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    <description><![CDATA[Events and Announcements for Controlled Diffiсulty]]></description>
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    <item>
      <title>CD Update: Beta v4.1 Is Available!</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Basic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Spawn Cycle&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added a new spawn cycle &lt;b&gt;pro_short&lt;/b&gt; by Nam&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Special Wave&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The function configuration was changed. Now, in addition to the King Fleshpound with no minions, you can set any ZED to spawn using its short name from the Spawn Cycle&lt;br&gt;&lt;br&gt;Example config setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;SpecialWave=SC,Wave=8,Count=15,AIRemaining=30
SpecialWave=FP!,Wave=10,Count=10,AIRemaining=20
SpecialWave=KFPNM,Wave=10,Count=1,AIRemaining=50 // KFPNM - the version of King Fleshpound with no minions
&lt;/div&gt;&lt;br&gt;New available the names of the bosses for this function:&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;HANS&lt;br&gt;&lt;/li&gt;&lt;li&gt;PAT&lt;br&gt;&lt;/li&gt;&lt;li&gt;KFP&lt;br&gt;&lt;/li&gt;&lt;li&gt;KFPNM&lt;br&gt;&lt;/li&gt;&lt;li&gt;ABOM&lt;br&gt;&lt;/li&gt;&lt;li&gt;MAT&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Zed Replacement&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an issue where the feature stopped working after some game updates&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/2891829413374338043]]></link>
      <pubDate>Thu, 03 Sep 2020 11:39:47 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/2891829413374338043</guid>
    </item>
    <item>
      <title>CD News: Controlled Difficulty is already officially available as open source!</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=2050370803&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://steamcommunity.com/sharedfiles/filedetails/?id=2050370803&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/2087922929053250441]]></link>
      <pubDate>Mon, 06 Apr 2020 10:13:12 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/2087922929053250441</guid>
    </item>
    <item>
      <title>CD Update: Beta v4.0 Is Available!</title>
      <description>Hi everyone. This update was delayed due to the release of the Beta 1 Neon Nightmares update.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Basic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Spawn Cycle&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added new spawn cycles &lt;b&gt;pro6&lt;/b&gt; and &lt;b&gt;pro6_plus&lt;/b&gt; by Nam&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Boss&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The &lt;b&gt;Random&lt;/b&gt; option has been redesigned. Now you can make your version of random spawning bosses using this option. This option allows the game to randomly select one of the &lt;b&gt;BossRandDefs&lt;/b&gt; presets you created in the configuration&lt;br&gt;&lt;br&gt;Example config setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&lt;b&gt;Boss=random&lt;/b&gt;
&lt;b&gt;BossRandDefs=double&lt;/b&gt;
&lt;b&gt;BossRandDefs=hans,mat&lt;/b&gt;
&lt;b&gt;BossRandDefs=triple&lt;/b&gt;
&lt;b&gt;BossRandDefs=kingfp,hans,pat&lt;/b&gt;
&lt;b&gt;BossRandDefs=all&lt;/b&gt;
&lt;/div&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/Jj9e_WLdu4w&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;https://youtu.be/Jj9e_WLdu4w&lt;/a&gt;&lt;br&gt;To still set the random spawning of a single boss, use the new &lt;b&gt;Single&lt;/b&gt; option or just &lt;b&gt;unmodded&lt;/b&gt; by default&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Dynamic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added a new &lt;b&gt;WaveSize&lt;/b&gt; feature that controls the total num of ZEDs spawned on each wave.&lt;br&gt;This can allow you to personally control exactly how many ZEDs you want to spawn on each wave. You can distribute the amount of ZEDs per player or multiple players using the dynamic method&lt;br&gt;&lt;br&gt;Configuration on the example of vanilla HoE medium game&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&lt;b&gt;WaveSize=ini&lt;/b&gt;
&lt;b&gt;WaveSizeDefs=42,85,116,148,170,191&lt;/b&gt; // 1st wave
&lt;b&gt;WaveSizeDefs=47,95,130,166,190,214&lt;/b&gt; // 2nd wave
&lt;b&gt;WaveSizeDefs=54,108,149,190,217,244&lt;/b&gt; // 3rd wave
&lt;b&gt;WaveSizeDefs=54,108,149,190,217,244&lt;/b&gt; // 4th wave
&lt;b&gt;WaveSizeDefs=59,119,163,208,238,267&lt;/b&gt; // 5th wave
&lt;b&gt;WaveSizeDefs=68,136,187,238,272,306&lt;/b&gt; // 6th wave
&lt;b&gt;WaveSizeDefs=71,142,196,249,285,321&lt;/b&gt; // 7th wave
