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    <title>Drop Zombie Mapping Community RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/DropzMap]]></link>
    <description><![CDATA[Events and Announcements for Drop Zombie Mapping Community]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>Still Progressing</title>
      <description>Been some rather giant delays on further progress, but things are still continuing.&lt;br&gt;&lt;br&gt;I offer &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.mediafire.com%2F%3Fuf89v4t7orw63rk&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;zpo_quicksand_a4&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.mediafire.com]&lt;/span&gt;&lt;br&gt;&lt;br&gt;Not a lot of updates gameplay wise. I still need to fix some timing and things. Also need to sort out item spawns to give it a more concrete feel than almost all random_any.&lt;br&gt;&lt;br&gt;Instead I focused on some basic props. Sarcophagi, and the keys for the door. Along with this was textures for the inventory part - however somehow in paking I have apparently added them wrong, and we are left with a square with a diagonal line through it rather than the inventory textures they were meant to be.&lt;br&gt;Still working on having red boxes around the keys, however func_brush doesn't like to be parented to moving objects or some nonsense, and is presently not working as I would like - with no visible solution in my limited knowledge.&lt;br&gt;&lt;br&gt;Also getting something spamming console which I cannot find a simple answer for, so if someone knows the answer as to why or how to fix it..&lt;br&gt; Bad pstudiohdr in GetSequenceLinearMotion()!&lt;br&gt;&lt;br&gt;Given the time gap between my last working on the map, and at the request of Roar, going to try convince Pantz to allow me to test the map with this version to remind myself of the gameplay issues I wanted to address specificly.</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/1622682295315297147]]></link>
      <pubDate>Sat, 17 Nov 2012 11:59:12 +0000</pubDate>
      <author>Fallen Tenshi</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/1622682295315297147</guid>
    </item>
    <item>
      <title>Don't give up Scuds.</title>
      <description>hihhihihi</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/1621548692089636302]]></link>
      <pubDate>Sat, 25 Aug 2012 06:09:45 +0000</pubDate>
      <author>ᵃᶳᵗᵗ | RoarImaDinosaur</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/1621548692089636302</guid>
    </item>
    <item>
      <title>Vague Progress of Placeholders</title>
      <description>We give unto thee the third alpha of zpo_quicksand.&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.mediafire.com%2F%3F44u0bo9upp6nk3v&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.mediafire.com/?44u0bo9upp6nk3v&lt;/a&gt;&lt;br&gt;&lt;br&gt;It presently contains placeholder death, placeholder keys, placeholder treasure, placeholder weapon spawns, placeholder rooms, placeholder 35 x 3 = 70, and a whole myriad of other things still needing to be done.&lt;br&gt;&lt;br&gt;But, it should be enough to give the general idea of the map and perhaps some basic testing.&lt;br&gt;&lt;br&gt;There are some intentions of more 'wait' areas, such as having to translate some hieroglyphs to figure out what key one needs to open the main tomb.&lt;br&gt;A lot of detailing work still to be done, aligning textures, adding more hieroglyphs to the walls, filling up rooms with objects, a horrible cave made of displacements.&lt;br&gt;And eventually, obtaining models suitable as keys, treasure, sarcophagi, maybe a mummified corpse to have in the sarcophagus, perhaps some statues and urns, and unfortunately, sand, so that the tomb will fill with sand instead of horrible looking ceiling of impending doom.&lt;br&gt;&lt;br&gt;No more screenshots as no parts of the map other than the ready room are of a sufficient complete standard.&lt;br&gt;&lt;br&gt;PS: Stop playing mazemaze_b2. Play the fixed version and tell me if there's too much light. &lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.mediafire.com%2F%3Fqlh553scy92cs3p&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.mediafire.com/?qlh553scy92cs3p&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/1622674043884512453]]></link>
      <pubDate>Fri, 17 Aug 2012 08:14:50 +0000</pubDate>
      <author>Fallen Tenshi</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/1622674043884512453</guid>
    </item>
    <item>
      <title>added features : )</title>
