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    <title>HWUpgrade Red Orchestra 2 RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/HWURO2]]></link>
    <description><![CDATA[Events and Announcements for HWUpgrade Red Orchestra 2]]></description>
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    <item>
      <title>INSURGENCY 2</title>
      <description>Su kickstarter nuovo fps multiplayer:&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.kickstarter.com/projects/newworldinteractive/insurgency-2&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://www.kickstarter.com/projects/newworldinteractive/insurgency-2&lt;/a&gt;&lt;br&gt;&lt;br&gt;Direttamente da uno dei primi creatori di Red Orchestra.&lt;br&gt;&lt;br&gt;&lt;br&gt;Comprate e spammate!&lt;br&gt;&lt;br&gt;&lt;br&gt;P.S.: Ho anche aperto uan discussione a riguardo sempre in questo gruppo, potete postare domande o quel che volete là. Però potete farlo anche qua. &lt;br&gt;(avevo prima aperto la discussione ma dato che non venivano fuori pop up alla gente allora ho preferito aprire anche un annuncio in modo che tutti voi sappiate del nuovo capolavoro in arrivo)</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/1767915132820168563]]></link>
      <pubDate>Tue, 21 Aug 2012 07:40:47 +0000</pubDate>
      <author>beuna</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/1767915132820168563</guid>
    </item>
    <item>
      <title>Buona Pasqua a tutti</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=vBdWGD8F3Oo&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=vBdWGD8F3Oo&lt;/a&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/1461664064667745509]]></link>
      <pubDate>Fri, 08 Jun 2012 23:31:41 +0000</pubDate>
      <author>beuna</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/1461664064667745509</guid>
    </item>
    <item>
      <title>w tripwire</title>
      <description>capolavoro</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/1461662772152416573]]></link>
      <pubDate>Fri, 25 May 2012 18:06:58 +0000</pubDate>
      <author>Mucchio Selvaggio</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/1461662772152416573</guid>
    </item>
    <item>
      <title>capolavorissimo!</title>
      <description>Giocatore della settimana shaka, nuovo rosikatore in ts su RO2</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/903206618811195431]]></link>
      <pubDate>Sun, 12 Feb 2012 12:14:50 +0000</pubDate>
      <author>Mucchio Selvaggio</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/903206618811195431</guid>
    </item>
    <item>
      <title>&quot;RO Classic&quot; Aka RO2 Ostfront? Sperem!!!</title>
      <description>&amp;quot;RO Classic&amp;quot;&lt;br&gt;&lt;br&gt;&lt;br&gt;This mode will be an additional mode complimenting Normal and Realism. We have chosen to to this route as there are players who enjoy Realism as it currently exists.&lt;br&gt;&lt;br&gt;The mode, while featuring no weapon or player upgrades or perks, will be ranked. So players who do enjoy receiving those upgrades and perks can play in this mode and earn them for the other modes. We feel this will allow players to experiment with the mode who might not normally play it, and feel rewarded for their play.&lt;br&gt;&lt;br&gt;Loadouts and weapon availability will be more similar to what could be found in RO 1. Towards that end, the Squad Leader will be loosing his access to sub-machine guns and semi-automatic rifles to bring the ratio in line. The weapons selectable by each class will also more closely reflect that of RO 1 with PPSH w/ drum mag being the standard loadout and many of the other weapons not having access to their upgrades or limited to a specific upgrade (such as weapons with bayonets for that functionality)&lt;br&gt;&lt;br&gt;This is the list we are currently looking at:&lt;br&gt;&lt;br&gt;    PPSH w/drum mag and select fire (Level 3)&lt;br&gt;    Kar98 w/bayonet (Level 2)&lt;br&gt;    Kar98 Sniper w/4X scope (Level 1)&lt;br&gt;    Mosin Nagant Sniper w/3.5X scope (Level 1)&lt;br&gt;    G41 Sniper w/4X Scope (Level 2)&lt;br&gt;    SVT40 Sniper w/3.5X scope (Level 1)&lt;br&gt;    MP40 with single 32 round mag (Level 1)&lt;br&gt;    MKB42 with bayonet (no scope) (Level 1)&lt;br&gt;    P38 Pistol (Level 1)&lt;br&gt;    C96 w/10 round mag (Level 1)&lt;br&gt;    MG34 w/50 round drum (Level 1)&lt;br&gt;    MG34 Tripod (no ranking anyway)&lt;br&gt;    PTRS (Level 1, no ranking on this anyway)&lt;br&gt;    Pzb 784 (r) (Level 1, no ranking on this anyway)&lt;br&gt;    MN 9130 w/bayonet (Level 2)&lt;br&gt;    G41 (W) w/bayonet (Level 2)&lt;br&gt;    SVT40 w/bayo (Level 3)&lt;br&gt;    AVT40 w/bayo (Level 2)&lt;br&gt;    TT33 (Level 1)&lt;br&gt;    M1895 (Level 1)&lt;br&gt;    DP28 (Level 1)&lt;br&gt;    Maxim 1910 (no ranking anyway)&lt;br&gt;    All other weapons and equipment as normally given (binocs, satchels, smoke nades, etc)&lt;br&gt;&lt;br&gt;&lt;br&gt;We are also looking at the inclusion of the Elite Assault role back into the game in case the creator of a map wants the MKB/AVT to be available.