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    <description><![CDATA[Events and Announcements for Arkandy's Group Page]]></description>
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    <item>
      <title>Update: Extra Life 2017!</title>
      <description>I'll be moving Extra Life up to Friday the 3rd at 4PM Central, as I have to head out for work on sunday. &lt;img src=&quot;https://community.fastly.steamstatic.com/economy/emoticon/B1&quot; alt=&quot;:B1:&quot; class=&quot;emoticon&quot;&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/1453961373404393146]]></link>
      <pubDate>Fri, 03 Nov 2017 00:34:29 +0000</pubDate>
      <author>Arkandy</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/1453961373404393146</guid>
    </item>
    <item>
      <title>Extra Life 2017!</title>
      <description>As usual, I am going to try and support Extra Life this year via games on Twitch! &lt;br&gt;&lt;br&gt;Extra life is a charity event where you stream games, donate, and try to get others to donate towards a Children's Miracle Network Hospital (In my case Children's Hospital of Wisconsin). Every cent donated goes to the hospital, which pays for child treatment regardless of a family's ability to pay.&lt;br&gt;&lt;br&gt;This year, I'll attempting at 24 hour stream on November 4th. I'll post an event of the starting time. I would invite everyone to please donate, get involved, and help spread the word about the event!</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/1462966208334929145]]></link>
      <pubDate>Fri, 06 Oct 2017 16:23:03 +0000</pubDate>
      <author>Arkandy</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/1462966208334929145</guid>
    </item>
    <item>
      <title>Fall 2016 Extra Life!</title>
      <description>Some of you may remember in 2014 I did a funraising marathon stream for Children's Hospital of Wisconsin. All donations go directly to the hospital, which treats kids regardless of their family's ability to pay.&lt;br&gt;&lt;br&gt;I'll be streaming in the next month, in addition to a special halloween horror marathon, and possibly a November marathon as well, on the actual day of Extra Life. The links for donation can be found on my stream page on the front of this group's page.&lt;br&gt;&lt;br&gt;Please consider donating regardless of the amount. Every dollar helps kids in medical need.&lt;br&gt;&lt;br&gt;Thank you all so much!&lt;br&gt;&lt;br&gt;-Ark</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/839182673903663443]]></link>
      <pubDate>Thu, 15 Sep 2016 06:37:59 +0000</pubDate>
      <author>Arkandy</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/839182673903663443</guid>
    </item>
    <item>
      <title>Namechange?</title>
      <description>Can we change the group name to Arkandy's Ego Stroking group?&lt;img src=&quot;https://community.fastly.steamstatic.com/economy/emoticon/B1&quot; alt=&quot;:B1:&quot; class=&quot;emoticon&quot;&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/115199797491327805]]></link>
      <pubDate>Sun, 01 Nov 2015 16:51:55 +0000</pubDate>
      <author>Mestari</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/115199797491327805</guid>
    </item>
    <item>
      <title>Pirates Update #2</title>
      <description>It's been about two weeks now, and unfortunately I haven't gotten a whole lot done in terms of workability. The biggest setback has been upgrading to Unity 5. While it's a whole lot better and is making things move a little more quickly, I had to re-do almost all of the GUI and menus I had set up from before. So now I'm working with a standard main-menu that will be in all of the future versions.&lt;br&gt;&lt;br&gt;Other than that, I hope to have ship selection and movement done in the near future! stay tuned &lt;img src=&quot;https://community.fastly.steamstatic.com/economy/emoticon/B1&quot; alt=&quot;:B1:&quot; class=&quot;emoticon&quot;&gt;&lt;br&gt;&lt;br&gt;-ark</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/195117040807855852]]></link>
      <pubDate>Tue, 10 Mar 2015 00:21:01 +0000</pubDate>
      <author>Arkandy</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/195117040807855852</guid>
    </item>
    <item>
      <title>Pirates Update #1</title>
      <description>Well this last week or so has proved to be difficult, but I managed to get some work done with the game. Most of the time spent on Pirates was cleaning up my scripts. I had some methods that I had to completely re-write to make the new movement system work, and just some general clean-up that resulted in nicer code to work with later on.