      <description>here's some extra shit ive been working on.... i'll add more to this later.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/profiles/76561198039767812/screenshot/578964108989649082?tab=public&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://steamcommunity.com/profiles/76561198039767812/screenshot/578964108989649082?tab=public&lt;/a&gt; &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/profiles/76561198039767812/screenshot/578964108989647663?tab=public&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://steamcommunity.com/profiles/76561198039767812/screenshot/578964108989647663?tab=public&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/1639561821955278428]]></link>
      <pubDate>Mon, 13 Aug 2012 02:54:37 +0000</pubDate>
      <author>Gunger</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/1639561821955278428</guid>
    </item>
    <item>
      <title>Link roundup and basics</title>
      <description>Just sharing the love.&lt;br&gt;&lt;br&gt;Valve Developer Community (wiki):&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://developer.valvesoftware.com/wiki/Main_Page&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://developer.valvesoftware.com/wiki/Main_Page&lt;/a&gt;&lt;br&gt;&lt;br&gt;Configuring Source SDK for ZPS: &lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.zombiepanic.org%2Fforums%2Fsh...35%26amp%3Bpostcount%3D2&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.zombiepanic.org/forums/sh...35&amp;amp;postcount=2&lt;/a&gt;&lt;br&gt;&lt;br&gt;ZPS Mapping Fundamentals: &lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fzombiepanic.org%2Ftutorial%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://zombiepanic.org/tutorial/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Source SDK Tutorials:&lt;br&gt;TopHatWaffle&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/user/rocketrascal34&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://www.youtube.com/user/rocketrascal34&lt;/a&gt;&lt;br&gt;&lt;br&gt;3kliksphilip &lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/user/3kliksphilip&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://www.youtube.com/user/3kliksphilip&lt;/a&gt;&lt;br&gt;&lt;br&gt;Interlopers&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.interlopers.net%2Ftutorials%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.interlopers.net/tutorials/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Beginners Optimisation Tutorials: &lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Foptimization.interlopers.net%2F...%3Fchapter%3Dintro&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://optimization.interlopers.net/...?chapter=intro&lt;/a&gt;&lt;br&gt;&lt;br&gt;Advanced Optimisation Tutorials:&lt;br&gt;&lt;br&gt;Hint and Skip&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=31hZH-RCwGM&amp;amp;list=PL1E042178C0497364&amp;amp;index=21&amp;amp;feature=plpp_video&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;http://www.youtube.com/watch?v=31hZH-RCwGM&amp;amp;list=PL1E042178C0497364&amp;amp;index=21&amp;amp;feature=plpp_video&lt;/a&gt;&lt;br&gt;&lt;br&gt;Area Portals &lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=uOOJkk8-OUw&amp;amp;list=PL1E042178C0497364&amp;amp;index=22&amp;amp;feature=plpp_video&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;http://www.youtube.com/watch?v=uOOJkk8-OUw&amp;amp;list=PL1E042178C0497364&amp;amp;index=22&amp;amp;feature=plpp_video&lt;/a&gt;&lt;br&gt;&lt;br&gt;Occluders&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=xhJPAeKB7-0&amp;amp;list=PL1E042178C0497364&amp;amp;index=23&amp;amp;feature=plpp_video&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_2&quot;&gt;http://www.youtube.com/watch?v=xhJPAeKB7-0&amp;amp;list=PL1E042178C0497364&amp;amp;index=23&amp;amp;feature=plpp_video&lt;/a&gt;&lt;br&gt;&lt;br&gt;Check For Compile Errors:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.interlopers.net%2Ferrors%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.interlopers.net/errors/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Custom Content:&lt;br&gt;&lt;br&gt;Check out his realworld texture packs,prefabs pack, details.vbsp pack (all good)&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.tophattwaffle.com%2Fdownloads%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.tophattwaffle.com/downloads/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Great lighting Prefab pack by Earkham&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgamebanana.com%2Fzps%2Fprefabs%2F4805&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://gamebanana.com/zps/prefabs/4805&lt;/a&gt;&lt;br&gt;&lt;br&gt;Wide range of custom models (limit to how many you can download per session so don't be alarmed if it redirects you to home page) &lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.gaming-models.de%2Findex.php%2Fmodels&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.gaming-models.de/index.php/models&lt;/a&gt;&lt;br&gt;&lt;br&gt;How to Install Custom Models (Simple)&lt;br&gt;&lt;br&gt;Extract the model from the archive.