Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Bahasa Indonesia (Indonesisch)
Bahasa Melayu (Maleis) BÈTA
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden

I want to improve my server private Ark and I have doubts that I want to share with you. My private server is made up of 60/70 players approximately.
AMD RYZEN 7 1700 3.7GHZ BOX o Intel i7-6700K 4.0Ghz ?
status when it is up and running is
Status: Running Availablity: Available
And it stoped working after update 236 and when i installed a mod
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff66826eb58) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff668a49cd6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff668a4dc3a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:851]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff668922f93) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff667cdf767) + 13 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalcharacter.cpp:2245]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff667d17d7a) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:439]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff6687d5ace) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff6687d44ca) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff668a76b5c) + 30 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ntdll.dll!UnknownFunction (0x00007ff8b91c5454) + 0 bytes [UnknownFile:0]