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    <title>Darkest Hour RedOrchestra.pl Ser RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL]]></link>
    <description><![CDATA[Events and Announcements for Darkest Hour RedOrchestra.pl Ser]]></description>
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    <generator>Steam Community RSS</generator>
    <item>
      <title>The End (...or till some time point)</title>
      <description>Thank You very much for playing the server. Nowadays the big London &amp;quot;Monster&amp;quot; server is up so our shouldn't make the tiny Community to split apart for both - so as for now the server is shut down&lt;br&gt;&lt;br&gt;Here is the last edited video from gameplay at DHRO-PL :)&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=GNoFN-6aBPc&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://www.youtube.com/watch?v=GNoFN-6aBPc&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;....and as a bonus DH &amp;quot;Community Trailer&amp;quot; (Polish Edition) :D&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=NrvScP-5NS8&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;https://www.youtube.com/watch?v=NrvScP-5NS8&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/2484194130773807792]]></link>
      <pubDate>Sun, 18 Nov 2018 09:29:59 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/2484194130773807792</guid>
    </item>
    <item>
      <title>[RELEASE] v8.2.3</title>
      <description>v8.2.3 hotfix is live, no significant changes, but here are some of the changes:&lt;br&gt; * Bridgehead (changed the open ravine objective and added lockdown time for allies capturing objectives)&lt;br&gt; * Berezina (removed several constructions, changed tank respawn times, and added lockdown time for axis capture objectives)&lt;br&gt; * Fixed an issue with admin system&lt;br&gt; * Several minor changes to Falaise, Hill 400, and Kriegstadt&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;ADMINS!&lt;/div&gt;&lt;br&gt;Your powers came back ;)</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/3647245559061303303]]></link>
      <pubDate>Sun, 14 Oct 2018 12:11:24 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/3647245559061303303</guid>
    </item>
    <item>
      <title>[RELEASE] v.8.2.2</title>
      <description>Changes:&lt;br&gt;- The zoom level of the overview now saves, so if you re-open it will be at the same zoom level and the focus is centered on your location&lt;br&gt;- Added Falaise a small to medium size infantry map&lt;br&gt;- Added Patreon link to the main menu&lt;br&gt;- Added a new map marker (Attention Marker)&lt;br&gt;- Changed Prussia, removed unneeded rally points also made it soviets&lt;br&gt;- Fixed a bug where artillery could not damage HQs&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;TO SERVER ADMINS!&lt;/div&gt;&lt;br&gt;This update has broken the webadmin for GameAdmins (meaning it is ok but server will not pass you to webadmin).&lt;br&gt;&lt;br&gt;Devs are informed and we are waiting for &amp;quot;hotfix&amp;quot; - in a matter of hours(?)&lt;br&gt;&lt;br&gt;Everything should work after it so don't be misleaded - you are still in power (after the fix) ;)</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/3647245559052727497]]></link>
      <pubDate>Sat, 13 Oct 2018 08:43:01 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/3647245559052727497</guid>
    </item>
    <item>
      <title>[RELEASE] v8.2.1 - Transport Update</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Transport Vehicles&lt;/div&gt;A much needed change to the vehicles has arrived. APCs (Half-tracks, Bren Carrier, etc) and unarmored vehicles will be riskier to have on the battlefield.&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;Are more vulnerable to high explosives (HE rounds can one-shot transport vehicles)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Are more vulnerable to AP rounds (will disable them after one-hit regardless of engine hit or not)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;HTs now take 5 times more damage  from Artillery&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Unarmored vehicles now take 8 times more damage from Artillery&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Unarmored vehicles have much less operating HP so they now become disabled after 200-300 damage (was 1000 before)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Wheel damage slows the vehicles down more&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Increased engine health so unarmored vehicles can take a bit more small arms fire&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Increased turning ability of Jeep, Kubel, and GAZ when moving at slow speeds&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Dragon’s Teeth&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;Raised the cost from 200 to 250&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Can now be dug up anytime (no longer requires supply truck in range)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Takes longer to construct&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Lowered the minimum damage required to harm (more things can damage them)&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Quality of Life&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;Various minor map improvements and organization&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Raised the minimum connection setting (NetSpeed)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Sergeants, Corporals, Assault, and Combat Engineers spawn with extra ammo now&lt;/li&gt;&lt;/ul&gt; &lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Bug Fixes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;Fixed a bug where Allied artillery marks could be seen by Axis on the situation map&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Fixed a bug where public voice chat would still be disabled when the round is over&lt;/li&gt;&lt;/ul&gt; &lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Hopeful Fix&lt;/div&gt;There has been a bug plaguing a few DH players since the spectator update a while back. The bug happens whenever that player dies; perhaps more specifically when that player dies whilst in a vehicle, manning a gun, or is gibbed by HE and thus doesn’t have a “model” to view. We have not been able to reproduce it or get our hands on a machine that has the issue. So this “bug fix” is a shot in the dark and we can only hope it fixes the issue for those few that have the issue. For more information visit the &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FDarklightGames%2FDarkestHour%2Fissues%2F880&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;reported issue&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;.