&lt;br&gt;Find the Materials and Models folder&lt;br&gt;Copy and paste into C:\Program Files (x86)\Steam\steamapps\username\zombie panic! source\zps&lt;br&gt;Merge all folders when prompted.&lt;br&gt;&lt;br&gt;&lt;br&gt;Useful Measurements For Beginners:&lt;br&gt;&lt;br&gt;Wall thickness: 8/16 units. (8 is recommended because any less shows players extremities through the wall.)&lt;br&gt;Ceiling Height: 128-144 units. &lt;br&gt;Door dimensions: 48*108*2 / 56x104x2 with frame&lt;br&gt;Minimum width a player can walk through: 33 units.&lt;br&gt;Maximum player jump height: 57 units.&lt;br&gt;Maximum stair height: 18 units&lt;br&gt;Recommend stair ratio: 8 up 12 across. &lt;br&gt;Eye level (cubemap placement): 64 units above ground.&lt;br&gt;&lt;br&gt;Note: These are just a guideline.(except for the cubemap point)&lt;br&gt;&lt;br&gt;Enjoy.</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/1046212357828453576]]></link>
      <pubDate>Wed, 08 Aug 2012 02:38:09 +0000</pubDate>
      <author>ᵃᶳᵗᵗ | RoarImaDinosaur</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/1046212357828453576</guid>
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    <item>
      <title>zps update 2.3 thoughts! - post here</title>
      <description>You cant b hop. You cant even do a double hop! &lt;br&gt;Zombies are so fucked lol.&lt;br&gt;Hud is really nice&lt;br&gt;You can drop into windows again&lt;br&gt;New player character model and voice annoys me (No asian player model yet wtf?)&lt;br&gt;New map looks good but feels a bit short. I was hoping for another shreddingfield.(in terms of length)&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/1047337110770439118]]></link>
      <pubDate>Thu, 26 Jul 2012 20:15:37 +0000</pubDate>
      <author>ᵃᶳᵗᵗ | RoarImaDinosaur</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/1047337110770439118</guid>
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    <item>
      <title>The Map List</title>
      <description>I think we can all agree there are alot of problems with the server. Most of you are not going to notice or call out on but for me, I feel as though the biggest issue is the map list and that is something we can all agree on here. So lets fix it together. &lt;br&gt;&lt;br&gt;This is a map list I've made up personally and I think I've covered most bases but I'd like to refine it with some hidden gems &amp;quot;aka maps that aren't played but are fun as fuck&amp;quot;. If there is something on the current list that really cooks your chops we can vote on it by stating the map and saying &amp;quot;for it&amp;quot; or &amp;quot;not for it&amp;quot; Example. &amp;quot;zpo_noexit_final_a - For it&amp;quot; majority wins and it stays. &lt;br&gt;&lt;br&gt;We should probably scale down the number of rounds it takes before a map can be revoted too but as of right now on the list we have 47 maps which I think most are fairly competent and fun to play. &lt;br&gt;&lt;br&gt;I want to submit this as early as possible so perhaps I'll leave it till next thursday so we can still get some discussion in before I submit it to Pantiez.&lt;br&gt;&lt;br&gt;As a last note, I know the group is fairly small and doesn't represent the entire community so if you feel someone you know who plays on the server religously should have a say then please do invite them.&lt;br&gt;&lt;br&gt;zpo_murksville&lt;br&gt;zpo_shreddingfield&lt;br&gt;zpo_biotec&lt;br&gt;zpo_harvest&lt;br&gt;zpo_tanker&lt;br&gt;zpo_subway&lt;br&gt;zpo_nightmare&lt;br&gt;zpo_ruralpanic&lt;br&gt;zps_asylum&lt;br&gt;zps_cinema&lt;br&gt;zps_clubzombo&lt;br&gt;zps_haunted&lt;br&gt;zps_silence&lt;br&gt;zps_deadend&lt;br&gt;&lt;br&gt;zps_countrytrain_v1&lt;br&gt;zpo_rescuepoint_b7&lt;br&gt;zps_pizzeria_b3&lt;br&gt;zps_thelabs_b1&lt;br&gt;zps_skyscraper_v2&lt;br&gt;zps_industry&lt;br&gt;zpo_aquatica_v2&lt;br&gt;zps_silo_b2&lt;br&gt;zpo_channel9_b ----latest version with waypoints&lt;br&gt;zpo_zomboeing_v3&lt;br&gt;zpo_shaun&lt;br&gt;zpo_blackbird_final&lt;br&gt;zpo_spacedead_b2&lt;br&gt;zps_highrise_v2&lt;br&gt;zps_storehouse_b6&lt;br&gt;zps_safeplace_revival&lt;br&gt;zpo_facility_v3&lt;br&gt;zpo_silent_skies_vfinal&lt;br&gt;zpo_manor_b1&lt;br&gt;zpo_z_day_zero_b1204&lt;br&gt;zpo_dayofthedead_b7-35&lt;br&gt;zpo_tunnelway_v4&lt;br&gt;zps_city_of_sufferings&lt;br&gt;zpo_circumvention_b6&lt;br&gt;zpo_lasthope_insta_rm&lt;br&gt;zps_night_b3&lt;br&gt;zps_zombie_high_b1&lt;br&gt;zpo_descent_b2&lt;br&gt;zpo_anoxia_b2 - &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.zombiepanic.org%2Fforums%2Fshowthread.php%3Ft%3D16218&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.zombiepanic.org/forums/showthread.php?t=16218&lt;/a&gt;&lt;br&gt;zps_asbestos - &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgamebanana.com%2Fzps%2Fmaps%2F165399&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://gamebanana.com/zps/maps/165399&lt;/a&gt;&lt;br&gt;zps_sapidcerebrum_b2 - &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.zombiepanic.org%2Fforums%2Fshowthread.php%3Ft%3D13514&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.zombiepanic.org/forums/showthread.php?t=13514&lt;/a&gt;&lt;br&gt;zpo_hideout_v1.