STEAM GROUP
7HUD 7HUD
STEAM GROUP
7HUD 7HUD
21
IN-GAME
138
ONLINE
Founded
10 March, 2013
436 Comments
seth 11 Sep @ 3:00pm 
8)
lumbo 9 Sep @ 11:56am 
been using this hud for almost 10 years now. really just a fantastic hud!
seth 10 Aug @ 8:01am 
No.
But Why Dad? 9 Aug @ 2:24pm 
got it, thanks for letting me know will I have to do that each time I boot up tf2?
seth 8 Aug @ 2:21pm 
Console.
But Why Dad? 7 Aug @ 10:45pm 
Quick question, I am a little confused where I put “closecaption 1” and "cc_predisplay_time 0". Do I just input both lines into the in-game console or do I need to know a file route?
seth 14 Aug, 2023 @ 2:27pm 
Answered in your thread.
Big M Trucking 12 Aug, 2023 @ 4:14pm 
how could i change the image that the hud opens with?
seth 24 Oct, 2022 @ 11:42am 
dont think anything has broken the hud in awhile.
Calcium 24 Oct, 2022 @ 1:23am 
how ya doin, seth? doesnt seem like there has been a question in a while.
seth 10 Sep, 2021 @ 3:02pm 
For ammo, there's 3: AmmoInClip, AmmoNoClip, and AmmoInReserve. Ubercharge is ChargeLabel.
way cool riotgirlHQers0069 10 Sep, 2021 @ 2:31pm 
(and ubercharge, when charged)
way cool riotgirlHQers0069 10 Sep, 2021 @ 2:30pm 
thanks. what would i edit for ammo also? what would I change AmmoBG to?
seth 9 Sep, 2021 @ 12:58pm 
To swap the background with the text, you'd need to edit the first 3 instances of HealthBG under HudHealthDyingPulse and HudHealthBonusPulse in scripts/hudanimations_7hud.txt. You would replace the HealthBG with PlayerStatusHealthValue and swap BgColor on the same line with FgColor.

To remove the killstreak counter, you could set the xpos of HudItemEffectMeter in resource/ui/huditemeffectmeter_killstreak.res to 9999.
way cool riotgirlHQers0069 9 Sep, 2021 @ 11:59am 
also, how do I remove the killstreak counter on the hud?
way cool riotgirlHQers0069 9 Sep, 2021 @ 11:36am 
hi, any idea how I could replace the red border when I’m low health with simply red health text (similar for ammo) and blue health text when I’m overhealed?
ig:chema.cachema 6 Aug, 2021 @ 9:00am 
Hello, how are you all.

I don't know if this is the right group to bring up my "HUDS" issue.

These days I have tried several '' huds '' because I got tired of one that I had and decided to go and try another.

I did, I went to the folder and changed it, but after a while using it the game stopped.

At first I thought it was normal.

But it started to follow consecutively and I couldn't look for solutions on YouTube because I couldn't find them.

If one of you would help me, I'd really appreciate it.
seth 28 Apr, 2021 @ 8:02am 
:)
miss dementia 28 Apr, 2021 @ 3:22am 
Q worked like class selection, I don't know why. Wasn't anything anywhere in my config.cfg or class configs and started happening when I got this hud. At least it seems to have stopped by now.
Loving the hud by the way!
seth 11 Mar, 2021 @ 2:33pm 
Default bind for class selection is "." You can rebind it using the console command "bind . changeteam".
seth 11 Mar, 2021 @ 2:30pm 
Q is not class selection, not sure what you're referring to.
miss dementia 11 Mar, 2021 @ 9:06am 
Help

