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    <title>Ghost Recon Network RSS Feed</title>
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      <title>Ghost Recon Wildlands Narco Road is available!</title>
      <description>Discover Narco Road, Ghost Recon Wildlands first expansion. Your mission will be to infiltrate various gangs led by El Invisible, a mysterious master of drug smuggling. &lt;br&gt;&lt;br&gt;You’ll face new challenges all along the way.&lt;br&gt;With race cars, monster trucks, choppers, gold plated guns…&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=WSMdANr2QIo&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://www.youtube.com/watch?v=WSMdANr2QIo&lt;/a&gt;&lt;br&gt;NARCO ROAD&lt;br&gt;&lt;br&gt;GET THE FULL SPECTRUM OF THE NARCO LIFE AS YOU TEAR THROUGH BOLIVIA USING NEW VEHICLES IN A SERIES OF FAST PACED MISSIONS. INFILTRATE VARIOUS GANGS AND TAKE OUT THEIR LEADERS ONE BY ONE.&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/665813519536400715]]></link>
      <pubDate>Tue, 18 Apr 2017 20:09:33 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/665813519536400715</guid>
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      <title>TITLE UPDATE 3: PATCH NOTES</title>
      <description>12 APRIL	- UBIVERTIGO&lt;br&gt;&lt;br&gt;Hello Ghosts,&lt;br&gt;&lt;br&gt;Here are the patch notes for Title Update 3, available on April 12th around 8am UTC for consoles and on Friday morning for PC. As with the previous patch, we will have a small maintenance in order to update our servers to this new version. The patch size will be up to 8.4 GB on consoles and up to 6.5 GB on PC, depending on your client and installed version; an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all players will need to have the same version of the game.&lt;br&gt;&lt;br&gt;This latest update focuses on improvements on game stability and bug fixing but we’ve also been gathering player feedback about certain issues and implemented changes in order to improve the user experience. For example, we fixed the Kingslayer files counter on the tacmap for the Media Luna and Inca Camina regions for those who are collecting every piece of intel around the map. We fixed a rare issue that left some players with their XP bars stuck at a certain level. XP boosters will now display the number of hours they last, and players who reported problems unlocking intel and missions while playing in co-op should have a smoother experience now. Additionally, we also addressed the reports of players stating the ADV suppressor ability wasn’t working properly for them.&lt;br&gt;&lt;br&gt;Title Update 3 also marks the beginning of a much requested community feature: we are glad to introduce the first Live Season Challenges for Ghost Recon Wildlands! As we mentioned in our post-launch article, this feature will add new content for those of you who are eager to return to Bolivia to keep your Ghosts and Task Forces active. You will receive weekly orders to complete different objectives, some which can be completed playing solo and some which will require the help of the members of your Task Force or even the collaboration of the whole Ghost Recon community. If you meet the requirements to complete each challenge, you will be able to unlock various seasonal rewards, so don’t miss out!&lt;br&gt;&lt;br&gt;If you want to know more about the Live Season Challenges, you can find them in the game menu once the patch is downloaded and you are deployed in-game. Please remember you need to be online to progress through the Live Season Challenges and get the rewards. The first 6 weeks are related to Unidad forces, but that’s all the intel we can give you for now. If you want more info, you can check our article on Live Season Challenges following this link. Good hunting, Ghosts!&lt;br&gt;&lt;br&gt;Aside from these changes, we have also heard your feedback regarding the radio and dialogue between the Ghosts, so we made some changes to improve the narrative content delivery for players. The radio content randomization has been optimized, so now you should be able to listen to a variety of dialogues and songs every time you enter a car or are near a radio. On top of that, we made adjustments regarding the dialogues between AI teammates and the conversations related to missions so that they don’t repeat unnecessarily after they have been played.&lt;br&gt;&lt;br&gt;For more information, here is the detailed list of fixes and improvements, with the PC specific ones at the end:&lt;br&gt;&lt;br&gt;CHALLENGES&lt;br&gt;&lt;br&gt;-First Season of Live Season Challenges will be live on Tuesday, April 18th. The challenges and their requirements will be accessible from the game menu once the player is in-game.