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- Fixed a hole in the asphalt at the southeastern glassbuilding on Construction.
- Improved merge operation for prefab collision models.
- Made the flags detachable for the Shark turret.
- Added night versions of Island and Construction to the Replayer mode.
- Moved a lamppost on Atoll to stop players getting stuck.
- Ability to see player XP in lobbies.
- Fixed display of G for wins properly in DM and TDM.
- Fix to minimap – shouldn't halfsize anymore.
- Fix bug with weapons firing upon spawning in conquest.
- Implemented a new XP rank formula.
- Added XP ranks to localization.
- Fixed the Replayer mode for Basic mode.
- Hide support panels when there are no support devices on the tank.
- Added support panels to SP modes.
- Fix to chat size.
- Work on pickups.
- Re-enabled in-game stat panel for conquest mode.
- Make sure all slots are used in TDM scoreboard.
- Changes to network traffic.
- Changed ambience track for Valley.
- Implemented Hungry for Victory achievement.
- Fixed event manager crash.
- Added Medic decoration and Parasol flag.
- Added leaderboard for conquest tower captures.
- Fixed accuracy bug.
- Fixed marker position on big map.
- Reduced size of connect events, packing tank entity data in a distilled version.
- Some effect changes.
- Support part HUD element.
- Some sound changes to hard and soft impacts.
- Flash fix to XP description.
- Fixed obscured conquest score in scoreboard.
- Changes to panel resizing.
- Windmill flag animation fix.
- Added XP to scorescreen.
- Fixed post processing in garages.
- Fix to delta DPS when repair is selected.
- Various ambience and intro music changes to Atoll and Valley.
- Added White World test room to replayer mode.
- Added stat counting for direct/splash hits.
- Added tracing of hits and fired shots.
- Added support for more data in TDM scoreboard.
- Added accuracy calculation.
- Fixed gamemode string in TDM intermission screen.
- Work on effects.
- Added new decoration Medic.
- Added Conquest and TDM leaderboards.
- Removed joined games leaderboard.
- Softer freecam slowdown.
- Renamed Valley map to Violent Valley.
- Implemented filtering ability to the part store.
- Added numbers showing parts owned for each category.
- English description text changes.
- Minor fix in socket shutdown.
- Localized the buy our game panel.
- Updated credits list.
- Fixed issue with savegame not being properly loaded at launch.
- Fixes to DM scoreboard, sort players and show G reward.
- Fixed leaking avatar bitmaps in Flash lobby.
- Disabled bandwidth limiter.
- Increased Fireworks Rocket fire rate from 1 to 1.1
- Increased Single Rocket damage to 16 from 15 and increased firerate from 0.8 to 0.9.
- Increased Bumblebee Rocket damage from 18 to 25.
- Implemented different levels of post processing.
- Work on garages.
- Windmill animation fix.
- Increased Stealth support mass from 5 to 8.
- Increased Harpoon projectile mass from 2.5 to 3.5.
- Increased Vintage Laser Cannon damage from 25 to 27.
- Increased Revolver fire rate from 2.4 to 2.5.
- Added Range stat to tracer weapons.
- Animated the Jet Engine hull.
- Removed screen space culling from Jet Engine hull.
- Fixed the flamethrowers' clipped and distorted sounds.
- Increased max network packet size.
- Fixed a lot of issues with sounds.
- Implemented new engine sound and improved parameters for wheel sounds.
- Implemented collision sounds for normal and strong impacts.
- Replaced propeller on Aux Lawnmower.
- Fixes to G counter and Conquest scoreboard.
- Removed timelimit for G awards.
- Set desert garage for Free players and the lava land garage for Basic and Premium.
- Ability to explode tanks in Replayer mode (press B).
- Added freecam in army mode.
- Fixed bugs in blend grains. Using blend grains to filter rocket and fan sounds.
- Fixed so the roll effect is only played when the ball is in contact with the ground.
- Changed the default settings for creating multiplayer games.
- Removed clipping of name tags when carrying three stars.
- Added leaderboards to the Free version.
