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No
No
No
No
They didn’t specify or really mention this as it isn’t really an intended use case; but given the virtual theater for playing “pancake” games I can see why you’re asking. I’m sure it will probably be fine, however it is a battery and probably will need some airflow around it during use so laying on a pillow probably isn’t going to be a good idea.
As with other battery powered headsets, this will vary quite a lot based on what you’re doing / which game(s) you’re playing on it. If I recall correctly I believe they mentioned around 2 hours would be typical.
No there is no compatibility between Steam Frame and Valve Index. Steam Frame does not use Lighthouse tracking at all and has no compatibility with that tracking system. Steam Frame just uses an optical marker-less inside out tracking system (e.g. a camera based system); Index uses Lighthouse 2.0 which is an IR encoded markered inside out tracking system (e.g. using encoded IR laser based system).
The Steam Frame does have IR emitters but they are to illuminate the area in low light conditions so the cameras will still function.
No, see above, they are two completely different tracking methodologies and are not compatible.
No, there will not be Lighthouse 3.0 for Steam Frame as the Steam Frame does not do tracking using that method. Valve does however have several related patents to what would be considered a “Lighthouse 3.0” tracking system that does not use base stations. It uses a newer photo sensor that can determine the angle at which an encoded IR laser is hitting the sensor at; this allows them to have each tracked device have both IR emitters and photo sensors to allow them to calculate the relative position and orientation of the devices. E.g. each tracked device will track its own position and orientation in relation to the other tracked devices (controllers, HMD, etc.). Then the HMD would be able to also use an optical (camera based) system to determine it’s absolute “global” position.
That type of tracking system would likely be backwards compatible with Lighthouse 2.0 base stations; but this is not the tracking system Valve decided to use for Steam Frame. It is possible that Valve could release a future Steam Frame model (or a higher-end version of Steam Frame) that would use that tracking system.
No, the Steam Controller 2 charging / wireless puck is only for the Steam Controller 2.
Doubtful.
and it should support bt, for other controllers, worst case the older steam controller does support bt, if they do not support steams wireless controller protocol
Not that I'm bedridden, just curious of the extent of physical use the headset can allow.
I see, so for extended plays, best to leave it plugged into it's charger. Not that's an issue for me. It just wasn't specified on the specs page.
I see. I didn't know the Index and Frame were that different.
I've been curious if VALVe has had any plans with their old tech to go along with the new tech, or if the old can help the new at all.
Well, it took ten years for them to release brand-new VR headset over the updating the old one. I think they would've made Steam Frame to last as they expected with the Index.
I see. But the puck does look like it uses a USB-C cable, so the charger itself could potentially be used with the Steam Frame, though I guess if the Steam Frame itself comes with a USB-C, 45W charger it would not need the puck's charger.
Doubtful. [/quote]I guess so. While I have rechargeable lithium batteries, it would be nice to use the puck to charge the Steam Frame controllers while playing with the Steam controller itself.
the Steam Deck is the oldest of the "new hardware", so old hardware may had been in mind for it at the time.
Valve making Steam Frame to last doesn’t preclude them releasing a higher-end model that has more premium features, such as better displays and/or a Lighthouse 3.0 tracking system. Just like they initially launched Steam Deck and then launched Steam Deck OLED models.