&lt;/div&gt;&lt;br&gt;You can also combine &lt;b&gt;WaveSize&lt;/b&gt; with the &lt;b&gt;WaveSizeFakes&lt;/b&gt; function to get similar values in the example of vanilla game with &lt;b&gt;WSF&lt;/b&gt; values. If you only want to use the &lt;b&gt;WavesSize&lt;/b&gt; function to manually distribute the total num of ZEDs, set &lt;b&gt;WaveSizeFakes&lt;/b&gt; value to 0&lt;br&gt;&lt;br&gt;To use an unmodded default value of the wave counter, set &lt;b&gt;WaveSize&lt;/b&gt; value to 0&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;Special thanks to &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/id/Nam92/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Nam&lt;/a&gt; for the idea of modifying the wave counter.&lt;br&gt;The new CD version works on both the stock and Neon Nightmares update.</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1723128821835584656]]></link>
      <pubDate>Thu, 05 Mar 2020 16:38:56 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1723128821835584656</guid>
    </item>
    <item>
      <title>CD Update: Beta v3.9 Is Available!</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;User Interface&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Chat Commands&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an issue where some chat commands were displayed before player messages after adding a new &lt;b&gt;DisablePlayerCommandsResponse&lt;/b&gt; feature&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a new chat command &lt;b&gt;!cdskiptrader&lt;/b&gt; or &lt;b&gt;!cdst&lt;/b&gt; that instantly skips the trader. To activate, you must be registered as an authorized user in CD&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a new chat command &lt;b&gt;!cdswitchrole&lt;/b&gt; or &lt;b&gt;!cdsr&lt;/b&gt; that changes the player's role. The player can become a spectator, respawn again if he died during the trader time. If the server is full, the player can also become an active player by connecting to the server as a spectator. This command is only used during the trader time&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/V05UAZYA9UY&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_2&quot;&gt;https://youtu.be/V05UAZYA9UY&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a new chat command  &lt;b&gt;!cdauthorizedusers&lt;/b&gt; or &lt;b&gt;!cdau&lt;/b&gt; that displays a list of all authorized users in CD on the server&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a new chat command &lt;b&gt;!cdspawnai&lt;/b&gt; or &lt;b&gt;!cdsa&lt;/b&gt; [ZED Name] that allows to spawn any ZED using ZED's name from SpawnCycle. The command can be applied both during the trader time and during the waves. To activate, you must be registered as an authorized user in CD&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a new chat command &lt;b&gt;!cdspawnzed&lt;/b&gt; or &lt;b&gt;!cdsz&lt;/b&gt; [ZED Name] that works the same as &lt;b&gt;!cdspawnai&lt;/b&gt;, only the ZED will spawn immobilized&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/OI_89NYWiw4&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_3&quot;&gt;https://youtu.be/OI_89NYWiw4&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1712991918282726543]]></link>
      <pubDate>Sun, 26 Jan 2020 19:42:57 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1712991918282726543</guid>
    </item>
    <item>
      <title>CD Update: Beta v3.8 Is Available!</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Basic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;LargeKillMessages&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an issue where the correct chat message was not displayed when killing a Matriarch&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Gameplay&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;ZEDs&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Abomination&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an issue where a Abomination could gorge other bosses on a boss wave with multiple bosses. Large ZEDs and Bloats were also added to the gorge attack exception&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/3221697182817399701]]></link>
      <pubDate>Sun, 19 Jan 2020 16:18:01 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/3221697182817399701</guid>
    </item>
    <item>
      <title>CD Update: Beta v3.7 Is Available! HARD BOSS Mode!</title>
      <description>Hi. This update should be run normally as before Beta 1 &amp;amp; 2. To run correctly and be able to customize all settings in the CD configs, replace all the old lines &lt;b&gt;ControlledDifficultyBeta&lt;/b&gt; with the usual &lt;b&gt;ControlledDifficulty_Eternal&lt;/b&gt;, &lt;b&gt;ControlledDifficulty_Legacy&lt;/b&gt; and &lt;b&gt;ControlledDifficulty_Endless&lt;/b&gt; lines wihout adding &lt;b&gt;Beta&lt;/b&gt; endings.