- Show names at spawn screen. Spawn when selecting spawn point. Only allow selection of player team spawns.
- Added new propulsion sounds.
- Added more collision sounds.
- Added intro music variations for Atoll level.
- Turret tweaks.
- Improved simulation and visuals of ball propulsion. Also fixed so no ground rolling sound is played when airborne.
- Tweaked sound gain and added unique sound banks for weapons and auxes.
- Show teamlists at the big map screen in conquest.
- Added stat to show amount of auxiliary and weapon sockets the turret has.
- Changed Secondary to Auxiliary in customizer menu.
- Repair parts now show Amount Repaired instead of Damage.
- Added flag sockets to all turrets.
- Set all auxiliary parts to buy price 5 and sell 2. Set individual prices for all accessories and flags.
- Changed Sniper stat names.
- Improved transfer of primary peer token, no longer necessary to manually transfer token during loading.
- Fixed script crash if tank customizer was active when match ended.
- Added a camera offset to in-game customizer camera to ensure no UI panels overlap the tank.
- Work on lava land garage.
- Fixed landing impact sound being properly emitted by tracks.
- Tweaked timing in death sequence and sound fixes.
- Added fog and proper reflectionmaps to Hillsides.
- Removed culling distances for stack plants.
- Work on effects and projectile lights.
- Improved time scale feature.
- Companion mappings for pairing left and right auxiliaries, used in shop.
- Added a subtle sound for being hit.
- Hillsides: Added two more ammo pickups, rotated two DM spawns, added more plants, bangers, pebbles, grass and some entities at the platforms.
- Army scene now uses the player's tank. Removed the second army and trailer test scenes.
- Fixed script crashes when customizing the tank in Replayer without having spawned.
- Support for loadouts in Replayer.
- Increased team score to 10 for kills in Conquest.
- Changed name for Armor Hardener to Armor Booster.
- Support for more information in the Conquest scoreboard.
- Rocket aux not detaching when player dies.
- Fix so tank doesn't twitch when changing parts.
- Re-wrote rocket part entity – using the vehicle's chassi as base of simulation thus the turret's orientation no longer influence jump engine or fans (more controllable in favor or less accurate). Also made the simulation more stable.
- Scout propulsion set as default for free players.
- Updated bot masses
- New sounds for quadtracks heavy.
- Implemented stock parts availability and maximum in UI counter.
- Fixed pivot point for parts in the shop.
- Fixed UI selection issue when scrolling in panel.
- Wheel fixes to make four wheelers look better when moving fast.
- Implemented waters splash when driving in shallow water.
- Added Replayer mode for Basic and Premium versions.
- Fixed reversing issue when having rockets/fans attached as aux.
- Auxiliary parts tweaked.
- Flash crash bug fixed.
- Display coings for TDM scoreboard and sorting of players.
- Changes to Anti Gravity aux and Armor Hardener.
- Work on weapon effects.
- Made the conquest capture sphere more transparent.
- Updated propulsion values.
- Propulsion and auxiliary parts updates.
- Work on effects and decals.
- Added desert garage for basic players.
- Some optimizations of lens dirt shader and texture
- Added Local, Connecting and Larency descriptions to lobby participants.
- Fixed a lot of annoyances with scrolling, hovering and selecting parts in the customizer.
- Added dust cloud in desert garage.
- Tinted ocean color in hillsides map.
- More work on effects.
- Updated minimaps
- Fan offset fix
- More weapon tweaks.
- Fixes to level rotation.
- Added new sound banks for some engines.
- Readded left autolaser auxiliary and vintage laser cannon.
- Velocity tweaks for spiders.
- Fix to make sure tanks are destroyed when leave in-game to quickly reclaim all memory.
- Fix to projectiles leaking due to looping particle effects.
- Removed spamming keyboard log statement.
- Increased render contect buffers used by Flash renderer.
- Fix to prevent team balancing issues in Conquest and TDM.
- Tweaked tank explosion to reduce flatness from ground clipping issues.
- More body and armor tweaks.
- Added a game info panel to lobby UI.