Q is my melee button most of the time
Q for this HUD is class selection and sometimes it's active and sometimes not and when it is it usually messes everything up
Please how do I fix, edit, whatever this
And please don't reply "just don't use q for melee"
Apegard 2 Feb, 2021 @ 5:56am 
Oh thanks :0 This will be difficult modify hud
seth 1 Feb, 2021 @ 4:35pm 
Of course. That's how all HUDs start.
Apegard 1 Feb, 2021 @ 3:23pm 
I can create modify private version this hud?
seth 26 Jan, 2021 @ 6:01am 
Delete "controlpointicon.res" and "controlpointprogressbar.res" from resource/ui.
way cool riotgirlHQers0069 25 Jan, 2021 @ 10:09am 
hi, any idea how I could change the circle that fills as you capture a point on the top of the screen to be like the smaller one on the bottom in the default hud?
seth 22 Jan, 2021 @ 5:12pm 
When TF2 has another HUD-breaking update, there'll be a 7HUD update too.
Apegard 21 Jan, 2021 @ 9:52pm 
Time to wait New update 7hud in 2021
seth 30 Nov, 2020 @ 7:44am 
I assume you got your problem solved since you deleted the discussion, but you toggle the scoreboard with the scoreboard button on the main menu.
Na záchodě 29 Nov, 2020 @ 9:09pm 
Heyo, have a problem with scoreboard. It's awlays beeing like 9v9+ but I want it like competitive end-game scoreboard. What do I need to change in hud's files?
seth 20 Aug, 2020 @ 8:20am 
What do you mean by "everything"?
sweaty 9 year old 19 Aug, 2020 @ 8:48pm 
havent used this hud in a while so i found out it had an update, and im just wondering *why* you had to move everything lmao
Fen 31 Jul, 2020 @ 5:59pm 
I think so too, I find them much easier to read and just nicer to look at overall now.
seth 31 Jul, 2020 @ 5:02pm 
Yeah, I think it makes a difference.
Fen 30 Jul, 2020 @ 6:14pm 
Love the new damage numbers, dude.
seth 11 Jul, 2020 @ 2:57pm 
Thanks. :B1:
Jolly Zero 10 Jul, 2020 @ 2:29pm 
Still one of the best huds out there.
seth 8 Jul, 2020 @ 6:06pm 
The Source utility for viewing and editing demo recordings.
cocomaya 7 Jul, 2020 @ 9:10pm 
What is demoUI?
seth 11 Jun, 2020 @ 12:35pm 
It's TF2 that hasn't been active for awhile, not the group. You can disable the max health value in resource/ui/hudplayerhealth.res by setting the "visible" parameter under "PlayerStatusHealthMaxValue" and "PlayerStatusHealthMaxValueShadow" to 0.
way cool riotgirlHQers0069 5 Jun, 2020 @ 7:54pm 
Looks like this group hasnt been active for a while, but I still want to ask, where can I disable the small number that represents your full health value appearing when you dip to lower health?
buying e-gf 6 Apr, 2019 @ 5:57pm 
7hud best hud
seth 19 Nov, 2018 @ 12:48pm 
Change the tall value of them in clientscheme.
KERRR 12 Nov, 2018 @ 3:40am 
How can I make the ammo and health font smaller? I tried editing the heavy fonts, nothing changes? o.O
seth 2 Nov, 2018 @ 6:20am 
Do you know how to submit a pull request on Github? Try that and I'll take a look.
Wortzenhein 26 Oct, 2018 @ 2:41pm 
Well, I prefer my viewmodels in front of me... oddly. But they get obstructive too. And turning them off, well I can't tell which weapons I'm holding. It's pretty easy to add, I did it myself. Just have it automatically turned off. People would have to turn it on manually if they want it.
seth 26 Oct, 2018 @ 2:24pm 
Eh, I think transparent viewmodels are a very niche preference. Why not just turn viewmodels off or mess with the viewmodel_fov?
Wortzenhein 26 Oct, 2018 @ 12:31pm 
This isn't exactly a question but an idea. I was able to add transparent viewmodels myself into the HUD. But why not make it where the lines exist alread in the hudlayout.res? And the two files, the vtf and vmt? I didn't wanna start up a whole new discussion unless that's what you would like me to do to make it a vote?
seth 21 Oct, 2018 @ 3:48pm 
It's not missing for me. Make sure you're on the latest version.