&lt;br&gt;&lt;br&gt;MISSIONS/NARRATION&lt;br&gt;&lt;br&gt;-Fixed a bug where the GPS would display the route for &amp;quot;El Emisario&amp;quot; instead of &amp;quot;Special Transport&amp;quot;&lt;br&gt;-Fixed &amp;quot;The Chemist&amp;quot; teleporting when escaping in certain situations&lt;br&gt;-Reload prompt no longer appears when accessing the command wheel&lt;br&gt;-Fixed &amp;quot;Marcus Jensen&amp;quot; mission not updating for the client while in 2-players coop&lt;br&gt;-Fixed an infinite XP exploit in extract missions&lt;br&gt;-Fixed a bug where the VIP wouldn't appear in the truck when replaying &amp;quot;Death Truck&amp;quot;&lt;br&gt;-Fixed a bug where &amp;quot;Target too far&amp;quot; would stay on screen in &amp;quot;The Mole&amp;quot; mission after locating the Unidad captain&lt;br&gt;-Fixed missions NPC not spawning if the player leaves and return to the area in &amp;quot;The mule doctors&amp;quot;&lt;br&gt;-Fixed a bug where El Cerebro's Assistant would not get into the car after failing the mission in &amp;quot;El Cerebro&amp;quot;&lt;br&gt;-Fixed Bowman's call not triggering if the player fast travel during Pac Katari's call&lt;br&gt;-Fixed the journalist not exiting the car if another player completes the &amp;quot;Free the journalist&amp;quot; objective in &amp;quot;The journalist&amp;quot;&lt;br&gt;&lt;br&gt;USER INTERFACE&lt;br&gt;&lt;br&gt;-Fixed a bug where the player could get stuck in the menus after validating a tutorial&lt;br&gt;-Fixed GPS blinking when the player moves far away from the target&lt;br&gt;-Fixed wrong number of Kingslayer files displayed on the tacmap in Media Luna and Inca Camina&lt;br&gt;-Fixed the &amp;quot;Controls&amp;quot; section of the options menu not responding in certain occasions&lt;br&gt;-Fixed a bug where the &amp;quot;Return to area of operations&amp;quot; message would remain on the screen even after returning to the area of operations&lt;br&gt;-Fixed a bug where the objective of systemic activities would not display on the HUD&lt;br&gt;-Pressing the R3 button while in passenger position of a vehicle will now display rear view&lt;br&gt;&lt;br&gt;CO-OP&lt;br&gt;&lt;br&gt;-Added a new public matchmaking criteria based on difficulty level&lt;br&gt;-Fixed a bug where a joining player could not see a NPC grabbed by a peer&lt;br&gt;-Fixed intels not unlocking for players entering the province last, despite the mission being playable via mission sharing&lt;br&gt;-Fixed SAM incoming missile alert not being replicated in coop&lt;br&gt;-Fixed visual effects of the &amp;quot;don't press me&amp;quot; button not replicating in coop mode&lt;br&gt;-Fixed absence of variation in the helicopter sound in co-op&lt;br&gt;-Fixed Suppressors sometimes not replicating correctly when changing weapon in the loadout&lt;br&gt;-Fixed a bug where the mission &amp;quot;the Agent&amp;quot; would be completed for only one player when the drone battery runs dry just after the conversation is finished&lt;br&gt;-Fixed a bug where the player could not interact with the rally point door if another player finished watching the cinematic&lt;br&gt;&lt;br&gt;GAMEPLAY&lt;br&gt;&lt;br&gt;-Type 95 LMG's Extended magazines can now be used in-game upon purchase&lt;br&gt;-Fixed the player surviving falls when sticking to a wall&lt;br&gt;-Player can no longer take cover behind destroyed destructibles&lt;br&gt;-Fixed the player occasionally shaking when taking cover&lt;br&gt;-Fixed XP stuck for players in very rare occurrences&lt;br&gt;-Fixed a bug allowing the player to prone and fire through walls&lt;br&gt;-Fixed a bug where the player couldn't take cover when exiting a vehicle&lt;br&gt;-The Santa Muerte helicopter now has the same handling as the others helicopters&lt;br&gt;-Fixed vehicles not exploding when colliding with the train&lt;br&gt;-Fixed a bug allowing the player to clip through walls with a motorcycle&lt;br&gt;-Fixed a bug where the Unidad alert level could drop from 4 to 0 when a reinforcement wave is cleaned&lt;br&gt;-The ADV Suppressor skill now properly affects damage reduction on all weapons.&lt;br&gt;-Fixed a bug where a weapon would become unusable if equipped in the loadout while the player swapped weapons&lt;br&gt;-Fixed a bug where the player could not re-equip the suppressor back on Silencio once they viewed the weapon without it in Gunsmith.&lt;br&gt;&lt;br&gt;AUDIO&lt;br&gt;&lt;br&gt;-Fixed Amaru not having a radio voice while travelling by helicopter&lt;br&gt;-Fixed missing sound effect when a boat collides with the shore&lt;br&gt;-Fixed SAM detection sound repeating itself if the player exits the range in time&lt;br&gt;-Fixed audio feedback on incoming missiles&lt;br&gt;-Improved radio content randomization&lt;br&gt;-Fixed a bug where the AI teammates would repeat the same idle dialogues several times&lt;br&gt;-Fixed absence of sound when a helicopter crashes&lt;br&gt;-Fixed narrative dialogues replaying after each redeployment&lt;br&gt;&lt;br&gt;GRAPHICS&lt;br&gt;&lt;br&gt;-Fixed an occasional graphic corruption on the road texture when entering and exiting pause menu&lt;br&gt;-Fixed graphic corruption when colliding a vehicle with a trash can&lt;br&gt;-Fixed the Unidad costume clipping through the camera in First-person view&lt;br&gt;-Fixed the NPCs not positioning correctly when entering a 30° inclined vehicle&lt;br&gt;-The female ponytail hairstyle is no longer clipping with the Santa Muerte costume&lt;br&gt;-Fixed a rare bug causing fps drops on long game sessions&lt;br&gt;STORE&lt;br&gt;-XP boosters now display the number of hours they last&lt;br&gt;-&amp;quot;New vehicle unlocked&amp;quot; pop-up won't