- Changes to loading screens and splash.
- Implemented a simple three map rotation.
- More weapon tweaks.
- Added localization strings for part descriptions.
- New desert garage.
- Moved buoys farther out and increased the water volumes on Island, Atoll and Dockyard to prevent hovers from drowning – instead they are regarded as deserters.
- Added new sound effects for respawning powerups, ammo pickup and out of ammo.
- More awards giving G coins.
- Added localization support for tank parts.
- Dockyard: Added damage pickups, moved around some other pickups and improved navmesh.
- Atoll: Added damage pickups and improved navmesh.
- Some various optimizations.
- Optimized minimap updates.
- Changed checks for low framerate detection.
- Fixed DM script typo.
- Implemented fading UI windows.
- Fixed impulse calculation for repairing weapons.
- Added minimap for Hillsides.
- Texture work on undeground gates.
- Changes to damage pickup effects.
- Changes to map names.
- Weapons tweaks to cannons.
- Tweaked balance handicap for Conquest.
- Implemented two pass separable blur for DOF.
- Changes to Flash menus.
- Moved the camera in the free garage.
- Reduced size of thumbnails.
- Some small pickup fixes.
- Reduced amount of particles emitted for tracks and wheels when sliding and spinning.
- Lens dirt optimization.
- Improved auto-breaking of wheels.
- ConSite: Moved the western tracks platform and eliminated the gap where the player could get stuck. Heightmap fixes. Added damage pickups and one more armor pickup. Improvements to NavMesh.
- Island: Added damage pickups and moved some of the other pickups around. Added some bangers. Updated the NavMesh and rotated a couple of spawns.
- Arena: Added damage pickups and moved the armor pickups. Made some repair kits deathmatch only. Rotated some spawns.
- Implemented a very subtle banking to wheels when turning in high speed.
- Added thumbnails for each part in shop list.
- Armor and damage tweaks to a couple of parts.
- Localized SP bot mode in main menu.
- Fixed restart bug in 5 min bot mode.
- Fixed some text clipping issues in frontend.
- Fixed excessive loading times in fullscreen.
- Added Hillsides map.
- Made the parts in neighbor panels clickable in the customizer, less dragging needed.
- Fixed bug with first conquest ring not playing sound effect.
- Tweaked damage to some auxiliary weapons.
- Implemented handicap balancing to conquest game mode.
- Implemented support for different terrain quality settings.
- Tweaked engine forces for hovers.
- Added mass tweaks to hover propulsions.
- Changes to cost and sell prices for parts.
- Increased pickup radius from 5 to 7.
- Implemented SP Replay mode.
- Added animations and texture work on Autolaser auxiliaries.
- Changed duration for Armor and Damage pickups to 20s and respawn time to 50s.
- Armor tweaks.
- Fixed fog in night scenarios.
- Tweaked pickup point lights.
- Fixed cleaning effects from tracks and wheels when leaving game.
- Fixed bug in weapon part causing diagonal jiggle.
- Implemented Back Playing achievement.
- Fixed aiming glitch with slow rotating turrets.
- Added blinking lights to missile assets.
- Changed masses for weapons.
- Propulsion fixes.
- Increased number of maximum loadouts to 8.
- Implemented a limit to how many parts a user can have in stock.
- Tweaked throttle values.
- Added alternate bot mode with 5 minute time and continuous bot spawns.
- Added coins shown in main menu.
- Changes to scoreboard system. Added G coin counter to end screens.
- Implemented a strong collision event for vehicles when landing or colliding with high velocity.
- Various fixes for OpenGL renderer.
- Texture work on banners.
- Added respawn sound effects for pickups.
- Changes to Ammo pickup design.
- Added Damage pickup.
- More mass changes and values for engine throttle.
- Replaced explosive cannister with plastic barrels.
- Support for wheel slide and wheel spin effects added.
- Award added for winning multiplayer matches.
- Changes to max velocity for a bunch of wheels and tracks.
- Improvements to Flash glyphs - less memory used and more safe from framerate dependent issues.
- Some changes to max velocity.