&lt;br&gt;zps_cabin_club_final_rm&lt;br&gt;zps_cabin_td_2&lt;br&gt;zpo_hideout_10/_16 &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F-http%3A%2F%2Fwww.zombiepanic.org%2Fforums%2Fshowthread.php%3Ft%3D12041&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;-http://www.zombiepanic.org/forums/showthread.php?t=12041&lt;/a&gt;&lt;br&gt;48 maps&lt;br&gt;&lt;br&gt;updated 3/7/12</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/1045082779385691833]]></link>
      <pubDate>Thu, 28 Jun 2012 12:30:02 +0000</pubDate>
      <author>ᵃᶳᵗᵗ | RoarImaDinosaur</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/1045082779385691833</guid>
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    <item>
      <title>Canal Sneak Peak</title>
      <description>zpo_citadel_escape&lt;br&gt;heres a quick post of the canal escape route.. also the part with the airboats&amp;amp;gt;&amp;amp;gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fi1149.photobucket.com%2Falbums%2Fo596%2Fmarclar2%2F2012-06-22_00003.jpg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://i1149.photobucket.com/albums/o596/marclar2/2012-06-22_00003.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fi1149.photobucket.com%2Falbums%2Fo596%2Fmarclar2%2F2012-06-22_00002.jpg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://i1149.photobucket.com/albums/o596/marclar2/2012-06-22_00002.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fi1149.photobucket.com%2Falbums%2Fo596%2Fmarclar2%2F2012-06-22_00001.jpg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://i1149.photobucket.com/albums/o596/marclar2/2012-06-22_00001.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;ill release further work in the next week or so.. but ppl where egar to see what i was creating.. this still beta shit so yeah ill any feedback would be good&lt;br&gt;insta...</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/992164843166167316]]></link>
      <pubDate>Mon, 25 Jun 2012 03:24:18 +0000</pubDate>
      <author>Gunger</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/992164843166167316</guid>
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    <item>
      <title>Nasa Map Update</title>
      <description>Finished the exterior of the rocket assembly building &lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fi1258.photobucket.com%2Falbums%2Fii532%2FschmidtyHD%2FRocketAssembly.png&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://i1258.photobucket.com/albums/ii532/schmidtyHD/RocketAssembly.png&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/992164843165522424]]></link>
      <pubDate>Mon, 25 Jun 2012 03:09:48 +0000</pubDate>
      <author>The Moon</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/992164843165522424</guid>
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    <item>
      <title>Schmidtys tip of the day 24/6/12</title>
      <description>Hey guys just a quick one here, before you complie your map and release it, think to your self, do i have enough zombie/ human spawns, is there 32 player_common spawns in the lobby. if its is a ZPS, are the rooms even 50/50 for zombies and humans? go through your whole map before you release it or even alpha test it here, we will just tell you the same thing that i am writing now.&lt;br&gt;&lt;br&gt;So remember before you release go through this check list(zps)&lt;br&gt;[ ] enough spawns&lt;br&gt;[ ] Fair for zombies and humans&lt;br&gt;[ ] no stupid camping spots for humans&lt;br&gt;[ ] No super easy entry points for zombies OR not impossible to cade for humans&lt;br&gt;[ ] Do the humans have a plan B for escape avalible? &lt;br&gt;[ ] are zombies spawning to far away from humans?&lt;br&gt;&lt;br&gt;Theres a just a few things to help you balance out your map,&lt;br&gt;&lt;br&gt;If you guys need any help any time of the day email me or text me&lt;br&gt;Email: &lt;a href=&quot;mailto:HelpMeSchmidty@Hotmail.com&quot;&gt;HelpMeSchmidty@Hotmail.com&lt;/a&gt;&lt;br&gt;Ph: 0401195036&lt;br&gt;And as always, Have nice day. &lt;br&gt;Schmidty~</description>
      <link><![CDATA[https://steamcommunity.com/groups/DropzMap/announcements/detail/992164843053360445]]></link>
      <pubDate>Sun, 24 Jun 2012 08:12:03 +0000</pubDate>
      <author>The Moon</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DropzMap/announcements/detail/992164843053360445</guid>
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