activate every time a vehicle pack is collected&lt;br&gt;-Fixed season pass appearing as broken in the store when already purchased&lt;br&gt;-The &amp;quot;Compensator V2-SMG&amp;quot; can now be attached to SMG's&lt;br&gt;&lt;br&gt;WORLD&lt;br&gt;&lt;br&gt;-Repositioned Legend collectible in the Media Luna province&lt;br&gt;-Fixed multiple places where the player could get stuck&lt;br&gt;-Fixed various world building glitches&lt;br&gt;-Fixed boats spawning on top of each other in Agua Verde&lt;br&gt;&lt;br&gt;STABILITY&lt;br&gt;&lt;br&gt;-Fixed various crashes and glitches&lt;br&gt;&lt;br&gt;PC SPECIFIC FIXES&lt;br&gt;&lt;br&gt;-Multiple stability issues addressed&lt;br&gt;-Solved a localization problem with the store page&lt;br&gt;-Fixed a case where Task Force membership wasn’t properly displayed&lt;br&gt;-Several Steam Controller tweaks and bug fixes&lt;br&gt;-UI control reminders now change automatically from controller to mouse and keyboard upon mouse input&lt;br&gt;-Solved mapping conflicts when remapping next or previous vehicle&lt;br&gt;-Fixed an issue about the “hold” gauge when redeploying on team mates&lt;br&gt;-Game language can be changed from Uplay launcher&lt;br&gt;-The Loadout tab is now functional when switching from Factions tab with a controller&lt;br&gt;-Right click now edits the selected weapon slot&lt;br&gt;&lt;br&gt;We would like to thank you again for your enthusiasm and passion about Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.&lt;br&gt;&lt;br&gt;For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fghostrecon.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;ghostrecon.com&lt;/a&gt; and be sure to visit our official forums[&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fforums.ubi.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;forums.ubi.com&lt;/a&gt;] and subreddit.&lt;br&gt;&lt;br&gt;To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network[&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fghostreconnetwork.ubi.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;ghostreconnetwork.ubi.com&lt;/a&gt;] and download the Ghost Recon HQ App[&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fghost-recon.ubisoft.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;ghost-recon.ubisoft.com&lt;/a&gt;].&lt;br&gt;&lt;br&gt;&lt;br&gt;Origional Post can be found : &lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/games/460930/announcements/detail/666938475224283559&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;http://steamcommunity.com/games/460930/announcements/detail/666938475224283559&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/665812545856896320]]></link>
      <pubDate>Wed, 12 Apr 2017 15:28:53 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/665812545856896320</guid>
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      <title>Ghost Recon Intel: The Santa Blanca Cartel</title>
      <description>24 MARCH	- UBI-ZUZU&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://community.akamai.steamstatic.com/economy/emoticon/grwdevil&quot; alt=&quot;:grwdevil:&quot; class=&quot;emoticon&quot;&gt;The Santa Blanca cartel is a well-oiled machine. It takes several parts moving together in harmony to maintain the power it holds over Bolivia. Our narrative team has done an amazing job giving personality to the people behind these moving parts. Sam Strachman, our Narrative Director, had this to say about the process:&lt;br&gt;&lt;br&gt;“We looked at the hierarchy of the cartel, all the roles that needed to be filled, all the jobs, and we created personalities around each of these jobs. “&lt;br&gt;&lt;br&gt;Learn more about the Santa Blanca cartel, and the process behind bringing it to life in the video below.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=2mWEIshniR4&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_2&quot;&gt;https://www.youtube.com/watch?v=2mWEIshniR4&lt;/a&gt;&lt;br&gt;&lt;br&gt;Tom Clancy’s Ghost Recon Wildlands will be available on March 7, 2017, for PlayStation®4 system, Xbox One, and PC.&lt;br&gt;&lt;br&gt;For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FGhostRecon.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;GhostRecon.com&lt;/a&gt; and be sure to visit our official forums[&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fforums.ubi.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;forums.ubi.com&lt;/a&gt;] and subreddit.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/games/460930/announcements/detail/666937047909270746&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_3&quot;&gt;http://steamcommunity.com/games/460930/announcements/detail/666937047909270746&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/665811148005489812]]></link>
      <pubDate>Sat, 25 Mar 2017 15:53:52 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/665811148005489812</guid>
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      <title>Title Update 2: Patch Notes</title>