- Slight changes to aim when aiming upwards.
- Tracks spin effect implemented.
- Flamethrower ammo set to 175 and 125 for Basic and Scavenger.
- Implemented Gear Up Basic version. Removed bots, bonus levels and loadouts from free version.
- Made all parts unlockable for free version. Restricted in amount of parts.
- New mesh and texture for the previously small glowing cannister.
- Fixed some glitches in the ocean SS-reflections.
- Mass tweaks to a lot of parts.
- Changes to turret mass, armor and turn speeds.
- Mass script changes.
- Changes to Bodies.
- Tweaks to tracks and wheel simulation. Tracks have less steer radius while traveling forward and wheels less grip while traveling in max velocity.
- Tweaks to tracks simulation. Reduces 45 degree tilt issues a lot.
- Improved animation controller for hovers.
- Removed all conquest tower circle animations (not useful).
- Moved all railings into prefabs to reduce draw calls (railings not changing colours in conquest yet).
- First iteration of tank part shop for free players.
- Added colored feedback to healthbar. Reacts to damage, repairs and when shielded.
- Removed screenspace culling of bot parts.
- Reduced impat radius on all machineguns to 2.
- Fixed transform error for accessory parts.
- Work on impact effects.
- Added buy/sell fields to parts.
- Replaced old steel team box with a plastic one.
- Mouse cursor problem after activating chat fixed.
- Cleaning up scripts.
- Hide unused weapon slots in in-game UI.
- Reduce flame thrower ammo continously.
- Redesigned ammo crates, team boxes, team banger and cable reel.
- Added blue plastic barrel.
- Renamed ”Customize Tank” to ”Build Vehicle”.
- Conquest perimeter sphere.
- Team Deathmatch scoreboard spelling fix.
- Added leaderboard for Conquest wins.
- Added achievements for TDM Solid Teamwork and Conquest Domination.
- Added stat for conquest tower captures.
- Added conquest Massive Attack achievement.
- Added moving clouds to some skies.
- Adjusted alpha fade of name-tags.
- Weapons are marked red when ammo has run out.
- New design for the windmill.
- Light tweaks for Atoll map.
- Repair Cannon change: Ammo 50 (1000).
- Revolver change: Splash 4 (10).
- Tesla Bouncer change: Ammo 15 (10).
- Sniper Basic change: Ammo 8 (4).
- Sniper Desecrator change: Ammo 6 (4).
- Autolaser Aux change: Ammo 200 (1000).
- Minigun Aux change: Ammo 250 (1000).
- Repair Gun Aux change: Ammo 50 (100).
- Spear Aux change: Ammo 25 (50), Damage 13 (10).
- Laserbeam Aux change: Ammo 25 (20), Damage 10 (5).
- Implemented simple error message dialog to front end UI.
- Enlarged conquest capture radius to 35u (from 30u).
- Changed size of capture perimeter to match.
- Updated minimaps with more clearly marked water areas.
- Only award Played alpha achievement to premium players.
- Remove unimplemented achievements.
- Cannon Heavy changes: Damage 65 (55), ammo 12 (10), Splash 10 (5).
- Gatling Gun, Minigun Basic and Machinegun Eat Lead changes: Ammo 200 (500).
- Winged Missile changes: Ammo 6 (4), Splash 12 (6).
- Plasma Blaster Basic change: Ammo 100 (200).
- Proton Cannon changes: Firerate 1.25 (1.5), Damage 35 (40), Ammo 30 (40), Splash 3 (5).
- DM Veteran
- Bot killer
- Destroy 1500 enemies
- TDM Veteran
- Conquest Victorius
- Conquest Champion
- Changed the color for red and blue team objects in conquest.
- Changes to front end flash.
- Fix to small road block.
- Added stats for bots killed.
- Fixed issues with flash text layout.
- Improved chat and added a blinking caret.
- Fixed DM score board offset.
- Reduced Basic Laser Cannon damage to 8.
- Set Submarine body armor to 80, Elephant body to 70 and Miningtruck body to 65.
