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But Nasdara isn't just about sniper gameplay through empty valleys. On the contrary, this terrain is densely packed with farmland housing, small settlements, large villages, and cities. Many of these POIs offer tight CQB gameplay in urban environments, and feature more gameplay focus on interior spaces, multi-story apartments, and rooftop access to spice things up. 
Many empires and countries fought in places like Afghanistan and Iraq, which Nasdara takes a lot of inspiration from. Afghanistan in particular can be referred to as the “Graveyard of Empires” due to historical examples of foreign powers invading the country. The likes of the British Empire and the Soviet Union found long-term occupation and political control to be more difficult than anticipated. Military forces over the past century have spoken about the harsh atmosphere that a desert environment entails. Not only due to bodily needs, but also because of the varying transitions between open areas which allow snipers to dominate, as well as the cluttered maze-like streets that enable easy ambushes. 









Example of final environment designer blockout vs final asset:





Thank you so much for reading!

We also had a stream about this on Monday. Watch it here to get more info from our community manager.
We are also publishing the fourth DayZ Badlands Dev Blog tomorrow, so stay tuned if you’re interested in PvP prospects and a breakdown of how we make some of our environmental assets. Click the wishlist button for DayZ Badlands if you haven’t already! 
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