      <description>22 MARCH	- UBI-ZUZU&lt;br&gt;&lt;br&gt;Hello Ghosts,&lt;br&gt;&lt;br&gt;We would like to announce the patch notes for our Title Update 2, available on PC on March 22nd and PS4 and Xbox One on March 23rd during morning UTC. We will have a small maintenance in order to update our servers.&lt;br&gt;&lt;br&gt;The development team focused on improving all areas of the game, from gameplay content to connectivity and stability tweaks. The patch size will be around 3 GB on consoles and up to 5 GB on PC, depending on your client, and an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all the players will need to have the same version of the game.&lt;br&gt;&lt;br&gt;In addition to that, following the community feedback we received, we have implemented the option to turn off the radios in the game by default, as well as the option to choose the type of vehicle you want to spawn when using the “Drop Vehicle” rebel skill. Now you should have even more tactical options to plan and execute your missions.&lt;br&gt;&lt;br&gt;Also, for those of you who love playing with the most hardcore settings and all your HUD elements turned off, we have implemented the option to choose which type intel you want to collect when interacting with files or NPCs. This way the gameplay flow won’t be interrupted and you will be able to discover new missions, skills, and weapons seamlessly, even with all the visual tips turned off.&lt;br&gt;&lt;br&gt;You can find some PC specific fixes and improvements at the end of the notes. On top of other fixes, the Home, End, Insert, Delete, Page Up, and Page Down keys can now be remapped--making life easier for some players, especially the left-handed ones.&lt;br&gt;&lt;br&gt;Thanks for your suggestions, Ghosts!&lt;br&gt;&lt;br&gt;MISSIONS/NARRATION&lt;br&gt;&lt;br&gt;We received reports of some players having issues with certain missions in the game. After investigating the causes, we have implemented fixes so they can now have a smooth experience. We also fixed an XP farming exploit related to the “Rebellion Rising” mission, which created interference with the co-op experience.&lt;br&gt;&lt;br&gt;- Adjusted various missions markers &amp;amp; GPS pathfinding.&lt;br&gt;- The following missions are now unlocked correctly for players who reported issues: &lt;br&gt;Gold Rush&lt;br&gt;Sueño’s proposition&lt;br&gt;Sandoval Dead body&lt;br&gt;El Cerebro&lt;br&gt;- Adjusted various mission triggers in order to smoothen the player's progress and game experience.&lt;br&gt;- Fixed situations where dialogue and barks would not trigger correctly.&lt;br&gt;- The following missions are now replayable: &lt;br&gt;El Cerebro &lt;br&gt;Boss missions &lt;br&gt;Sandoval confession &lt;br&gt;Western cocaine cache&lt;br&gt;- Fixed infinite XP farming exploit on &amp;quot;Rebellion Rising&amp;quot; mission.&lt;br&gt;- NPCs now exit the vehicle properly in &amp;quot;Stop the Convoy&amp;quot; missions&lt;br&gt;&lt;br&gt;USER INTERFACE&lt;br&gt;&lt;br&gt;We implemented various fixes and tweaks related to trophy and weapon packs unlocking. We also fixed an issue related to the Charactersmith model not being positioned correctly. On top of that, players who love to play with the HUD completely hidden will now be able to select the type of intel they want to collect when they interact with files or NPCs.&lt;br&gt;&lt;br&gt;&lt;br&gt;- Players can now select what intel they want to collect, even with all the HUD options turned off.&lt;br&gt;- Trophy requirements adjustments: &lt;br&gt;The Champion &lt;br&gt;Eagle-Eyed &lt;br&gt;With a Pistol!&lt;br&gt;- Fixed some weapon packs not unlocking properly:&lt;br&gt;Underbarrels &amp;amp; Rails Pack&lt;br&gt;- Fixed Character hiding behind menus in certain situations.&lt;br&gt;- HUD now updates when XP boosters are activated. &lt;br&gt;&lt;br&gt;CO-OP&lt;br&gt;&lt;br&gt;We detected some replication issues during cooperative sessions between players. This patch should provide a more consistent experience between Ghosts sharing the same game session.&lt;br&gt;&lt;br&gt;&lt;br&gt;- Corrected various replication issues, such as:&lt;br&gt;Paint jobs &amp;amp; attachments not showing correctly in the lobby &lt;br&gt;Rebel Radio explosion not synchronizing &lt;br&gt;Sniper scope glare effect not synchronizing &lt;br&gt;Players seen running beside VHC/bike they should be sitting in &lt;br&gt;Suppressor not synchronizing when removed from a vehicle’s shooting position &lt;br&gt;Burning corpses from systemic events &lt;br&gt;Explosion not replicating if the distance is too high&lt;br&gt;- The following achievements should now be awarded to all the players in the two missions below:&lt;br&gt;A Better Mousetrap &lt;br&gt;The Cluster Bomber&lt;br&gt;- Fixed a bug where hits would register with a 0.5-second lag.&lt;br&gt;- Fixed kick/ban vote notifications.&lt;br&gt;- Fixed game freezes in 4-player sessions. &lt;br&gt;&lt;br&gt;CONNECTIVITY&lt;br&gt;&lt;br&gt;We detected and fixed some issues that were causing some player disconnections. The experience should be more solid after the patch.&lt;br&gt;&lt;br&gt;- Fixed various disconnection bugs.&lt;br&gt;- Fixed a bug where the user could not reconnect to a previous session.&lt;br&gt;- Fixed errors when looking for public sessions.&lt;br&gt;GAMEPLAY&lt;br&gt;Added fixes and improvements for gameplay-related issues and requests that some players reported.