- Set Beetle Propulsion armor to 50, Spider to 35 and Flea to 20.
- Fixed bug with ping/pong messages – leading to inaccurate latencies displayed.
- Added peer latencies for each player in lobby.
- Rewrote bot move instructions.
- Fixed speed up issues when running without vblank.
- More work on getting simulation better on really poor internet connections.
- Some work on meshes and textures.
- Fixed ”friends in lobby” - now not all members of the lobby is your friend.
- Fixed ping-indicator in in-game flash.
- Fixes to echo filter.
- Fixes to wheels.
- Fixed memory leak in customizer UI.
- Reduced draw calls by changing settings for a lot of meshes.
- Lowered max ammo for Proton Cannon, Tesla Generator and Machinegun Eat Lead.
- Fixed problem with accessories trailing behind ghosts.
- Minor tweaks to prediction constants.
- Changed replicator time synchronization.
- Added a ”disconnected” message if a peer leaves game without saying goodbye.
- Added max ammo to stats.
- Increased pickup light radius.
- Tesla bouncer goes slightly shorter.
- Redesigned the Vintage Turret and added an additional auxiliary slot.
- Fixed memory leak in in-game UI Flash.
- Fixed Flash glyph issues.
- Fixed mouse cursor wandring of window bug.
- Fixed crash if terminating game while in-game and using close button on window.
- Fixed time end calculation bug in Conquest, causing score to be reset near end of match.
- Prevent camera from going underwater.
- Changed order of maps.
- Added a conquest capture perimeter marker.
- Mouse sensitivity configuration implemented.
- Optimized lens dirt shader.
- Improvements to Flash glyph shader.
- Fixed initial high delta times causing animations to fast forward when entering game.
- Implemented a separate trigger radius for proximity mines.
- New tank parts inherit color from socket part.
- Player camera is now calculated from chassis position instead of the primary weapon, less camera twitching when changing main weapon.
- Added effect to ammo pickup.
- Stat descriptions can now be translated.
- Added ammo pickups to Island, ConSite, Dockyard, Arena and Atoll.
- Out of ammo sound effect added.
- Redesigned traffic cones, cannisters etc.
- Even more changes to various meshes and textures...
- Added conrete foundation piece and clean asphalt ramp.
- Fixed multiple sound tracks being played when starting a level.
- Changed banger effects.
- Game now keeps the last 10 application log files so it's easier to get the info log.
- Conquest team colors now defined in script.
- Ability to toggle between friend and global leaderboards.
- Moved the hangar tank and podium closer to the camera.
- Fixed a lot of stat Ids.
- Added ammo mechanism to weapons.
- Tidied up the menues with darker backgrounds and proper margins.
- A lot of changes to weapon stats and flash values.
- Various changes to the bot navmeshes to let the bots reach more areas.
- Bamboomer: Now fires 2/s, with a high mass projectile. Averages 40 dps. Coconut projectile.
- New model for the Dragon Cannon.
- Sound fixes for many areas in different maps.
- Remade the smallest bot. Now carries a cannon.
- Dockyard: A lot of small changes to looks and bot navigation.
- Added Gatling Gun and Helmet turret.
- Players can now reset their tank loadouts if something broke.
- Fixed multiple suicide bug.
- Fixed conquest score frenzy in conquest.
- Fixed spawn issue in deathmatch and a script error when players died.
- Reduced damage for all prox mines.
- ConSite: Painted a red border around the map and removed the previous material border.
- Island: Redesigned the heightmap in some locations where some propulsions couldn't get up.
- Reduced Basic Cannon damage from 40 to 30 and its time to live from 3 to 2.
- Reduced size of Hulk bot (due to navigation issues in the maps).
- Collision fixes to a lot of objects.
- Reduced size of Bastion bot (navigation issues).
- Increased laser projectile speeds to 350 and Vintage Laser Cannon damage from 11 to 25.
- Added lens dirt to post process.
