&gt;&lt;br&gt;- Power plant&lt;br&gt;&lt;br&gt;Distinguished by its two large smokestacks, the power plant provides a great mix of buildings, tunnels, and loot. No pump jack or sniper's nest, but you can get into each smokestack to find some nice swag.&lt;br&gt;&lt;br&gt;- Military tunnel&lt;br&gt;&lt;br&gt;Just off the road you see raised red pipes and train tracks. The rails merge and guide you into a large tunnel with an immediate T intersection. In front of you, a door leads down a hallway, which opens to a wide room with a window, which looks upon a larger room only accessible through a roundabout hallway to your left.&lt;br&gt;&lt;br&gt;Sound confusing? That’s the point. The military tunnel is a large corridor with 3 doorways; each of which lead to one or several rooms with loot crates and a bunch of blind spots. This should make for some interesting skirmishes...&lt;br&gt;&lt;br&gt;- Canyon&lt;br&gt;&lt;br&gt;Last, we have the canyon. It features one shack, several exterior pipes, a cylindrical tank (the new one from the treatment plant), a rock cave, and a series of underground tunnels / rooms. Although it might seem small from the outside, the underground section is deceptively large. &lt;br&gt;&lt;br&gt;- Dish shifts&lt;br&gt;&lt;br&gt;In addition to the new dungeons, our oldest of monuments has received a makeover. The satellite dish now has some decrepit compadres. Best of all, there’s more loot spawns!&lt;br&gt;&lt;br&gt;Other things&lt;br&gt;&lt;br&gt;This update isn't just dungeons; here's some other changes coming this update:&lt;br&gt;&lt;br&gt;The layout of the options menu improved (including key binds!)&lt;br&gt;Melee range has been increased&lt;br&gt;Eoka is no longer useless&lt;br&gt;Bug fixes around reloading (and made more responsive)&lt;br&gt;Tweaks to a bunch of sounds&lt;br&gt;Many other bug fixes (see devblog)</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121958370320559227]]></link>
      <pubDate>Thu, 03 Dec 2015 20:29:36 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121958370320559227</guid>
    </item>
    <item>
      <title>New landmarks - New radowns &amp; more to come in tomorrows update!</title>
      <description>This should add a new dynamic to PVP, raiding, defending, and resources as well as blueprint farming. Very large compounds have been incorporated into Rust, and this video shows them off&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/tExKrutZXLY&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://youtu.be/tExKrutZXLY&lt;/a&gt;&lt;br&gt;&lt;br&gt;+ new input options!!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fimgur.com%2FtIhAo7h&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://imgur.com/tIhAo7h&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121958370317964799]]></link>
      <pubDate>Thu, 03 Dec 2015 03:28:43 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121958370317964799</guid>
    </item>
    <item>
      <title>Introducing AntiOfflineRaid</title>
      <description>A new addition to the main pvp server. Below is a rundown and look at how things work.&lt;br&gt;&lt;br&gt;AntiOfflineRaid is a structure-related plugin that reduces the amount of damage to player structures by a percentage. The percentage decreases as time passes.&lt;br&gt;&lt;br&gt;There is a cooldown of 15 minutes before damage reductions will apply. Meaning players may not necessarily prevent a raid by going offline.&lt;br&gt;&lt;br&gt;Going afk for more than 5 minutes is the same as going offline.&lt;br&gt;&lt;br&gt;A closer look at percentages/time offline.&lt;br&gt;&lt;br&gt;    First 15 minutes offline - 100% damage&lt;br&gt;    Between 15 and 60 minutes offline - 0% damage&lt;br&gt;    Between 1 and 3 hours offline - 20% damage&lt;br&gt;    Between 3 and 6 hours offline - 35% damage&lt;br&gt;    Between 6 and 12 hours offline - 50% damage&lt;br&gt;    Between 12 and 48 hours offline - 80% damage&lt;br&gt;    After 48 hours offline - 100% damage&lt;br&gt;&lt;br&gt;This will be in trail til decided otherwise. Feedback is welcome.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121957737039036008]]></link>
      <pubDate>Sun, 29 Nov 2015 08:27:50 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121957737039036008</guid>
    </item>
    <item>
      <title>Offline Raiding - Thoughts &amp; Ideas.</title>
      <description>Straight to the point. Offline raiders will be subject to reduced damage as follows.&lt;br&gt;&lt;br&gt;First 10 minutes offline - 100% damage&lt;br&gt;Between 10 and 60 minutes offline - 0% damage&lt;br&gt;Between 1 and 3 hours offline - 20% damage&lt;br&gt;Between 3 and 6 hours offline - 35% damage&lt;br&gt;Between 6 and 12 hours offline - 50% damage&lt;br&gt;Between 12 and 48 hours offline - 80% damage&lt;br&gt;After 48 hours offline - 100% damage&lt;br&gt;&lt;br&gt;Thoughts?&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121956928074670940]]></link>
      <pubDate>Tue, 17 Nov 2015 02:46:07 +0000</pubDate>
      <author>Dexbonus</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/NZ-RUST/announcements/detail/121956928074670940</guid>
    </item>
  </channel>
</rss>