&lt;br&gt;&lt;br&gt;Players can now select the vehicle they want to spawn when using the &amp;quot;Drop Vehicle&amp;quot; rebel skill.&lt;br&gt;&lt;br&gt;- Fixed XP awarded when killing an enemy undetected.&lt;br&gt;- Fixed a bug where sometimes vehicle seats could stay booked after NPC exiting.&lt;br&gt;- Fixed a bug where the player would take cover too far from certain props.&lt;br&gt;- Players can no longer teleport to safe houses while being hunted.&lt;br&gt;- The Medical Helicopter will now spawn correctly in the Tabacal area side-mission.&lt;br&gt;- Fixed bikes not slowing down in water.&lt;br&gt;- Fixed flash grenades not stopping detection.&lt;br&gt;- Fixed an occasional instant game-over when falling off a dirt bike.&lt;br&gt;- Fixed a bug where sometimes the player could not tag enemies after hot joining.&lt;br&gt;- Adjusted damage caused by explosives in Arcade difficulty.&lt;br&gt;- Fixed an issue where sometimes pilots didn’t die after AI helicopter crash.&lt;br&gt;- Fixed a situation where sometimes vehicles disappeared when driving at high speeds.&lt;br&gt;AUDIO&lt;br&gt;We implemented some fixes and improvements related to some audio aspects of the game, as well as the option to mute radios for those players who requested it.&lt;br&gt;&lt;br&gt;- Added a feature allowing the player to mute every radio in-game.&lt;br&gt;- Fixed Car radio not functioning in various situations.&lt;br&gt;- Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the Ghosts.&lt;br&gt;- Introduction video mix enhanced.&lt;br&gt;&lt;br&gt;GRAPHICS&lt;br&gt;&lt;br&gt;We focused on fixing various issues in order to provide a solid experience. For stability and performance improvements, see the section below.&lt;br&gt;&lt;br&gt;- Fixed player models appearing with twisted limbs if they were killed in certain positions.&lt;br&gt;- Fixed low-resolution textures appearing while aiming/driving.&lt;br&gt;- Fixed camera clipping through some textures &amp;amp; props.&lt;br&gt;- Fixed missing textures in certain environments.&lt;br&gt;- Fixed drone showing blur effect on objects.&lt;br&gt;- Fixed the textures flickering when using parachute or helicopter.&lt;br&gt;&lt;br&gt;STABILITY&lt;br&gt;&lt;br&gt;- Fixed various crashes.&lt;br&gt;- Fixed an occasional infinite loading screen after validating settings at first launch.&lt;br&gt;WORLD&lt;br&gt;- Fixed various world building glitches.&lt;br&gt;- Fixed some world parts where the player could get stuck.&lt;br&gt;PC SPECIFIC IMPROVEMENTS&lt;br&gt;Graphics&lt;br&gt;&lt;br&gt;- Added the SMAA anti-aliasing mode.&lt;br&gt;- Added a notification for anti-aliasing recommendations in multi GPU setups.&lt;br&gt;- Addressed a series of issues causing flickering in multi GPU setups.&lt;br&gt;- Fixed an issue with HUD scaling in 4 monitor multi display setups.&lt;br&gt;&lt;br&gt;User experience &amp;amp; interface&lt;br&gt;&lt;br&gt;- Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.&lt;br&gt;- Added several menu navigation improvements with mouse and keyboard.&lt;br&gt;- Added a notification if the video driver is outdated.&lt;br&gt;- Added a notification when the system is low on free RAM and starts writing to the virtual memory.&lt;br&gt;- Fixed a HUD issue in co-op for users who have already completed the selected mission.&lt;br&gt;- Fixed the Pitch icon display when using mouse to steer helicopters.&lt;br&gt;&lt;br&gt;Co-op&lt;br&gt;&lt;br&gt;- Fixed an issue with co-op sharing of systemic activities.&lt;br&gt;- Fixed the use of Push to Talk in the co-op lobby.&lt;br&gt;&lt;br&gt;Controls&lt;br&gt;&lt;br&gt;- Changed the Enable Controller default option to Only Gamepads.&lt;br&gt;- Addressed a number of issues with the Steam Controller icons and functionality.&lt;br&gt;&lt;br&gt;Performance&lt;br&gt;&lt;br&gt;- Addressed a series of random crashes encountered by users.&lt;br&gt;- Fixed an issue causing framerate drops when the saving icon was being displayed.&lt;br&gt;- Fixed an issue where the menu was lagging while running the game on a Hard Disk Drive.&lt;br&gt;- Solved an issue with VRAM bar update when lowering Resolution scaling.&lt;br&gt;&lt;br&gt;Misc&lt;br&gt;&lt;br&gt;- Fixed a bug on the Medication Air Transport mission in Tabacal.&lt;br&gt;- Fixed an issue with character poses in Ansel.&lt;br&gt;- Solved a controls issue where one couldn’t sprint from crouch or prone position.&lt;br&gt;&lt;br&gt;We would like to thank all the players for their commitment and passion. The development team will continue their support for Ghost Recon Wildlands and we will bring you more updates and exciting features in the future!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/games/460930/announcements/detail/666937047901993058&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_4&quot;&gt;http://steamcommunity.com/games/460930/announcements/detail/666937047901993058&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/665811147994848235]]></link>
      <pubDate>Wed, 22 Mar 2017 18:00:57 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/665811147994848235</guid>
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      <title>Patch 1.1.5 Announcement [PC Only]</title>