- Atoll: Added minimap. Added plants and separate powerups for deathmatch and conquest. Adjusted all spawn positions. Replaced reflection maps. Adjusted homebase symbols. Fixed floating railing and plant. Added bangers, non-lit lamps and sounds. Lots of changes to prefab groups. Moved some objects to improve the navmesh.
- Updated textures to some parts and added alternative textures.
- Fixed invisible mouse cursor when selecting conquest spawn location.
- Also fixed visible mouse cursor when in-game.
- Changes to spawn selection sprites and minimaps.
- Added wall to shooting range.
- Fixed script crash when starting SP levels without a navmesh.
- Linux & Mac: OpenGL renderer depth compare state fix (bullet decals should work properly).
- Fixed out-of-bounds access in random grain sound bank.
- Fixed mouse camera move issue in MP.
- Added an ”Accessing...” indicator to spawn selection screen.
- Fixed bug with cancelling spawn requests.
- Heal tank effect implemented – issued instead of normal hit effect when being healed.
- Added drawbridge to Atoll map.
- Fixed wide bend inside railing.
- Added deathmatch and conquest railings
- Added Skull Totem accessory.
- New ocean implemented.
- Post DOF filter implemented.
- Added end railings with loops.
- Added a banner with steel stand.
- Begun work on adding a spawn selection screen.
- Reduced size of some network events.
- Tweaked minimaps and minimap symbols.
- Removed flag socket from Shark turret.
- Fixed some issues with Spider simulation.
- Added textures to Czech hedgehog.
- Added proper non-team colored textures for pipe bundles and cable reels.
- Added railing bend and concrete stand.
- Added more objects to Atoll map.
- Added conquest towers and home bases to Arena map.
- Altered the camera loop on Arena.
- Added new angled thumbnails to customization menu.
- Added Czech hedgehogs.
- Added death parameters to UFO turret material.
- Work on desert and water cubemaps.
- Redesigned the Vintage Laser Cannon.
- Added Atoll map (WIP) to all gametypes.
- Tweaked specular lighting parameters.
- Added animation to Vintage Laser Cannon.
- Changes to hangar mesh.
- Added thumbnails to new parts.
- Wheels burn rubber.
- Fixed some issues with a collision mesh in Arena.
- Go-kart propulsion now rear-wheel driven.
- Script optimizations.
- Implemented a proper method of tagging ”invite only” lobbies.
- Fixed problem where network received multiple identical packages.
- Fixed issues with physics collision mesh calculations.
- Added an auto translated swedish dictionary.
- Added new cardboard box turret.
- Added mast and railings to the northwestern area of the Island map.
- Improved wheel parts physics model.
- Added an experimental counter of running games.
- Leaderboards now only show friends (will be an option).
- Improved mesh collisions for concrete foundations and roads pieces.
- Added Go-kart propulsion.
- Removed collision mesh from pebbles.
- Reduced Basic Cannon damage from 45 to 40.
- Reduced Heavy Cannon damage from 70 to 55 and increased projectile mass.
- Renamed a lot of parts – names no longer include ”2xAux” etc...
- A lot of work to optimize the prefab collision meshes (more to be done).
- Replaced a couple of music and ambience tracks used in maps.
- Texture fix for tall green foundations.
- Ability to paint the Cat accessory.
- Fixed scaling of conquest capture meters.
- Improved mesh shape margin calculation.
- Added checksum test to savegames in Steam Cloud.
- Tweaked collision mesh margins for a lot of tank parts.
- Fixed a lot of issues with Wheel parts.
- Randomizing the AI waypoints when bots patrol.
- Decreased impulse radius on some weapons.
- Updated some thumbnails.
- Added another effect event for terrains.
- Added ”Your global rank” number in leaderboards.
- Fixed Conquest towers capture sound when positioned.
- Fixed zoom view not getting stuck when killed in sniper view.
- Fixed amount of bots in messages being one bot behind.
- Fixed bug where bots didn't avoid animated meshes (therefore climbing palm trees).
- Added function to AI to reverse if they get stuck and pick another route.
- Added check for bots that leave the battlefield.
- Fixed death shader issues with Bronze Cannon.
- Re-enabled LP and echo filters in sound player.