STEAM GROUP
enhanced combat leader ECL.ver.2.94
STEAM GROUP
enhanced combat leader ECL.ver.2.94
0
IN-GAME
2
ONLINE
Founded
6 June, 2009
Language
English
Location
United States 
8 Comments
wolff69 9 Mar, 2013 @ 1:05pm 
Developers Diary: currently working on the latest build for testing the commonwealth is under development today and I am working on both XXX Corps and I Corps Doctrine trees. Also correcting bugs and other minor tweaks that will improve the quality of Enhanced Combat Leader: Beyond Overlord build03092013 to create a better gaming experience for the client that downloads the mod.
wolff69 9 Mar, 2013 @ 1:05pm 
Enhanced Combat Leader: Beyond Overlord ver.2.94 is a total conversion to Company of Heroes ver.2.602 running the Opposing Fronts/Tales of Valor expansion packs it is currently in beta development and I am currently recruiting talent for its development please feel free to join my group and receive new updates regularly.
76561198011465245 28 Jul, 2009 @ 10:57pm 
really good mod dude where have been dude since its been 2 days lol i hope for 2.9.4
Eural 20 Jul, 2009 @ 2:14pm 
I can't wait to get testing it.
wolff69 6 Jun, 2009 @ 3:48pm 
- Most infantry can construct a simple slit trench for basic 'in the field' protection (trenches no longer have the 'titanium alloy armor' statistics of generic Opposing Fronts)
- Bullets, shells, explosions, etc., are slightly more dangerous than generic CoH values
- When a vehicles engine is destroyed ('in the red'), it is immobilized until repaired
- A wider variety of units, abilities, and supporting call-ins
- Improved defenses for all 4 factions
- Most infantry units can 'escort' a unit (infantry-tank cooperation)
- Most vehicles can provide 'support' to a unit by following it(tank-infantry cooperation)
- No more 'automated automatons' crews in a mg pit, etc., now defenses have a proper population count(ex ; mg pit counts as 1 population)
- Realistic unit population values (ex ; churchill croc. tank has a population of 5, not 16)
- Infantry in heavy(green) cover can auto-camo (this presents good ambush opportunities)
wolff69 6 Jun, 2009 @ 3:46pm 
The Current Mod Team
Me/You/All of Us?...................Creator, Designer, Art, Beta Tester

The Former Mod Team

Coder
Papent...................Creator and Coder

Art
Bigboss756..............Art Director
DoctorLee...............Skinner

Beta Testers
Col.Sanders.............Lead Beta Tester, & Open General
Wombat..................Beta Tester
Dales...................... Beta Tester and Photographer

Special Thanks to:
SIG21_Surgeon & the rest of Normandy_44 MOD Team for permissions to use some of the graphics from his mod
Unit Icons Provided By RGB.
Halftrack for some of the Graphics
Georider for some of the Graphics
newbaus for some of the Graphics
Xalibur for some of the Graphics
IrisDane for some of the Graphics
GnigruH for some of the Graphics
AnyKey for some of the Graphics
Warnstaff the AI codebase

And last but not least, THANK YOU for trying out our mod.
wolff69 6 Jun, 2009 @ 6:26am 
Enhanced Combat Leader: Beyond Overlord-- Relic Company of Heroes Game Modification thread--Moddb file hosting mirror--
http://www.moddb.com/groups/enhanced-combat-leader-beyond-overlord
wolff69 6 Jun, 2009 @ 5:31am 
The Game Modification

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This mod makes extensive modifications to the Company of Heroes game in fact the change-log that I have posted only shows a fraction of the changes that im making to the game. when the first release of the game is ready I will also post the tactics guide that will allow players to better understand the new game features that my modification makes available to players. I will be hosting the Enhanced Combat Leader game modification on filefront and provide two download options:

1. the first option packages the mod in one complete package for highbandwith downloads.
2. the second breaks the mod up into several smaller components for lowbandwith downloads.

that way anyone with an internet connection can download the Enhanced Combat Leader modification for the Company of Heroes: Opposing Fronts game.