      <description>Hello Ghosts, &lt;img src=&quot;https://community.akamai.steamstatic.com/economy/emoticon/grwskull&quot; alt=&quot;:grwskull:&quot; class=&quot;emoticon&quot;&gt;&lt;br&gt;&lt;br&gt;At 8:30pm UTC today, we’re going to apply a patch 1.1.5 for the PC version (Uplay &amp;amp; Steam) of Ghost Recon Wildlands.&lt;br&gt;This intermediary patch is providing you with some major fixes and improvements regarding compatibility and performances. &lt;br&gt;&lt;br&gt;Players in game need to reboot the game to apply the patch. Its size is up to 4 GB depending on your client. &lt;br&gt;You can still keep on playing and wait before applying the patch. An in-game notification will let you know when the patch is available.&lt;br&gt;Please note that in order to play co-op with friends, you will need to all have the same version of the game. &lt;br&gt;&lt;br&gt;Please be aware that the patch will automatically download the next time you launch the game, so if you are already in a game session, you will need to reboot it to benefit from the improvements. &lt;br&gt;If you’re planning on playing tomorrow, we recommend you to preload the patch starting tonight.&lt;br&gt;&lt;br&gt;Please find below an overview of main changes:&lt;br&gt;&lt;br&gt;1. Multi-GPU improved support&lt;br&gt;We have been working with our partners to improve both SLI and Crossfire support. Various stuttering and graphical corruption issues have now been fixed. &lt;br&gt;&lt;br&gt;2. Quad-core CPUs improved support&lt;br&gt;Several freezes and performance issues have been resolved for players using quad-core CPUs, notably Intel i5 based setups. &lt;br&gt;&lt;br&gt;3. AMD graphic cards improved performances&lt;br&gt;4. Enhanced mouse navigation in store menu&lt;br&gt;5. 4K menu background scaling implemented &lt;br&gt;6. Several crash sources have been addressed&lt;br&gt;7. Improved Ansel support and fixed bugs&lt;br&gt;8. Other bug fixes &amp;amp; improvements.&lt;br&gt;&lt;br&gt;The development team will continue to address existing issues in the next update that will be available around end of March/early April across all platforms. &lt;br&gt;&lt;br&gt;We will update this announcement to let you know about the patch availability.&lt;br&gt;&lt;br&gt;Thank you again for your support, Ghosts! &lt;img src=&quot;https://community.akamai.steamstatic.com/economy/emoticon/grwskull&quot; alt=&quot;:grwskull:&quot; class=&quot;emoticon&quot;&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680446582241039856]]></link>
      <pubDate>Fri, 10 Mar 2017 19:18:33 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680446582241039856</guid>
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      <title>Open Beta to Day-One Patch improvements</title>
      <description>Hello Ghosts,&lt;br&gt;&lt;br&gt;To begin with, we would like to thank all of those who took part to the Tom Clancy’s Ghost Recon Wildlands Open Beta. &lt;br&gt;&lt;br&gt;Thanks to your participation and the tons of feedback we received, we were able to highlight the priority elements we needed to work on in order to implement them to the Day-One Patch of the game. The Day-One Patch is already available, and if your console or PC has an internet connection, the download should have happened already. &lt;br&gt;&lt;br&gt;Please find below an overview of the improvements made to the game since the Open Beta. We also invite you to check the Known Issues thread on our official forums to get an idea of the elements the team is currently still working on. The Dev Team will keep on improving Ghost Recon Wildlands with future game updates and we appreciate your continued support.&lt;br&gt;&lt;br&gt;Known Issues[&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fforums.ubi.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;forums.ubi.com&lt;/a&gt;]&lt;br&gt;&lt;br&gt;1.	PC Version&lt;br&gt;&lt;br&gt;A great number of improvements have been made to the PC version of Ghost Recon Wildlands since the Open Beta. &lt;br&gt;&lt;br&gt;Some examples of fixed issues:&lt;br&gt;Vehicle improvements&lt;br&gt;Ramming debug and improvements&lt;br&gt;Destruction debug&lt;br&gt;Handling still ongoing&lt;br&gt;Graphic glitches &lt;br&gt;Several multi GPU graphical corruptions&lt;br&gt;Stability&lt;br&gt;Performance and graphic optimizations&lt;br&gt;Reduced crashes&lt;br&gt;Player experience:&lt;br&gt;Fluidity in game&lt;br&gt;Weapon optimizations&lt;br&gt;PC Control optimization&lt;br&gt;Anti-cheat protection optimization&lt;br&gt;&lt;br&gt;2.	Gameplay &amp;amp; Missions&lt;br&gt;We fixed various progression blockers and immersion breakers for our missions.&lt;br&gt;&lt;br&gt;3.	Co-op &amp;amp; Connectivity&lt;br&gt;Various co-op fixes regarding missions synchronization, replication, and online mechanics.&lt;br&gt;&lt;br&gt;4.	Player experience&lt;br&gt;&lt;br&gt;We worked on several aspects in order to improve the player experience:&lt;br&gt;Vehicle improvements&lt;br&gt;Ramming debug and improvements&lt;br&gt;Destruction debug&lt;br&gt;Handling still ongoing&lt;br&gt;Weapon optimizations&lt;br&gt;Graphic glitches fixed&lt;br&gt;&lt;br&gt;Some exposition adjustments were made in order to ensure clarity and ergonomics, specifically on:&lt;br&gt;Lobby&lt;br&gt;TacMap&lt;br&gt;Cartel Overview&lt;br&gt;We also added pop-ups to document the player on the game progression.