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    <title>CopperOfBlog RSS Feed</title>
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      <title>Blog</title>
      <description>Release Notes for 4/28/2015&lt;br&gt;&lt;br&gt;28 Apr 2015 - &lt;br&gt;&lt;br&gt;[GAMEPLAY]&lt;br&gt;– Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.&lt;br&gt;– sv_autobuyammo now defaults to 0.&lt;br&gt;– If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot purchase a second smoke grenade).&lt;br&gt;– Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).&lt;br&gt;&lt;br&gt;[MISC]&lt;br&gt;– Added 10 new community sticker offers, and a new community sticker capsule featuring work by Enfu.&lt;br&gt;– Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.&lt;br&gt;– Added support for Phong on world materials. See Train for examples of such materials.&lt;br&gt;&lt;br&gt;share on facebook   submit to reddit &lt;br&gt;  &lt;br&gt;&lt;br&gt;&lt;br&gt;Release Notes for 4/15/2015&lt;br&gt;&lt;br&gt;15 Apr 2015 - &lt;br&gt;&lt;br&gt;[GAMEPLAY]&lt;br&gt;– Fixed a bug that affected crouched movement speed.&lt;br&gt;&lt;br&gt;[MISC]&lt;br&gt;– Added the Chroma 2 Case.&lt;br&gt;&lt;br&gt;[MAPS]&lt;br&gt; Dust2&lt;br&gt;– Fixed a bug where a spot in Long A had the wrong radar name.&lt;br&gt;&lt;br&gt;share on facebook   submit to reddit &lt;br&gt;  &lt;br&gt;&lt;br&gt;&lt;br&gt;Release Notes for 3/31/2015&lt;br&gt;&lt;br&gt;31 Mar 2015 - &lt;br&gt;&lt;br&gt;[OPERATION VANGUARD]&lt;br&gt;– Operation Vanguard has come to a close.&lt;br&gt;&lt;br&gt;[MAP GROUPS]&lt;br&gt;– Train has been added to the Active Duty map pool.&lt;br&gt;– Nuke has been moved to the Reserve map pool.&lt;br&gt;&lt;br&gt;[GAMEPLAY]&lt;br&gt;– Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.&lt;br&gt;– Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).&lt;br&gt;– Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.&lt;br&gt;– Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).&lt;br&gt;– Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.&lt;br&gt;– Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.&lt;br&gt;– Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=412879303&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=412879303&lt;/a&gt;&lt;br&gt;– Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.&lt;br&gt;– Increased Tec-9’s damage fall-off to reward players that close engagement distance.&lt;br&gt;– Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.&lt;br&gt;– Lowered scoped movement values for AWP and Autosnipers.&lt;br&gt;– The accuracy of the MP9, MP7, and Mac-10 have been improved. &lt;br&gt;&lt;br&gt;[STATRAK]&lt;br&gt;– Trade up contracts work on StatTrak weapons.&lt;br&gt;– There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.&lt;br&gt;&lt;br&gt;[SERVER BROWSER]&lt;br&gt;– Fixed the server browser showing the map workshop path in the “Map” column.&lt;br&gt;– Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.&lt;br&gt;– Added a sortable column to the server broswer that displays icons for popular game mods running on that server.&lt;br&gt;– Server browser will save the layout changes made between game sessions.&lt;br&gt;– Updated the first time server browser pop up message.&lt;br&gt;&lt;br&gt;[UI]&lt;br&gt;– Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.&lt;br&gt;– Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.&lt;br&gt;– Added Flavor Text to the Bank collection.&lt;br&gt;&lt;br&gt;[MISC]&lt;br&gt;– Add surround sound support (quad/5.1) on Linux.&lt;br&gt;– Marked nav commands as a cheat to protect against potential server exploits.&lt;br&gt;– Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.&lt;br&gt;– HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.&lt;br&gt;– Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.&lt;br&gt;– Optimized the process of logging in players to matchmaking backend during game updates.&lt;br&gt;&lt;br&gt;[MAPS]&lt;br&gt; -Dust2&lt;br&gt;–Opened up skybox around Long A double doors, Catwalk and Short&lt;br&gt;–Improved visibility around blue car in Long A&lt;br&gt;–Fixed render distance on a crate in CT spawn&lt;br&gt;&lt;br&gt;-Mirage&lt;br&gt;–Opened up skybox around back of apartments&lt;br&gt;–Simplified sides of CT sniper window in mid&lt;br&gt;–Raised cover slightly in upper mid&lt;br&gt;–Fixed visibility through a crate in Bombsite A&lt;br&gt;&lt;br&gt;-Overpass&lt;br&gt;–Opened up and simplified Bombsite A&lt;br&gt;–Added back stairs to pit near Bombsite A&lt;br&gt;–Opened up semi-open door in bathrooms, fountain side&lt;br&gt;&lt;br&gt;-Cobblestone&lt;br&gt;–Smoothed out movement in Bombsite B&lt;br&gt;–Removed corner on left side of T tunnel into Bombsite B&lt;br&gt;–Haystack near Long A now requires a jump to get on top &lt;br&gt;&lt;br&gt;-Train (Thanks c0tton and adreN!)&lt;br&gt;–Various optimizations&lt;br&gt;–Removed collision at top of ladders&lt;br&gt;–Pushed Bombsite A further back towards CT side&lt;br&gt;–Added a third train car to A site to reduce amount of long sightlines&lt;br&gt;–Added a peek-position inside T main&lt;br&gt;–Opened up area on the left side of T main exit&lt;br&gt;–Moved dumpsters in Ivy&lt;br&gt;–Raised crane in Bombsite A&lt;br&gt;–Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B&lt;br&gt;–Prioritized CT spawn positions&lt;br&gt;&lt;br&gt;-Cache&lt;br&gt;–Fixed an exploit boost at A&lt;br&gt;–Added a decal indicating the boundaries of the A bombsite’s plantzone&lt;br&gt;–Made white tarps on crates more spammable (Thanks Mod645!)&lt;br&gt;–Fixed shadows casting into A main shed from boost spot&lt;br&gt;–Improved readability from middle to A site container&lt;br&gt;&lt;br&gt;-Shorttrain&lt;br&gt;–Added back to map rotation&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/CSGOBlogAndMore/announcements/detail/137703207754402621]]></link>
      <pubDate>Wed, 20 May 2015 13:33:44 +0000</pubDate>
      <author>✪ Kevin2fast4u</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/CSGOBlogAndMore/announcements/detail/137703207754402621</guid>
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