&lt;br&gt;&lt;br&gt;I have, however, nearly finished the movement system. &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgfycat.com%2FMiserlyColossalGraywolf&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;This&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[gfycat.com]&lt;/span&gt; HTML5 shows a little bit of how it will work (ignore the placeholder model, skybox, and plane B) ). Basically, the ship will have a set number of moves, each of which is either a short movement or a long movement. &amp;quot;long&amp;quot; and &amp;quot;short&amp;quot; will be global distances that define a lot of how the game works. Anyways, the ship can only move as far as that specific move's distance dictates, and in addtion, can't rotate more than 90 degrees in either direction on a single move (some ship classes will be able to in the future though!). The HTML5 doesn't perfectly illustrate that as I hadn't implemented the changing color reticule or any of the other visual feedback that shows you how far you can move the time of making it.&lt;br&gt;&lt;br&gt;I want to nail down the movement system before moving on, after I do, and I have a &lt;i&gt;proper&lt;/i&gt; GUI system down, I'll probably put a build up on &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FArkandy%2FPirates&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt; my Github page &lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;, follow that if you want to get the build when it's live. &lt;br&gt;&lt;br&gt;Any suggestions/comments are welcome! Cheers!&lt;br&gt;-Ark &lt;img src=&quot;https://community.fastly.steamstatic.com/economy/emoticon/B1&quot; alt=&quot;:B1:&quot; class=&quot;emoticon&quot;&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/195115947998785366]]></link>
      <pubDate>Tue, 24 Feb 2015 07:10:26 +0000</pubDate>
      <author>Arkandy</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/195115947998785366</guid>
    </item>
    <item>
      <title>Pirates: A Game by Arkandy</title>
      <description>As some of you may know, I've been planning on making a game in Unity for quite some time. In the last few weeks, I've started taking my somewhat sporadically written code and assets, and started working on the game.&lt;br&gt;&lt;br&gt;For those of you that don't know about it, it will be a turn-based strategy game, where you control a small fleet of pirate ships. You move about the gamespace, docking at islands and looting treasure, engaging the other player(s?), and all that kind of goodness. If anyone's familiar with &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FPirates_Constructible_Strategy_Game&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt; Pirates of the Spanish Main + it's expansions&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[en.wikipedia.org]&lt;/span&gt;, then this game will be for you. In fact, it's the sole inspiration for making it.&lt;br&gt;&lt;br&gt;Now, I'm pretty inexperienced with Unity and making games/3d environments in general, so the development of this game will not only slow, but a learning experience for me as well. For anyone interested in playing this game, rest assured I'll be putting up builds in the near future once there's a few features for you all to play around with. Keep an eye on this group page for updates + logs, and let me know if anyone has suggestions, advice, or any comments (i.e. I need a more creative name for the game)&lt;br&gt;&lt;br&gt;Thanks for reading, and hopefully soon you'll get another update!&lt;br&gt;-Ark &lt;img src=&quot;https://community.fastly.steamstatic.com/economy/emoticon/B1&quot; alt=&quot;:B1:&quot; class=&quot;emoticon&quot;&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/196241129540717801]]></link>
      <pubDate>Mon, 16 Feb 2015 21:23:00 +0000</pubDate>
      <author>Arkandy</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/196241129540717801</guid>
    </item>
    <item>
      <title>Help me pick the next game for Twitch A-Z!</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fstrawpoll.me%2F3590847&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://strawpoll.me/3590847&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/195114928712468153]]></link>
      <pubDate>Sun, 08 Feb 2015 03:49:19 +0000</pubDate>
      <author>Arkandy</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/195114928712468153</guid>
    </item>
    <item>
      <title>Need 4th man</title>
      <description>Ark me n some dude are playing l4d2, if you wanna play l4d2 with your favorite streamer n friends fucking message one of us quick.</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/195114594822072036]]></link>
      <pubDate>Thu, 05 Feb 2015 22:58:40 +0000</pubDate>
      <author>Mestari</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/195114594822072036</guid>
    </item>
    <item>
      <title>Kairo Playthrough: Episode 2 now up!</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=2S8BZex-V8I&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://www.youtube.com/watch?v=2S8BZex-V8I&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;https://community.fastly.steamstatic.com/economy/emoticon/B1&quot; alt=&quot;:B1:&quot; class=&quot;emoticon&quot;&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/Arkandy/announcements/detail/204120527779057315]]></link>
      <pubDate>Wed, 21 Jan 2015 01:54:43 +0000</pubDate>
      <author>Arkandy</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/Arkandy/announcements/detail/204120527779057315</guid>
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