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I still think it's a kick in the face of the PC gaming community that Valve, who know exactly what FOV is good for PC gamers, did not include the proper FOV from the start. It is literally one line of coding that needs to be changed; have they really become that lazy towards PC gamers?
It was actually one of the reasons why I cancelled my pre-order of L4D2 at the time of the demo's release. It was really disappointing to see this FOV and also to go back to a prehistoric viewmodel where the gun is glued to the right hand sight of the camera, rather than in the hands of a fully rendered model whose body was visible thru the FPS view. Why take a step back in this regard; it makes no sense.
Left 4 Dead 2
New mutation: Chainsaw Massacre
In Versus Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room
Shortened spawn times for human Special Infected when the Infected team isn’t full. The time difference is added to the timer of the next bot in line to spawn
Exposed client console variable cl_viewmodelfovsurvivor to let players adjust their viewmodel FOV
To use this type cl_viewmodelfovsurvivor ## in the console. ## can be any number from 0-128 the default is 51
WE DID IT!
http://forums.steampowered.com/forums/showthread.php?p=15042896#post15042896
See here why!
GO GO GO!
http://forums.steampowered.com/forums/showthread.php?t=1242368
Its a new plugin where you can change the viewmodel size, i think this is exactly what we were waiting for. Just to stupid that Valve couldnt provide this and we had to wait for a community member to do the work.
♥♥♥♥♥♥♥
Please dont just invite make a message so people know what the invite as a bout i know im asking alot but i feel like this is something that could make the playing experiance better for us all... so we really need to work together to allow this to work...
good luck people!
PS.
just kidding :P