</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/3369147113806827248]]></link>
      <pubDate>Sat, 29 Sep 2018 14:49:42 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/3369147113806827248</guid>
    </item>
    <item>
      <title>v8.0.10 - New Features and Quality-of-Life Additions</title>
      <description>We're back again with another update!&lt;br&gt;&lt;br&gt;To start off this list, there are a couple new constructions, the Dragon's Tooth, and the exciting new Vehicle Pool which allows a well organized team to deploy vehicles closer to the front-lines.&lt;br&gt;&lt;br&gt;In addition, the logistics mechanics have gotten a considerable number of tweaks to hopefully steer players toward more realistic behavior:&lt;br&gt;Supply caches now generate less supplies and share a supply generation pool (the more caches you have, the less supplies will be generated per cache).&lt;br&gt;Supply caches must now be placed 300 meters apart (was 200m).&lt;br&gt;Each team's main spawn now contains a indestructible supply cache with a high capacity (8000) and regeneration rate.&lt;br&gt;On the quality-of-life side, we have made some significant improvements:&lt;br&gt;Player models now have LODs, which should increase client FPS dramatically on high population servers.&lt;br&gt;Infantry can now carry multiple grenade types at once.&lt;br&gt;Squad leaders and assistants are now able to see where their team's other squad leaders are on the situation map.&lt;br&gt;Weapon pickups will no longer disappear if players are nearby.&lt;br&gt;There is now an &amp;quot;auto-join squad&amp;quot; button (/), and a &amp;quot;squad menu&amp;quot; button (P).&lt;br&gt;Unassigned players are now prompted to join squads.&lt;br&gt;Unassigned players are no longer able to take roles other than Rifleman.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1680288819909782035]]></link>
      <pubDate>Sun, 08 Jul 2018 10:41:50 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1680288819909782035</guid>
    </item>
    <item>
      <title>DHRO-PL 8.0 BETA TESTS!</title>
      <description>Now beside &amp;quot;standard - released&amp;quot; DH server we run &amp;quot;beta&amp;quot; server with not-yet released version(s) for testing and feedback for Devs. All comments and suggestions should be addresed to DH Discord &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FwWw8AJZ&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/wWw8AJZ&lt;/a&gt;&lt;br&gt;&lt;br&gt;What to do to have the ability to join tests?&lt;br&gt;&lt;br&gt;See this: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FDarklightGames%2FDarkestHour%2Fwiki%2FBeta-Test&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://github.com/DarklightGames/DarkestHour/wiki/Beta-Test&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1680288819888693875]]></link>
      <pubDate>Thu, 05 Jul 2018 17:33:58 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1680288819888693875</guid>
    </item>
    <item>
      <title>8.0.3 Foxhole bugfix+spectate</title>
      <description>1. From now the glitch makes you go through the map to &amp;quot;da Hell&amp;quot; should be patched&lt;br&gt;2. After requests:  the spectate mode is off.</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1653254536261714096]]></link>
      <pubDate>Tue, 13 Feb 2018 15:44:17 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1653254536261714096</guid>
    </item>
    <item>
      <title>KILLFEED</title>
      <description>As I read some people &amp;quot;complain&amp;quot; about full roster killfeed on our server that is odd as I was convinced that this option pulls players into because &amp;quot;the official&amp;quot; one does not have it and a lot of players at least to say are used to it, but now from steam chat and admin chat on server comes an info that no, it &amp;quot;ruins&amp;quot; the gameplay, so I asked how they want it - and they want it hard - meaning ONLY your killer will show up in killfeed you will not know if your shot was lethal...&lt;br&gt;&lt;br&gt;AND BTW it would be very helpful to know it earlier FROM THIS STEAM GROUP so please bring it to life - it is made for it - communication in both ways.&lt;br&gt;&lt;br&gt;Please ask your playing our server friends who haven't joined here (yet) to do so!</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1574437108388459629]]></link>
      <pubDate>Sat, 06 Jan 2018 16:51:58 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1574437108388459629</guid>
    </item>
    <item>
      <title>Quick fix on construction problems...</title>
      <description>OK thx for feedback, now the problem is gone by 2 minutes take long &amp;quot;fix&amp;quot; :)</description>
      <link><![CDATA[https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1456215083302129553]]></link>
      <pubDate>Wed, 22 Nov 2017 20:56:48 +0000</pubDate>
      <author>BartBear_[PL]</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/DHRO-PL/announcements/detail/1456215083302129553</guid>
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