&lt;br&gt;&lt;br&gt;5.	Stability&lt;br&gt;We have kept working on improving the game’s stability through:&lt;br&gt;Various crash fixes&lt;br&gt;Performance improvements&lt;br&gt;Framerate improvement&lt;br&gt;Stream improvement&lt;br&gt;Memory optimization&lt;br&gt;&lt;br&gt;We would thank you again for your continuous support! Following the release of the game, the development team will keep working on polishing the game and improving the player experience. Please have a look at our dedicated article to know more about our plan for future content.[&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fghost-recon.ubisoft.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;ghost-recon.ubisoft.com&lt;/a&gt;] &lt;br&gt;&lt;br&gt;-The Ghost Recon Wildlands Development Team.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/games/460930/announcements/detail/681571848044297998&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_5&quot;&gt;http://steamcommunity.com/games/460930/announcements/detail/681571848044297998&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680446582231751984]]></link>
      <pubDate>Wed, 08 Mar 2017 06:26:24 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680446582231751984</guid>
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      <title>The open beta is over</title>
      <description>The open beta is over, thank you all for playing and we can't wait to see you back in Bolivia on March 7th! &lt;br&gt;Pre-Order now: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fubi.li%2F7vwt8&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://ubi.li/7vwt8&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscontent.flhr2-2.fna.fbcdn.net%2Fv%2Ft1.0-9%2F16998786_782919688533572_905277208295480173_n.jpg%3Foh%3D1c0679585177daba0679f58581b99526%26amp%3Boe%3D59326FF5&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://scontent.flhr2-2.fna.fbcdn.net/v/t1.0-9/16998786_782919688533572_905277208295480173_n.jpg?oh=1c0679585177daba0679f58581b99526&amp;amp;oe=59326FF5&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680445313462695827]]></link>
      <pubDate>Mon, 27 Feb 2017 13:00:25 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680445313462695827</guid>
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      <title>GHOST RECON WILDLANDS – PC SPECS AND SYSTEM REQUIREMENTS</title>
      <description>Ghost Recon Wildlands’ massive open-world adventure is just around the corner, and to make sure that everyone’s machines are ready on day one, the development team has released the official specs for the PC version. To see the full list of requirements, including target resolutions and video presets, see below:&lt;br&gt;&lt;br&gt;&lt;b&gt;MINIMUM:&lt;/b&gt;&lt;br&gt;&lt;br&gt;OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)&lt;br&gt;PROCESSOR: Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz or equivalent&lt;br&gt;VIDEO CARD: NVIDIA GeForce GTX 660/GTX 750Ti/GTX 950/GTX 1050 or AMD HD 7870/R9 270X/R9 370X/RX 460 (2GB VRAM with Shader Model 5.0 or better) – See supported List */**&lt;br&gt;SYSTEM RAM: 6GB&lt;br&gt;Resolution: 720p&lt;br&gt;Video Preset: Low&lt;br&gt;&lt;br&gt;&lt;b&gt;RECOMMENDED&lt;/b&gt;&lt;br&gt;&lt;br&gt;OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)&lt;br&gt;PROCESSOR: Intel Core i7-3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz&lt;br&gt;VIDEO CARD: NVIDIA GeForce GTX 970/GTX 1060 or AMD R9 290X/R9 390/RX 480 (4GB VRAM with Shader Model 5.0 or better) – See supported List */**&lt;br&gt;SYSTEM RAM: 8GB&lt;br&gt;Resolution: 1080p&lt;br&gt;Video Preset: High&lt;br&gt;&lt;br&gt;&lt;b&gt;Supported NVIDIA cards at time of release:&lt;/b&gt; &lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;GeForce GTX600 series: (minimum) GeForce GTX 660 or better | (recommended) N/A&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;GeForce GTX700 series: (minimum) GeForce GTX 750Ti or better | (recommended) N/A&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;GeForce GTX900 series: (minimum) GeForce GTX 950 or better | (recommended) GeForce GTX 970 or better&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;GeForce GTX10-Series: (minimum) any GeForce GTX 10 card | (recommended) GeForce GTX 1060 or better&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;**Supported AMD cards at time of release:&lt;/b&gt; &lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Radeon HD7000 series: (minimum) Radeon HD 7870 or better | (recommended) none&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Radeon 200 series: (minimum) Radeon R9 270x or better | (recommended) Radeon R9 290X or better&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Radeon 300/Fury X series: (minimum) Radeon R9 370X or better | (recommended) Radeon R9 390 or better&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Radeon 400 series: (minimum) Radeon RX 460 or better | (recommended) Radeon RX 480 or better&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680445313461129218]]></link>