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Basic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Boss&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added a new boss wave feature where you can spawn multiple bosses in any count. To customize the boss wave, you need to set &lt;b&gt;Boss&lt;/b&gt; setting to &lt;b&gt;ini&lt;/b&gt; option and in the new &lt;b&gt;BossDefs&lt;/b&gt; line set in turn all the bosses names that you want to spawn. The count of bosses is unlimited&lt;br&gt;&lt;br&gt;Config setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&lt;b&gt;Boss=ini&lt;br&gt;BossDefs=hans,kingfp,pat&lt;/b&gt;&lt;/div&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/-Q_eui44jY8&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_4&quot;&gt;https://youtu.be/-Q_eui44jY8&lt;/a&gt;&lt;br&gt;&lt;b&gt;Boss&lt;/b&gt; setting also has three new options to choose from&lt;br&gt;&lt;b&gt;Double&lt;/b&gt; option spawns two random bosses, one of which will not be spawned twice &lt;br&gt;&lt;b&gt;Triple&lt;/b&gt; option is the same as &lt;b&gt;Double&lt;/b&gt;, only there will be three bosses&lt;br&gt;&lt;b&gt;All&lt;/b&gt; option will spawn all bosses in the game&lt;br&gt;&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdboss [double | triple | all | ini]&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;HansMinionSpawnCycle&lt;/b&gt; feature that allows you to customize which ZEDs will be spawned as Hans's minions. The function works exactly the same as SpawnCycle. Max count of Hans's minion groups is 3&lt;br&gt;&lt;br&gt;Example config setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&lt;b&gt;HansMinionSpawnCycle=ini&lt;/b&gt;
&lt;b&gt;HansMinionSpawnCycleDefs=3GF_2ST_1SC&lt;/b&gt; //1st group
&lt;b&gt;HansMinionSpawnCycleDefs=2MFP_1SC_1HU&lt;/b&gt; //2nd group
&lt;b&gt;HansMinionSpawnCycleDefs=4MFP_2FP_2SC&lt;/b&gt; //3rd group
&lt;/div&gt;&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdhansminionspawncycle | cdhansmsc [ini | unmodded]&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;PatriarchMinionSpawnCycle&lt;/b&gt; feature that allows you to customize which ZEDs will be spawned as Patty's minions. The function works exactly the same as SpawnCycle. Max count of Patty's minion groups is 3&lt;br&gt;&lt;br&gt;Example config setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&lt;b&gt;PatriarchMinionSpawnCycle=ini&lt;/b&gt;
&lt;b&gt;PatriarchMinionSpawnCycleDefs=3GF_2ST_1SC&lt;/b&gt; //1st group
&lt;b&gt;PatriarchMinionSpawnCycleDefs=2MFP_1SC_1HU&lt;/b&gt; //2nd group
&lt;b&gt;PatriarchMinionSpawnCycleDefs=4MFP_2FP_2SC&lt;/b&gt; //3rd group
&lt;/div&gt;&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdpatriarchminionspawncycle | cdpatmsc [ini | unmodded]&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;KingFleshpoundMinionSpawnCycle&lt;/b&gt; feature that allows you to customize which ZEDs will be spawned as KingFP's minions. The function works exactly the same as SpawnCycle. Max count of KingFP's minion groups is 4&lt;br&gt;&lt;br&gt;Example config setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&lt;b&gt;KingFleshpoundMinionSpawnCycle=ini&lt;/b&gt;
&lt;b&gt;KingFleshpoundMinionSpawnCycleDefs=4MFP_2FP&lt;/b&gt; //1st group
&lt;b&gt;KingFleshpoundMinionSpawnCycleDefs=3MFP_3FP&lt;/b&gt; //2nd group
&lt;b&gt;KingFleshpoundMinionSpawnCycleDefs=4FP_2MFP!&lt;/b&gt; //3rd group
&lt;b&gt;KingFleshpoundMinionSpawnCycleDefs=5FP!_1MFP!&lt;/b&gt; //4th group
&lt;/div&gt;&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdkingfleshpoundminionspawncycle | cdkfpmsc [ini | unmodded]&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;KingBloatMinionSpawnCycle&lt;/b&gt; feature that allows you to customize which ZEDs will be spawned as Abomination's minions. The function works exactly the same as SpawnCycle. Max count of Abomination's minion groups is 1&lt;br&gt;&lt;br&gt;Example config setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&lt;b&gt;KingBloatMinionSpawnCycle=ini&lt;/b&gt;
&lt;b&gt;KingBloatMinionSpawnCycleDefs=12BL&lt;/b&gt; //standing group
&lt;/div&gt;&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdkingbloatminionspawncycle | cdabommsc [ini | unmodded]&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;MatriarchMinionSpawnCycle&lt;/b&gt; feature that allows you to customize which ZEDs will be spawned as Matriarch's minions. The function works exactly the same as SpawnCycle. Max count of Matriarch's minion groups is 3&lt;br&gt;&lt;br&gt;Example config setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;&lt;b&gt;MatriarchMinionSpawnCycle=ini&lt;/b&gt;
&lt;b&gt;MatriarchMinionSpawnCycleDefs=3GF_2ST_1SC&lt;/b&gt; //1st group
&lt;b&gt;MatriarchMinionSpawnCycleDefs=2MFP_1SC_1HU&lt;/b&gt; //2nd group
&lt;b&gt;MatriarchMinionSpawnCycleDefs=4MFP_2FP_2SC&lt;/b&gt; //3rd group
