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    <item>
      <title>Deleting Group</title>
      <description>With being released on steam in the inevitable future, I've decided I should delete this group. When it's released, there is automatically a game page that is created. No ones really has been using this group to comeunicate with me which was the groups point. See everyone on the gsmes release!</description>
      <link><![CDATA[https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58912994351610621]]></link>
      <pubDate>Tue, 26 Jan 2016 14:36:50 +0000</pubDate>
      <author>Aaron</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58912994351610621</guid>
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      <title>Update Delay</title>
      <description>Because of technical difficulties and a lack of anticipating said difficulties, I am delaying the update until tomorrow. I still need to complete Water's and Shadow's secondary move. Once I do that, the update will be out. I also need to get ready for college which is on the coming Tuesday. Sorry for the delay / empty promise yall.</description>
      <link><![CDATA[https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911781704051198]]></link>
      <pubDate>Mon, 18 Jan 2016 04:07:37 +0000</pubDate>
      <author>Aaron</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911781704051198</guid>
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      <title>HUGE UPDATE COMING SOON + What do you want added?</title>
      <description>There is a huge update underway mainly involving the D move for ALL ELEMENTS.&lt;br&gt;&lt;br&gt;Here is a run down as it stands today:&lt;br&gt;     2.12&lt;br&gt; * Sticklers have been buffed (2damage but)&lt;br&gt; * Regular stickles have 1 health less&lt;br&gt; * Springs now give extra uplift if your going faster then its default velocity.    &lt;br&gt; * Waters bubble beam has been buffed (2 damage).  &lt;br&gt; * Re-worked light shadows to be more efficiant and pretty.&lt;br&gt; + Shadow now creates darkness around him.&lt;br&gt; * Mana now refills 1.5x as fast.&lt;br&gt; + Zones now have background colour. They will also have tilesets, most hiding this background color&lt;br&gt; + Added a frame for spectating.&lt;br&gt; + All D moves are complete. Try them out to learn them, or visit the greenlight page.&lt;br&gt; + Added a new palette swap system. This will allow for colour-changing cosmetics, skins, and enemies.&lt;br&gt;&lt;br&gt;Is there anything YOU would like added? Please comment below or chat directly with me. I will try to answer all questions.</description>
      <link><![CDATA[https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911781691410598]]></link>
      <pubDate>Thu, 14 Jan 2016 16:51:03 +0000</pubDate>
      <author>Aaron</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911781691410598</guid>
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      <title>V2.071 is out!</title>
      <description>Check the info out on the steam greenlight page.</description>
      <link><![CDATA[https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911146475115802]]></link>
      <pubDate>Sun, 10 Jan 2016 17:25:26 +0000</pubDate>
      <author>Aaron</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911146475115802</guid>
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    <item>
      <title>V2.06</title>
      <description>I released 2.06 yesterday... Here is the info from the greenlight page.&lt;br&gt;&lt;br&gt;Version 2.06 was added. There is not as much in this update as I ususally add. I decided I wanted to relax more today and work tomorrow. &lt;br&gt;&lt;br&gt;Heres the update news: &lt;br&gt;&lt;br&gt;2.06 (1/8/16) &lt;br&gt;+ Added a reporting system that will send map seeds that never load. &lt;br&gt;* Modified the main menu. &lt;br&gt;+ Added a Castle Golem enemy type. (WIP: Attacks will be added at a later date) &lt;br&gt;You can find him roaming around in the Mission mode. &lt;br&gt;* Fixed a bug in which the variable that stores a specific color for each element was not being &lt;br&gt;set when switching elements from an elemental picker. &lt;br&gt;+ Added a laser attack type. It can have different colors, visual widths, damage, and length. &lt;br&gt;+ Added temporary music to the Mission mode provided by ODAE. &lt;br&gt;&lt;br&gt;There seems to be a bug with the main story in which the map sometimes does not load. I will look into it tomorrow. If you exited the game and the music is still playing, you must close it in the Task Manager. &lt;br&gt;&lt;br&gt;Edit: After play testing, I realized that the update was way more bugged than I realized. I will work to correct them tomorrow. Most of the problems revolve around the new enemy type.</description>
      <link><![CDATA[https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911146471059404]]></link>
      <pubDate>Sat, 09 Jan 2016 14:41:40 +0000</pubDate>
      <author>Aaron</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911146471059404</guid>
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    <item>
      <title>V2.05</title>
      <description>An update it out!&lt;br&gt;Check it out on the Steam Greenlight page!&lt;br&gt;&lt;br&gt;Here is a copy of the info:&lt;br&gt;&lt;br&gt;2.05 (1/7/16) &lt;br&gt;* Fixed sticklers not having the correct amount of health. &lt;br&gt;* Fixed some map bugs such as the end door and some paths not being created. &lt;br&gt;* Fixed all current glitch textures. &lt;br&gt;- Reduced the amount of velocity Earths spikes create, it was staking because there were two of them. &lt;br&gt;+ Added Spiney Sticklers. &lt;br&gt;* Fixed a bug that added scores based on the number of players present in the PVP gamemode.&lt;br&gt;+ Winter Night theme added. &lt;br&gt;+ Winter Grass Tileset added. &lt;br&gt;&lt;br&gt;In other news: &lt;br&gt;honorform finished his dragon concept. Its now ready to be added into the game. &lt;br&gt;LGDragon made a Castle Sentincal Drone that will be added soon, added a concept for a Castle Golem / walking Drone of sorts, and started creating duck animations for the elements mainly for asthetic and character development. &lt;br&gt;Rauri added a new song for levels which I may add soon to replace the current main gamemode music. &lt;br&gt;Duke (Atom) made his first song for the game and has officially been added as a contributor &lt;br&gt;&lt;br&gt;I hope you all enjoy the update!</description>
      <link><![CDATA[https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911146465955460]]></link>
      <pubDate>Fri, 08 Jan 2016 05:00:45 +0000</pubDate>
      <author>Aaron</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/AmaranthProject/announcements/detail/58911146465955460</guid>
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