      <pubDate>Mon, 27 Feb 2017 02:45:41 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680445313461129218</guid>
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      <title>Did you know that you can....</title>
      <description>Did you know that you can check all your games stats on the Ghost Recon Network? Have a look at &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FGhostReconNetwork.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://GhostReconNetwork.com&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680445313461103692]]></link>
      <pubDate>Mon, 27 Feb 2017 02:35:44 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680445313461103692</guid>
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      <title>Here’s a bunch of changes Ghost Recon: Wildlands has undergone from closed to open beta</title>
      <description>Ghost Recon: Wildlands has undergone a stack of improvements since the closed beta, with Ubisoft focusing particularly on the PC build for the game, connectivity problems and improvements to missions and gameplay.&lt;br&gt;&lt;br&gt;While the publisher hasn’t detailed all changes, it has outlined some of the biggest in the open beta, including compatibility to PC hardware, better hosting and syncing for co-op players, and the all-important ability to revive dead team mates.&lt;br&gt;&lt;br&gt;Although the open beta is not without its troubles, it’s good to see Ubi actively on the case and tackling problems as they occur.&lt;br&gt;&lt;br&gt;Here’s a non-exhaustive list of changes between the closed beta and the open beta, and a few words on each from the developers themselves.&lt;br&gt;&lt;br&gt;&lt;b&gt;PC Version&lt;/b&gt;&lt;br&gt;&lt;br&gt;“We’ve made a great number of improvements to the PC version of Tom Clancy’s Ghost Recon Wildlands since the closed beta. We are working closely with our partners to complete the final enhancements for the release of the game.&lt;br&gt;&lt;br&gt;“First, we tackled all the issues that prevented some players from enjoying the game during the closed beta. We also included improvements on both the performance and stability sides.”&lt;br&gt;&lt;br&gt;Unable to launch the game: “Your graphics card does not support DirectX 11 features.”&lt;br&gt;Unable to launch the game: “Your graphics card does not have enough video memory.”&lt;br&gt;Adaptive V-Sync support.&lt;br&gt;Introduction videos now skippable after first boot.&lt;br&gt;Added Ultra preset in the game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay and Missions&lt;/b&gt;&lt;br&gt;&lt;br&gt;“Fixes include – Of course, we have also been working hard to keep improving the core gameplay experience of the game, especially during missions – main or secondary – that were blocking the progression of the players in the province of Itacua. Here is a non-exhaustive list of fixed issues:”&lt;br&gt;&lt;br&gt;Santa Blanca choppers never face the players.&lt;br&gt;Unable to revive teammate after killing all enemies.&lt;br&gt;Unable to access a vehicle that’s leaning on a ledge.&lt;br&gt;Target or VIP is not present.&lt;br&gt;Extensive drone cooldown after respawn.&lt;br&gt;Yuri and Polito behavior during fight and animations.&lt;br&gt;GPS location of convoys.&lt;br&gt;&lt;br&gt;&lt;b&gt;Co-op and Connectivity&lt;/b&gt;&lt;br&gt;&lt;br&gt;“Another critical aspect of Tom Clancy’s Ghost Recon Wildlands is the co-op and the possibility at any moment to play solo or with your friends seamlessly. More than half of the players of the closed beta played in co-op, and we were able to document a real interest for this experience.&lt;br&gt;&lt;br&gt;“We were able to fix some connectivity issues affecting players who were unable to join their friends or use matchmaking. This includes, for instance:”&lt;br&gt;&lt;br&gt;Sync of missions during co-op among all players.&lt;br&gt;Improved replication, especially related to vehicles, enemies, and drones.&lt;br&gt;Improved host migration feature.&lt;br&gt;Fixed animations after death of player.&lt;br&gt;“If you still are experiencing issues on PC during this open beta, we highly recommend you check out the connectivity-troubleshooting guide here.”&lt;br&gt;&lt;br&gt;&lt;b&gt;Difficulty&lt;/b&gt;&lt;br&gt;&lt;br&gt;“The difficulty has been tweaked and improved to offer players a real challenge, especially at the highest difficulty levels.”&lt;br&gt;&lt;br&gt;Removed “enemies areas” in mini-map in Extreme difficulty mode.&lt;br&gt;Improved difficulty balancing for AI and missions.&lt;br&gt;Improved stealth break situations.&lt;br&gt;Others&lt;br&gt;&lt;br&gt;“We’ve also worked on various other topics to offer the best experience to all players during this open beta. For example, improvements have been made to the animations (for instance, on the cover), various glitches or sound issues have been fixed, and more.”</description>
      <link><![CDATA[https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680445313457241179]]></link>
      <pubDate>Sun, 26 Feb 2017 01:27:36 +0000</pubDate>
      <author>Yama</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/GhostReconNetwork/announcements/detail/680445313457241179</guid>
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