&lt;/div&gt;&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdmatriarchminionspawncycle | cdmatmsc [ini | unmodded]&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/hJc4yZrZuv8&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_5&quot;&gt;https://youtu.be/hJc4yZrZuv8&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;InfiniteFlashlight&lt;/b&gt; feature that disables the battery life of the player's flashlight&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdinfiniteflashlight | !cdif [true | false]&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;DisablePlayerCommandsResponse&lt;/b&gt; feature that doesn't show spam system commands like &lt;b&gt;!cdr&lt;/b&gt;, &lt;b&gt;!cdot&lt;/b&gt; that players write in the chat&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cddisableplayercommandsresponse | !cddpcr [true | false]&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Dynamic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added new &lt;b&gt;MaxHansMinionsToSpawn&lt;/b&gt; value&lt;br&gt;Max amount of minions to spawn when Hans goes into hunt and heal mode&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdmaxhansminions | !cdmhansm [Num]&lt;br&gt;Default value for 6P from HoE vanilla: 18&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;MaxPatriarchMinionsToSpawn&lt;/b&gt; value&lt;br&gt;Max amount of minions to spawn when boss goes into hunt and heal mode&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdmaxpatriarchminions | !cdmpatm [Num]&lt;br&gt;Default value for 6P from HoE vanilla: 10&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;MaxKingFleshpoundMinionsToSpawn&lt;/b&gt; value&lt;br&gt;Max amount of minions to spawn when King Fleshpound goes into hunt and heal mode&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdmaxkingfleshpoundminions | !cdmkfpm [Num]&lt;br&gt;Default value for 6P from HoE vanilla: 6&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;MaxKingBloatMinionsToSpawn&lt;/b&gt; value&lt;br&gt;Max amount of minions to spawn when Abomination goes into hunt and heal mode&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdmaxkingbloatdminions | !cdmkbm [Num]&lt;br&gt;Default value for 6P from HoE vanilla: 48&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new &lt;b&gt;MaxMatriarchMinionsToSpawn&lt;/b&gt; value&lt;br&gt;Max amount of minions to spawn when Matriarch goes into hunt and heal mode&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdmaxmatriarchminions| !cdmmatm[Num]&lt;br&gt;Default value  for 6P from HoE vanilla: 5&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Zed Replacement&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Now you won't need to manually write the path to the ZED location files. It will be enough to write ZED short name as in the &lt;b&gt;SpawnCycle&lt;/b&gt; function&lt;br&gt;&lt;br&gt;Example setting:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;DisableZedReplacement=False
&lt;b&gt;ZedReplacement=(ShouldReplace=CY,ReplaceWith=AL*,ReplaceChance=1.0000)&lt;br&gt;ZedReplacement=(ShouldReplace=BL,ReplaceWith=SC,ReplaceChance=0.2500)&lt;br&gt;ZedReplacement=(ShouldReplace=MFP,ReplaceWith=FP,ReplaceChance=0.5000)&lt;br&gt;ZedReplacement=(ShouldReplace=FP,ReplaceWith=FP!,ReplaceChance=1.0000)&lt;/b&gt;&lt;/div&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/SKKft-9tAJo&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_6&quot;&gt;https://youtu.be/SKKft-9tAJo&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;User Interface&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;HUD&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added dynamic boss health bar for multiple bosses. This health bar changes when you aim at a certain boss&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/2dvm7ijpLJ4&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_7&quot;&gt;https://youtu.be/2dvm7ijpLJ4&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Gameplay&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an issue where &lt;b&gt;TraderDash&lt;/b&gt; function could cause a bugplat&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1715240546488542571]]></link>
      <pubDate>Mon, 06 Jan 2020 14:57:34 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1715240546488542571</guid>
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    <item>
      <title>Merry Christmas and Happy New Year to all on behalf of CD Community!</title>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1715240546467045786]]></link>
      <pubDate>Tue, 31 Dec 2019 16:10:02 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1715240546467045786</guid>
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    <item>
      <title>CD Update: Beta v3.6 Is Available!</title>
      <description>Hi. This update is released exclusively for Beta 1. The new update has some fixes that players encountered when the game crashed. All CD builds now supports the new boss and Peelz's FriendlyHUD mutator compatibility.