Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



<A selection of building that can be rebuilt or barricaded>
<Mud house vs Stone house>
<Barricaded Room>
<Top: Wooden wall + Brick Wall | Bottom: Brick Walls>








Some of you may already know that we invited a selection of community leaders and content creators to Prague for various activities, including a LAN party to try out DayZ Badlands. So if you need more info on DayZ Badlands, you may pester the creators in the image below. Thank you to all who visited us here. It was a blast to see you! Shout out to HollyRex
We’d like to thank you, the general community, as well for your unwavering support and infinite patience. Working on Nasdara has been an immersive experience (with the European heatwaves), and we’re so excited for you to see DayZ Badlands.

There are also two animated backgrounds for each of our maps, all with their own uniqueness. (Edit: Chernarus: Rest in the Moutains is still in submission) Think Livonia Rain, Sakhal’s oppressive snow, and Chernarus’s desolation. We do have something planned for Nasdara as well, but it is a bit too revealing as a spoiler, so we are holding it back until the release of DayZ Badlands. (Psst, wishlist it if you have not! Big love!)
Loading