&lt;br&gt;&lt;br&gt;But this wouldn't be a &amp;quot;RO Classic&amp;quot; mode with just weapon changes. We also have an initial list of functionality changes and removal as well. This list is designed to emulate the &amp;quot;feel&amp;quot; of RO 1 by making distance engagements a bit more of an uncertainty. You can find that list below. This is once again a look at the initial changes we are going to make for the mode and take feedback on in beta:&lt;br&gt;&lt;br&gt;    Removal of peripheral action indicators&lt;br&gt;    Removal of spawn on Squad Leader&lt;br&gt;    Removal of the bleeding system (Player will always take 100% of the damage to an area on the shot and not half then bleed the rest out like in the current system)&lt;br&gt;    Players will have a movement speed penalty after being shot in the feet&lt;br&gt;    Stamina will have a much greater effect on weapon sway and recoil&lt;br&gt;    Stance will have an increased effect on weapon sway/recoil (with the default standing state having more sway then the current game modes)&lt;br&gt;    Removal of &amp;quot;controlled breathing&amp;quot; zoom, but retaining the functionality to help steady the weapon as well as the slight iron sight zoom&lt;br&gt;    Stamina will recharge at a slower rate&lt;br&gt;    No AI Tank Gunnery&lt;br&gt;    No Lockdown&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/903206346439485041]]></link>
      <pubDate>Sat, 04 Feb 2012 14:25:51 +0000</pubDate>
      <author>Mucchio Selvaggio</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/903206346439485041</guid>
    </item>
    <item>
      <title>gg</title>
      <description>Ponz giocatore della settimana per aver sfondato la barriera delle 200 ore su RO2</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/1083348154956059036]]></link>
      <pubDate>Thu, 19 Jan 2012 11:28:56 +0000</pubDate>
      <author>Mucchio Selvaggio</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/1083348154956059036</guid>
    </item>
    <item>
      <title>AVVISO AGLI ORCHESTRANTI</title>
      <description>Questa sera siete tutti caldamente invitati a interrompere la latitanza e farvi trovare, belli carichi, sul fronte orientale, pronti a riempire/farvi riempire di piombo.&lt;br&gt;I disertori saranno severamente puniti! :O</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/1083348154856172300]]></link>
      <pubDate>Wed, 18 Jan 2012 15:21:39 +0000</pubDate>
      <author>- ThePಠnz -</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/1083348154856172300</guid>
    </item>
    <item>
      <title>Server -GoV- attivi</title>
      <description>3 server:&lt;br&gt;- ro2.wantedgov.it:7707 -- 52 slot, realism, tutte le mappe e modalità&lt;br&gt;- ro2.wantedgov.it:7717 -- 52 slot, standard, tutte le mappe e modalità&lt;br&gt;- ro2.wantedgov.it:7727 -- 32 slot, realism CountDown&lt;br&gt;&lt;br&gt;Sono tutti ranked, quindi salvano statisctiche ed achives.</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/1335537710363362079]]></link>
      <pubDate>Wed, 31 Aug 2011 10:46:02 +0000</pubDate>
      <author>beuna</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/1335537710363362079</guid>
    </item>
    <item>
      <title>Red Orchestra 2 ritarda al 13 settembre</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.heroesofstalingrad.com%2Ffaq%2F2-week-delay-to-13-sep%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.heroesofstalingrad.com/faq/2-week-delay-to-13-sep/&lt;/a&gt;&lt;br&gt;&lt;br&gt;ecco il comunicato. &lt;br&gt;&lt;br&gt;&lt;br&gt;We knew people would be unhappy about the delay – and we agonized over whether we should do it or not. Someone has already drawn the parallel on the forums: our earlier games have only really hit a real volume of users after launch. We know it is bad timing, after starting the pre-purchase last week. But the response brought home that the pre-purchase beta phase isn’t going to have 100s of people in it, with a few servers – it is going to have potentially 10s of 1000s of people in it. Which is obviously great news. But it IS a Beta (it isn’t some “marketing/PR Beta” with the game finished 2 months ago) – and the large volume of people WILL throw up odd and weird little bugs that only come to light in bulk testing. Code and QA want the chance to fix that stuff before we actually release the finished product.&lt;br&gt;&lt;br&gt;So people understand, internally no dates are being pushed back. Everything will still be finished to the same dates as for the original release date. What we are doing is buying ourselves 2 extra weeks of QA and bug-fix time.&lt;br&gt;&lt;br&gt;We haven’t released dates of the next phases of the Beta testing, but they aren’t far away. We already have the first of the press in the Beta, with a “preview” phase for the press scheduled to run over the next couple of weeks or so. After that, we’ll be ready for the final phase of the beta, with the pre-purchasers getting their hands on the game.&lt;br&gt;&lt;br&gt;We haven’t taken this decision lightly: moving a release date late in the day is a nightmare. We’ve done it because we feel it will make a difference to the product on launch day – for the better, obviously. Moving a schedule that involves a large (for us) marketing budget, physical production and distribution to the retailers across the glove, as well as disappointing the fans who have waited a long time for this game, isn’t easy. But in this case, we feel it will be worth the pain.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/HWURO2/announcements/detail/1011275962123137772]]></link>
      <pubDate>Mon, 08 Aug 2011 12:25:22 +0000</pubDate>
      <author>Panda Vassili</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/HWURO2/announcements/detail/1011275962123137772</guid>
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