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Basic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Spawn Cycle&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added new spawn cycles &lt;b&gt;ts_mig_v2&lt;/b&gt; and &lt;b&gt;ts_mig_v3&lt;/b&gt; by Machine&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Boss&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added new boss &lt;b&gt;Matriarch&lt;/b&gt;&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdboss mat | matriarch&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/kE3V7vAAaPY&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_8&quot;&gt;https://youtu.be/kE3V7vAAaPY&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Dynamic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;HPFakes&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added new &lt;b&gt;MatriarchHPFakes&lt;/b&gt; value&lt;br&gt;The fakes modifier applied when scaling Matriarch head and body health&lt;br&gt;&lt;b&gt;Chat command:&lt;/b&gt; !cdmatriarchhpfakes | !cdmathpf [Num]&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Gameplay&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed an issue where killing ZEDs on early waves caused a bugsplat&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where after trader time TraderDash effect continued to work if the player was equipped with a knife&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;You must use the following startup settings to run the update:&lt;br&gt;&lt;div class=&quot;bb_code&quot;&gt;Game=ControlledDifficultyBeta_Legacy.CD_Endless
Config: ControlledDifficulty_Legacy.ini

Game=ControlledDifficultyBeta_Eternal.CD_Survival
Config: ControlledDifficulty.ini

Game=ControlledDifficultyBeta_Eternal.CD_ShootingSurvival
Config: ControlledDifficulty_Shooting.ini

Game=ControlledDifficultyBeta_Endless.CD_Endless
Config: ControlledDifficulty_Endless.ini
&lt;/div&gt;&lt;br&gt;For non-beta version of the game, all CD startup settings remain the same as before.</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1617283450805200113]]></link>
      <pubDate>Mon, 11 Nov 2019 10:20:47 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1617283450805200113</guid>
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    <item>
      <title>CD News: Wake Up, Boy! Endless Is Coming!</title>
      <description>Hey, wake up, guys. It's been a long time since the last update came out. I was completely absorbed in my job. Therefore, updates will not come out so often. However, I have prepared something interesting for a long snack.&lt;br&gt;&lt;br&gt;Someone thought, someone imagined, and someone dreamed about it. I present to all CD endless version of the game. In General, nothing new has happened. It's the same endless game, but implemented by CD mechanics. You can also use all the familiar features from CD mod and control which of the available types of waves (special or outbreak) you want to play in CD Endless.&lt;br&gt;&lt;br&gt;At this point, Spawn Cycle feature has been removed due to the fact that this feature made no sense in CD Endless. Perhaps in the future this feature will be implemented appropriately.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Startup settings:&lt;/div&gt;Game=ControlledDifficulty_Endless.CD_Endless&lt;br&gt;Config: ControlledDifficulty_Endless.ini&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Changelog&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Dynamic Settings&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added new feature &lt;b&gt;SpecialWaveChance&lt;/b&gt;&lt;br&gt;This dynamic function controls the probability that the wave will be a special wave&lt;br&gt;&lt;br&gt;&lt;b&gt;Chat command: !cdswc x.x&lt;/b&gt;&lt;br&gt;Default value from HoE vanilla: 0.45&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added new feature &lt;b&gt;OutbreakWaveChance&lt;/b&gt;&lt;br&gt;This dynamic function controls the probability that the wave will be an outbreak&lt;br&gt;&lt;br&gt;&lt;b&gt;Chat command: !cdowc x.x&lt;/b&gt;&lt;br&gt;Default value from HoE vanilla: 0.4&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;User Interface&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Chat Commands&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The text color has been changed to orange&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;New updates for this mode will also be released in the future. Good luck everyone.</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1615025306706097288]]></link>
      <pubDate>Mon, 02 Sep 2019 16:14:32 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1615025306706097288</guid>
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    <item>
      <title>CD News: CD Discord Group is Available!</title>
      <description>The last day I finished working on a CD group in discord. All the necessary information about all CD builds and new updates will be in discrod group. The group is available for all english and russian-speaking players.&lt;br&gt;&lt;br&gt;I would also like to thank HazardousMonkey for his help.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F5THBR3e&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;CD Discord Group&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[discord.gg]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1619526371528287221]]></link>
      <pubDate>Mon, 05 Aug 2019 12:34:11 +0000</pubDate>
      <author>H U N ナ E R</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/ControlledDifficulty/announcements/detail/1619526371528287221</guid>
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