STEAM GROUP
DevelopmentTeam Mapping
STEAM GROUP
DevelopmentTeam Mapping
1
IN-GAME
6
ONLINE
Founded
26 September, 2009
Location
United Kingdom (Great Britain) 
24 Comments
pable 13 Jul, 2012 @ 8:55am 
How to drive the APC?
Please...
TinyButHoly 1 Apr, 2012 @ 1:43pm 
how to make* - ofc with all the stuff i need to drive it :)
TinyButHoly 1 Apr, 2012 @ 1:42pm 
hello. :) i try to find out have to make a car, but i can´t i check youtube and anything, can you send me a new map with a car,? then i will try to do the same ;) ?
76561198043713257 30 Jul, 2011 @ 8:25am 
Im not sure but on every other game i map on to make something always break you select the object you wan't to break and i think you click Ctrl + t and search func_breakable, you can change all the settings once you hit the apply button first. If you wan't the whole of the ship to break together you just hold down ctrl and click the objects you want to break at the same time and then click Ctrl + T and then func_breakable << that didn't work im sorry i don't know what program you use to map for battlegrounds 2. Hope that helped.
If you wan't the ship to move its more advanced. Only way to understand that is a tut video on youtube... makes things so much eaier than text.
Best of luck :)
CheDanez 28 Jul, 2011 @ 2:23pm 
Hello im mapping to Battlegrounds 2 (A 1800year mod for Half life 2) im mapping a ship battle with cannons and such, i have a problem, i dont know how to make the ship moveable and breakable at the same time... if any of you know how to do this please contact me! :) thank you -Danez
Megamind 27 Jul, 2011 @ 10:18am 
Hi, I saw your youtube video, but it didn't help me what I wanted. I was trying to see if there's a tutorials on how to make a custom skybox texture and add that to source SDK, but all the tutorials leads to how to make a skybox instead. :( Thought if you know how to make a custom texture and use it for skybox.
76561198044745841 5 Jul, 2011 @ 8:02am 
can you offer me some help with the WGA set up and run on an older XP machine?
Broccoli 18 Jun, 2011 @ 2:11pm 
Having a problem, when ever I load my custom map, it crashes HL2. No error, just HL2 has stopped working. It just started a few minutes ago.
ツWalleツ comeback 31 Dec, 2010 @ 9:13pm 
hello! me and my friend got a BIG problem when we try to forward or ports so we can host servers they doesnt't seems to be opened since no one can join them please text me if u can help
-MAFIA- 17 Nov, 2010 @ 9:46pm 
did you know where did you download button please add me let know from where do download from
-MAFIA- 17 Nov, 2010 @ 9:45pm 
did you know where did you download button
Ghostbackwards 16 Aug, 2010 @ 7:15pm 
Hey dev team, I just finished my css map generator, http://www.fpsbanana.com/tools/4836
d0Mi^VAC BAN! 1 Jul, 2010 @ 5:56am 
hey, how to create a seat, in which player can sit. Like in HL2: EP1 when dog trows you into building (sorry 4 my english)
#cGn| - GreenCracker 23 Apr, 2010 @ 5:16am 
Looking forward to this group :)
NewGuy 6 Apr, 2010 @ 9:13am 
yo man I gots a problem...i made a awesom looking map (and a skybox around it to make shure no leaks) but when i try to compile it says something lile "could not find sytem window" it messes up in compile when its trying to copy it. And its not my lighting, guns, sun or even spawn points please add me and help
Earplug - The Real One 29 Jan, 2010 @ 5:27am 
Hello every one. I used to map a long time ago. about 2 years ago. CS 1.6 and source.

I am starting up again. Anyhow even thoug this would just be purely cosmetic i am trying to remeber how to makea rotating spot light. one that follows a train. Anyone know where i can find that old tutorial? I remeber doing it before.
Nujabes 25 Jan, 2010 @ 12:58am 
Hey , I WAS just an average mapper for Css with the basics of props and brushes lights lol how fail but now since i've been reading fps banana and YOUR tutorials It's been really great :D i've went straight 15 hours each day mapping just because I get to learn all these new logic systems , so I've decided to join this group hehe cause you really helped me also I do have a question, what is one of the best way to organized your map especially so it doesn't become a cluster ♥♥♥♥ in the grid and then you can't work with accurate precise brushes! Anyways I'm mapping for pretty much everything in css except maybe minigames but glass,ZE,ZM,Normal, all that and it's really cool all I need to do now is be a little more expert of how doors work like so I don''t have to go in and out testiing maps and maybe how to carve correctly since almost mid way through all my projects I find a brush off 1 grid space and it's already cut placed etc. and a pain in the ass to rebuild hehe

ANYWAYS TY !!
Ghostbackwards 19 Nov, 2009 @ 2:14pm 
I Dont have css but i do have the following Gmod, Orange box, republic commando. I have worked with hammer and my mapps come out fairly nice.
TOHRU 19 Nov, 2009 @ 12:41pm 
are you good in rlly hard mapping for css
Ghostbackwards 19 Nov, 2009 @ 10:54am 
Well I started To make a tf2 Rts But then I came across the fact that i have no idea how to make an AI system for it. So basicly im open to ideas
TOHRU 19 Nov, 2009 @ 8:47am 
what kind of source project
Ghostbackwards 18 Nov, 2009 @ 2:16pm 
Would Anyone like to help me with a source project. Im if any intrest
Ghostbackwards 14 Nov, 2009 @ 4:00pm 
Any questions on how to set up a server you are welcome to ask me